Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

What should we do for the language_words (We can use custom symbols)?

Keep the vanilla ones
Use an expanded vocabularly
Start entirely from scratch
Cull the words that don't make sense from vanilla, then add words as we go
Other(post it in the comments)

Pages: 1 ... 17 18 [19] 20 21 ... 42

Author Topic: DF from Scratch Redux - An entirely player made universe succession  (Read 67248 times)

Dorsidwarf

  • Bay Watcher
  • [INTERSTELLAR]
    • View Profile
Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #270 on: January 20, 2016, 09:28:30 am »

Making another lizard, again with trademark 4 eyes, and I have a question. If a creature has castes, then only the caste versions will ever appear right?

(IE if basic creature called Anne, with castes Bob and Charlie, then only Bob and Charlie spawn?)
Logged
Quote from: Rodney Ootkins
Everything is going to be alright

Urdothor

  • Bay Watcher
    • View Profile
Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #271 on: January 20, 2016, 09:35:54 am »

Making another lizard, again with trademark 4 eyes, and I have a question. If a creature has castes, then only the caste versions will ever appear right?

(IE if basic creature called Anne, with castes Bob and Charlie, then only Bob and Charlie spawn?)
If I am interpreting what you've said correctly, then yes, Only Bob and Charlie would spawn, as Anne is more of a category binding the two castes to being the same creature, if that makes sense.
Logged

Dorsidwarf

  • Bay Watcher
  • [INTERSTELLAR]
    • View Profile
Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #272 on: January 20, 2016, 09:39:57 am »

Making another lizard, again with trademark 4 eyes, and I have a question. If a creature has castes, then only the caste versions will ever appear right?

(IE if basic creature called Anne, with castes Bob and Charlie, then only Bob and Charlie spawn?)
If I am interpreting what you've said correctly, then yes, Only Bob and Charlie would spawn, as Anne is more of a category binding the two castes to being the same creature, if that makes sense.

Yeah, that seems right!
I'm trying to figure out how to add the wold classes to my creatures, do you know how to do that?

EDIT: I think firebreathing has changed, I cant seem to find where it's added
« Last Edit: January 20, 2016, 09:43:00 am by Dorsidwarf »
Logged
Quote from: Rodney Ootkins
Everything is going to be alright

Urdothor

  • Bay Watcher
    • View Profile
Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #273 on: January 20, 2016, 09:41:38 am »

Yeah, that seems right!
I'm trying to figure out how to add the wold classes to my creatures, do you know how to do that?
"Wold classes"? Example please?
Logged

Dorsidwarf

  • Bay Watcher
  • [INTERSTELLAR]
    • View Profile
Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #274 on: January 20, 2016, 09:53:00 am »

Yeah, that seems right!
I'm trying to figure out how to add the wold classes to my creatures, do you know how to do that?
"Wold classes"? Example please?
world classes, like 'woldly' and 'magic_weak' and stuff
Logged
Quote from: Rodney Ootkins
Everything is going to be alright

Urdothor

  • Bay Watcher
    • View Profile
Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #275 on: January 20, 2016, 09:56:12 am »

Yeah, that seems right!
I'm trying to figure out how to add the wold classes to my creatures, do you know how to do that?
"Wold classes"? Example please?
world classes, like 'woldly' and 'magic_weak' and stuff
Oh! Those are creature classes. [CREATURE_CLASS:_______]  They're used for syndrome and interaction targeting. Since this is a magic world, I'm going to be using those a lot.
Logged

Dorsidwarf

  • Bay Watcher
  • [INTERSTELLAR]
    • View Profile
Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #276 on: January 20, 2016, 10:23:51 am »

New animal! Scraws!

Code: [Select]
[CREATURE:SCRAW]
[NAME:scraw:scraws:scraw]
[DESCRIPTION:A large, predatory, four-eyed reptile.]
[CREATURE_TILE:'S']
[COLOR:1:2:0]
[LARGE_PREDATORY]
[BIOME:NOT_FREEZING]
[POPULATION_NUMBER:1:8]
[EXOTIC_PET]
[PETVALUE:50]

[CREPUSCULAR]
[VISION_ARC:20:300]
[MAXAGE:30:90]

[CREATURE_CLASS:WORLDLY]
[CREATURE_CLASS:MAGIC_WEAK]

[BODY:TORSO_BSK:ABDOMEN_BSK:SPINE_BSK:HEART_BSK:LUNG_BSK:GUT_BSK:HEAD_NECK_NOTHROAT_BSK:SKULL_BSK:BRAIN_BSK:EYES_4_DRS:NOSE_BSK:MOUTH_BSK:INCISOR_BSK:TOOTH_BSK:INTERNAL_EARS_BSK:LEG_2PART_FRONT_BSK:LEG_2PART_REAR_BSK:TAIL_BSK:TOES_6_BSK]

[BODYGLOSS:BACK_BSK:abdomen:back:abdomens:backs]
[BODYGLOSS:CLAWS_URD:toe:claw:toes:claws]

[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH_BSK]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:bite:bites]
[ATTACK_PREPARE_AND_RECOVER:4:1]
[ATTACK_PRIORITY:MAIN]

[ATTACK:SLASH:BODYPART:BY_CATEGORY:TOE]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:slash:slashes]
[ATTACK_PREPARE_AND_RECOVER:3:1]
[ATTACK_PRIORITY:MAIN]
 



[BODY_SIZE:0:0:20000]
[BODY_SIZE:2:0:50000]
[BODY_SIZE:10:0:200000]

[CHILD:2]
[CHILDNAME:scrawling:scrawlings]


[CASTE:STD_MALE]
[POP_RATIO:40]
[MALE]
[CASTE:STD_FEMALE]
[POP_RATIO:20]
[FEMALE]
[LITTERSIZE:3:5]
[CASTE:FIRE_MALE]
[POP_RATIO:20]
[MALE]
[NAME:flame scraw:flame scraws:flame scraw]
[CHILDNAME:flame scrawling:flame scrawlings]
[DESCRIPTION:A large, predatory, four-eyed reptile. The females are known for their flaming breath.]
[COLOR:2:1:0]
[BIOME:ANY_DESERT]
[PETVALUE:80]
[MAXAGE:100:130]
[FIREIMMUNE]
[CREATURE_CLASS:MAGIC_RESIST]
[SPHERE:FIRE]
[CASTE:FIRE_FEMALE]
[POP_RATIO:10]
[FEMALE]
[NAME:flame scraw:flame scraws:flame scraw]
[CHILDNAME:flame scrawling:flame scrawlings]
[DESCRIPTION:A large, predatory, four-eyed reptile. The females are known for their flaming breath.]
[COLOR:2:1:0]
[BIOME:ANY_DESERT]
[LITTERSIZE:1:3]
[PETVALUE:100]
[MAXAGE:150:200]
[FIREIMMUNE]
[CREATURE_CLASS:MAGIC_RESIST]
[SPHERE:FIRE]


  [CAN_DO_INTERACTION:MATERIAL_EMISSION]
  [CDI:ADV_NAME:fire breath]
  [CDI:USAGE_HINT:ATTACK]
  [CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
  [CDI:FLOW:LOCAL_CREATURE_MAT:CUSTOMMATERIAL:FIREJET]
  [CDI:TARGET:C:LINE_OF_SIGHT]
  [CDI:TARGET_RANGE:C:15]
  [CDI:MAX_TARGET_NUMBER:C:1]
  [CDI:WAIT_PERIOD:50]


[CASTE:GREAT_MALE]
[MALE]
[POP_RATIO:2]
[POPULATION_NUMBER:0:3]
[NAME:collossal scraw:collossal scraws:collossal scraw]
[CHILDNAME:scrawling:scrawling]
[DESCRIPTION:A gargantuan reptile with four eyes, known for its immense size]
[LITTERSIZE:1:2]
[PETVALUE:1000]
[MAXAGE:200:300]
[SPHERE:STRENGTH]
[SEMIMEGABEAST]
[CHILD:10]
[PREFSTRING:intimidating bulk]
[BODY_SIZE:0:0:20000]
[BODY_SIZE:10:0:100000]
[BODY_SIZE:50:0:300000]
[BODY_SIZE:200:0:1000000]
[CREATURE_CLASS:MAGIC_RESIST]
[FANCIFUL]

[CASTE:GREAT_FEMALE]
[FEMALE]
[POP_RATIO:1]
[POPULATION_NUMBER:0:2]
[NAME:collossal scraw:collossal scraws:collossal scraw]
[CHILDNAME:scrawling:scrawling]
[DESCRIPTION:A gargantuan reptile with four eyes, known for its immense size]
[LITTERSIZE:1:2]
[PETVALUE:1000]
[MAXAGE:200:300]
[SPHERE:STRENGTH]
[SEMIMEGABEAST]
[CHILD:10]
[PREFSTRING:intimidating bulk]
[BODY_SIZE:0:0:20000]
[BODY_SIZE:10:0:100000]
[BODY_SIZE:50:0:300000]
[BODY_SIZE:200:0:1000000]
[CREATURE_CLASS:MAGIC_RESIST]
[FANCIFUL]
[LITTERSIZE:1:2]



E: Screatures have been updated, too!

Quote
Code: [Select]
[CREATURE:SCREATURE_DRS]
[NAME:screature:screatures:screature]
[DESCRIPTION:A moderately-sized lizard, shaped like a snake with two front legs.]
[CREATURE_TILE:'s']
[COLOR:0:2:0]
[LARGE_ROAMING]
[BIOME:NOT_FREEZING]
[POPULATION_NUMBER:2:20]
[PREFSTRING:love of alcohol]
[CURIOUSBEAST_GUZZLER]
[PET]
[PETVALUE:30]
[TRAINABLE]

        [VISION_ARC:20:300]
[DIURNAL]
[MAXAGE:30:90]
[MUNDANE]
[CREATURE_CLASS:WORLDLY]
[CREATURE_CLASS:MAGIC_WEAK]


[BODY:TORSO_BSK:LEG_2PART_BIPED_BSK:SPINE_BSK:HEART_BSK:LUNG_BSK:GUT_BSK:HEAD_NECK_BSK:SKULL_BSK:BRAIN_BSK:EYES_4_DRS:MOUTH_BSK:TEETH_GENERIC_BSK:INTERNAL_EARS_BSK:TAIL_STRUCT_DRS]

[BODY_DETAIL_PLAN:BASIC_MATERIALS_URD]
[REMOVE_MATERIAL:KERATIN_SCALE]
[REMOVE_MATERIAL:CHITIN]
[BODY_DETAIL_PLAN:BASIC_TISSUES_URD]
[REMOVE_TISSUE:KERATIN_SCALE]
[REMOVE_TISSUE:CHITIN]

[BODY_DETAIL_PLAN:BASIC_LAYERS_URD]
[BODY_DETAIL_PLAN:TAIL_LAYERS_URD]
[BODY_DETAIL_PLAN:LEG_LAYERS_URD]

[BODY_SIZE:0:0:20000]
[BODY_SIZE:1:0:40000]
[BODY_SIZE:2:0:50000]

[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH_BSK]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:bite:bites]
[ATTACK_PREPARE_AND_RECOVER:2:1]
[ATTACK_PRIORITY:MAIN]

[CHILD:2]
[CHILDNAME:screaturelet:screaturelets]


[CASTE:MALE]
[MALE]
[CASTE:FEMALE]
[FEMALE]
[LITTERSIZE:1:4]
« Last Edit: January 20, 2016, 10:36:28 am by Dorsidwarf »
Logged
Quote from: Rodney Ootkins
Everything is going to be alright

Urdothor

  • Bay Watcher
    • View Profile
Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #277 on: January 20, 2016, 10:30:27 am »

New animal! Scraws!
-snip-

Just so you're aware, the reason Bearskie's creatures have CURIOUSBEAST_GUZZLER without brackets is because it's a temporary deactivation of it. If you want your creatures to have it, simply add the brackets around it.
Logged

Dorsidwarf

  • Bay Watcher
  • [INTERSTELLAR]
    • View Profile
Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #278 on: January 20, 2016, 10:32:22 am »

New animal! Scraws!
-snip-

Just so you're aware, the reason Bearskie's creatures have CURIOUSBEAST_GUZZLER without brackets is because it's a temporary deactivation of it. If you want your creatures to have it, simply add the brackets around it.

Whoops! I thought that was a little bit strange.
Logged
Quote from: Rodney Ootkins
Everything is going to be alright

Bearskie

  • Bay Watcher
  • Nyam nyam
    • View Profile
Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #279 on: January 20, 2016, 10:58:59 am »

Looks like I missed a flurry of creativity here. :3 You might want to add [STANCE] to your tail, since its being used to move around (otherwise your serpents will just crawl all over the place). Firebreathing is a material emission interaction now, with material fire flow. Nice additions.

Urdothor

  • Bay Watcher
    • View Profile
Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #280 on: January 20, 2016, 11:07:03 am »

Should magwharls move on land? Because that's terrifying.
Also, your civilizations don't seem very upset with each other, so over long periods, they just populate the everything... Definitely need to add in my aggressively expanding antagonist race.
Logged

Bearskie

  • Bay Watcher
  • Nyam nyam
    • View Profile
Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #281 on: January 20, 2016, 11:14:29 am »

They're perfectly [BENIGN] :P. Only way they might wander into your fort is through sheer dumb luck. Can't find a decent way to get them to stay in their habitat; best I could do was to give them minimum speed on land. Tinkering with the idea of making them explode in a burst of magma as soon as they're out of the magma sea.

Water trolls expand like lemmings, hunting matises just... sit there. I've got an upcoming fix that limits their expansion somewhat, but they're still very conquistadory for some reason.

Urdothor

  • Bay Watcher
    • View Profile
Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #282 on: January 20, 2016, 11:18:05 am »

They're perfectly [BENIGN] :P. Only way they might wander into your fort is through sheer dumb luck. Can't find a decent way to get them to stay in their habitat; best I could do was to give them minimum speed on land. Tinkering with the idea of making them explode in a burst of magma as soon as they're out of the magma sea.

Water trolls expand like lemmings, hunting matises just... sit there. I've got an upcoming fix that limits their expansion somewhat, but they're still very conquistadory for some reason.

[IMMOBILE_LAND]?

I know they do. I had a world with only water trolls genned as a civilization, and they covered every available fricking map square. The invaders shall soon cull their numbers though. And everything else.
Logged

Bearskie

  • Bay Watcher
  • Nyam nyam
    • View Profile
Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #283 on: January 20, 2016, 11:26:26 am »

^ only works with AQUATIC, i think.

v can't remove IMMOBILE, only certain tags can be added or removed through interactions.
« Last Edit: January 20, 2016, 11:33:53 am by Bearskie »
Logged

Urdothor

  • Bay Watcher
    • View Profile
Re: DF from Scratch Redux - An entirely player made universe succession
« Reply #284 on: January 20, 2016, 11:28:50 am »

Give them [IMMOBILE] and a reaction they use in magma to remove the tag for a period of time?

Edit: Also in the project pipeline(along with a dozen other ideas for this.) is alchemy/magic. May I add extra alchemy butcher drops to your creatures once I get it up and running?
« Last Edit: January 20, 2016, 11:32:18 am by Urdothor »
Logged
Pages: 1 ... 17 18 [19] 20 21 ... 42