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Author Topic: The Jedi Heresy (SG) (Ressurected)  (Read 58451 times)

Funk

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Re: The Jedi Heresy (SG)
« Reply #15 on: December 24, 2015, 02:16:33 pm »

Of course, he means *BLAM* the heretic ships.
+1 to that.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Zanzetkuken The Great

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Re: The Jedi Heresy (SG)
« Reply #16 on: December 24, 2015, 02:41:55 pm »

Track down the shipboard armaments and weapons.  Prepare to shoot the heretical ships if need be.
Of course, he means *BLAM* the heretic ships.
+1 to that.

It is such a shame that you are unable to shoot down the heretics with a nice *BLAM*ing or hitting them with your sword, and have to limit yourself to using the laser turrets on the vessel.  Thankfully, it allows for you to kill the heretics quickly, including strafing heretics on the ground.  Shame you couldn't shoot a building to the point it would collapse and you were soon out of range to hit heretics on the ground.  You see a large amount of vessels belonging to the heretics in space, but you aren't able to engage them as, as soon as you exit the atmosphere, the pilot goes into the warp to travel to the Imperium.  It looks really weird, though.  What do you do now?

Spoiler: Stats (click to show/hide)
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Andres

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Re: The Jedi Heresy (SG)
« Reply #17 on: December 24, 2015, 05:00:58 pm »

My head hurts. What is this game? 40k or star wars? I love  'em both, but I don't understand.
We're playing a Commissar who somehow wound his way up on Coruscant in the Star Wars universe.

Tell the pilot to plot a course for the nearest Imperial world. From there, we can warn the Inquisition of the heretical planet and go back to our previous assignment.
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

Harry Baldman

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Re: The Jedi Heresy (SG)
« Reply #18 on: December 24, 2015, 05:16:33 pm »

We're playing a Commissar who somehow wound his way up on Coruscant in the Star Wars universe.

Tell the pilot to plot a course for the nearest Imperial world. From there, we can warn the Inquisition of the heretical planet and go back to our previous assignment.

+1, sounds reasonable.

Aside from that, I feel the need to mention that this game is something that needed to exist. Good job, GM!
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Funk

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Re: The Jedi Heresy (SG)
« Reply #19 on: December 24, 2015, 05:28:34 pm »

We're playing a Commissar who somehow wound his way up on Coruscant in the Star Wars universe.

Tell the pilot to plot a course for the nearest Imperial world. From there, we can warn the Inquisition of the heretical planet and go back to our previous assignment.

+1, sounds reasonable.

Aside from that, I feel the need to mention that this game is something that needed to exist. Good job, GM!
+1
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Zanzetkuken The Great

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Re: The Jedi Heresy (SG)
« Reply #20 on: December 24, 2015, 07:50:18 pm »

Quote
Tell the pilot to plot a course for the nearest Imperial world. From there, we can warn the Inquisition of the heretical planet and go back to our previous assignment.

You return to the pilot and threaten politely request he take you to a world of the Imperium.  The pilot tells you the ship is already enroute to the nearest Imperial world, when the ship is pulled out of the Warp(?).  You see a strange wedge-shaped ship with four large spheres, two to a side.  There are two similar vessels without the spheres embedded into them, and one that was similar but had a strange dish embedded into it.  There are two large cargo ships and several vessels like the one you are on.  All of these smaller vessels are being taken aboard the two apparently normal vessels.  The loyal pilot who brought you here mutters something about these being Imperial ships, but you do not recall any that look like this.  How very strange...

What do you do now?

Spoiler: Stats (click to show/hide)
« Last Edit: December 24, 2015, 08:47:01 pm by Zanzetkuken The Great »
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Harry Baldman

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Re: The Jedi Heresy (SG)
« Reply #21 on: December 24, 2015, 08:06:15 pm »

Are you sure that's not actually a Tau ship? It's got that flat, xenotech-ish sort of look to it...
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stabbymcstabstab

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Re: The Jedi Heresy (SG)
« Reply #22 on: December 24, 2015, 08:14:09 pm »

Better yet ask what millenia it is, we might very well have ended up in the past. It has happened before.
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Re: The Jedi Heresy (SG)
« Reply #23 on: December 24, 2015, 08:15:27 pm »

Better yet ask what millenia it is, we might very well have ended up in the past. It has happened before.

What do you mean, what millennium is it? It's the current millennium. Anybody saying otherwise is a calendar reformist heretic.
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TheBiggerFish

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Re: The Jedi Heresy (SG)
« Reply #24 on: December 24, 2015, 08:21:58 pm »

We really ought to ask where we are though.
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Zanzetkuken The Great

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Re: The Jedi Heresy (SG)
« Reply #25 on: December 24, 2015, 10:23:43 pm »

Are you sure that's not actually a Tau ship? It's got that flat, xenotech-ish sort of look to it...

There are a few elements of Tau ships that you manage to spot, but the ships do not appear to belong to any type you know of.  Very strange.

Better yet ask what millenia it is, we might very well have ended up in the past. It has happened before.

Thinking back to the other time something like this happened to you, you order the pilot to tell you what millennia it is.  The pilot fearfully responds that it is considered the 26th Millennium when going by the oldest system, but then notes that other systems have the count different.  Very odd...

As your question is answered, the ship you are onboard is taken onto one of the two 'regular' vessels of the Imperium.  What do you do now?

Spoiler: Stats (click to show/hide)



(Set the Millennium based off of the founding date of the Old Republic in the legends timeline (~25000 years before the time of A New Hope).  Not going to be sticking fully to that canon, though.  Mainly so I can use more of the superweapons from the Legends expanded universe.)
« Last Edit: December 24, 2015, 11:21:46 pm by Zanzetkuken The Great »
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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
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Andres

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Re: The Jedi Heresy (SG)
« Reply #26 on: December 24, 2015, 11:16:11 pm »

The 26th millenium!? The damn time-bending aspect of the Warp has sent us to the Dark Age of Technology! Who knows what false Imperium these starships belong to! Have the ship take us IMMEDIATELY to Holy Terra! We must find the Emperor and warn him of the Men of Iron and the coming Age of Strife!
« Last Edit: December 24, 2015, 11:21:32 pm by Andres »
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Zanzetkuken The Great

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Re: The Jedi Heresy (Alt: You are a Warhammer 40k Commissar in Star Wars) (SG)
« Reply #27 on: December 25, 2015, 11:47:42 am »

I would prefer to have more than one person's input before I put up the next turn.  Just so this isn't only a thread bump, in the Ark Mechanicus portion at the bottom of this page, you can find just how insanely powerful humanity was in the Dark Age of Technology.
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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

TheBiggerFish

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Re: The Jedi Heresy (SG)
« Reply #28 on: December 25, 2015, 01:05:11 pm »

The 26th millenium!? The damn time-bending aspect of the Warp has sent us to the Dark Age of Technology! Who knows what false Imperium these starships belong to! Have the ship take us IMMEDIATELY to Holy Terra! We must find the Emperor and warn him of the Men of Iron and the coming Age of Strife!
+1.
To Terra.
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Zanzetkuken The Great

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Re: The Jedi Heresy (Alt: You are a Warhammer 40k Commissar in Star Wars) (SG)
« Reply #29 on: December 25, 2015, 01:52:25 pm »

The 26th millenium!? The damn time-bending aspect of the Warp has sent us to the Dark Age of Technology! Who knows what false Imperium these starships belong to! Have the ship take us IMMEDIATELY to Holy Terra! We must find the Emperor and warn him of the Men of Iron and the coming Age of Strife!
+1.
To Terra.

You order the pilot to take you to Holy Terra so that you may warn the Emperor.  When the pilot states that the ship can't jump due to the Interdictor, then asks where Terra is, and how you would contact the dead Emperor, you *BLAM* the heretic three times.  When you return to the viewport, you see the ship has been landed within one of the vessels and your ship is now surrounded by soldiers in some strange white armour.  All of them are pointing strange versions of the laser rifle at you.  What do you do now?

Spoiler: Stats (click to show/hide)
« Last Edit: December 25, 2015, 01:58:10 pm by Zanzetkuken The Great »
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon
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