This thread is
a shameless ripoff heavily inspired by Cryxis, The Prince of Doom's Great River Politics Thread, there's a link below and I recommend reading it.
http://www.bay12forums.com/smf/index.php?topic=144261.0Now, onto this Thread's introduction.
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Countless Generations ago Mankind was mightier than all other beings of the Earth, Using their magical tools they built vast cities and prospered more than any other civilization that has or will ever exist. None of them were hungry, sickness was a forgotten nightmare, None of them even had to labor because their powerful Golems did for them. Humanity was able to work miracles at will and did many amazing things, they controlled lightning and used it as fuel, they could create hundreds of pounds of steel in mere hours, Their power was so vast that they could even create new life from nothing.
Then came the End, War, Billions of Warriors fought and died, Entire islands were destroyed in an instant, Mountains shattered in mere moments. Humanity was turned against itself, but it was so evenly matched that no side could gain the advantage over the other. Human Scholars deduced that Non-Humans would be needed, They created the Red-guard and the Orcs to fight on the ground, they made the Elves to advance their already god-like power, they made the dwarf-folk to craft mighty weapons as well. As the new Races began to fight as well the Warfare became so intense that the Earth itself was torn apart, in order to have warriors able to navigate the treacherous swamps and ruins of the battlefield the Scholars made the catlike Khajiit and the reptilian Argonians. The Scholars then made countless breeds of War-beasts, the sight of which is enough to send even the strongest of warriors running in terror, but to no avail.
Eventually The Great War began to come to a close, One side began to overtake the other, after several years of violent combat it became clear that the War was soon to end and that the Loser was certainly doomed. However, as the Victor's Forces marched on the Loser's Capital and victory was within sight, such was the Loser's hatred toward his foe that he decided that he would rather end the World than submit. A spoken command, and then total destruction was upon all the Cities of the World, Countless Families and Millennium of Work, vaporized in an instant, leaving only barren, lifeless Ruins. When the Radiation from the Cataclysm began to take hold it became unsafe for all Races and Creatures, the Environment was ruined and the few beings hardy enough to survive were changed. All People took shelter in the Mountain Caves and Far-off places, all those that didn't were Mutated into disgusting mockeries of their former selves.
Over-time the Technology of the Old Ones was forgotten and the Peoples of the Earth descended into barbarism. After generations of waiting and struggling to survive the Radiation dissipated and the Environment became livable again. The different Races scattered, forming their own Kingdoms and Empires across the World. Now, on the banks of a vast, Ancient River whose name has been forgotten, Civilization has once again begun to take root. -----------------------------------------------------------------------------------------------------------------------------------------------------------
OK, hope you guys liked the intro, it took about an hour to type. Now here's the Rules,
The Western and Eastern Mountains, the Eastern Hills, the Northern Ice Flats, and the Forests and the Jungle all border the River.
Areas that border the river can trade with the Western and Eastern Mountains, the Eastern Hills, the Northern Ice Flats, and the Forests and the Jungle (which means anybody in those areas can trade with the other areas listed)
Once 5 People join I'll start the Political part of the game, Once 10 or more People join or 10 turns have passed, Civilizations will be able to declare War on one another, until then City-State Militaries can be used to suppress Mutant Outbreaks, Violent Revolutions, Religious Cults and so on and so on.
I'll be using a 1d20 for background rolls.
If a City-State wants to do secret or espionage-based actions the Player needs to PM me, If it involves 2 or more Civilizations, (i.e, a proposed alliance or whatever) PM all Players involved with the action along with me. I like to know what's going on as GM.
Forests
Pros: lumber and plentiful wild life
Cons: no metal
Desert
Pros: isolation
Cons: little water, hot, and few resources
Mountains
Pros: metal and borders the river so can trade easily
Cons: hard to travel without using river, little sources of food
Plains
Pros: lots of food, plentiful resources, easily traveled through, easily settled
Cons: no metal, easily accessed
Hills
Pros: some metal, access to the mountains for trade, plentiful resources
Cons: is the dividing line between Mountains and Jungle, not easily traversed
Ice flats
Pros: isolated, access to the river
Cons: cold, few resources, Harsh weather
Jungles
Pros: Lots of lumber and fruits
Cons: hard to move through, Dangerous wildlife
West Desert- Can hold Two City-States, PARTIALLY OCCUPIED, (The Paradise Of Argonia)
Northern Ice flats- Can hold One City-State, FULLY OCCUPIED, (Frosthilt, The Northern Bastion)
Western Plains- Can hold Three City-States, SLIGHTLY OCCUPIED, (The Kharen States)
Western Jungle- Can hold Two City-States, PARTIALLY OCCUPIED, (Reserved by crazyabe)
Western Mountains- Can hold Two City-States, PARTIALLY OCCUPIED, (The Western Confederacy)
Eastern Mountains- Can hold Two City-States, FULLY OCCUPIED, (The City-State of Vaulzenk),(The State of Hrothgar)
Eastern Hills- Can hold Three City-States
Eastern Forests- Can hold Three City-State, SLIGHTLY OCCUPIED, (The Communist Collective of Carnissia)
Eastern Desert- Can hold Two City-States, PARTIALLY OCCUPIED, (Zekla'is Empirical State)
Humans: They are basic, hardworking people. They are at the absolute middle of all Attributes and are the standard other Races are measured against. Humans are very proud of their status as eldest Race and many of them are very racist because of it. I shouldn't have to explain them any further.
Redguard: They usually have reddish or bronze colored skin. They are massive, (7-8 feet tall, 700-850 pounds) and have extremely strong muscles, dense and hard to break bones, a very powerful immune system, vast stamina, a deadened sense of pain, can heal very quickly from wounds and reproduce very quickly, with a gestation period of only 6 months and 60% of all births being Twins or Triplets. However, they are only half as smart as Humans, require twice as much food as normal Humans, are often very clumsy thanks to their huge mass, typically live for only 50 years and only 1 out of 5 Redguard are born females. (Scholars altered the male:female ratio in order to ensure that they wouldn't get out of control if they revolted.)
Orcs: They resemble extremely ugly, tall, very muscular green Humans. They are almost twice as strong as Humans, are much faster, (Although not any more Agile) have an amazing sense of smell, are more resistant to disease than normal Humans, have very sharp teeth and many of them have tusks and horns, they have an extremely strong stomach and can resist poisons and diseases much better than normal Humans, they can heal from injuries quicker than Humans, and reproduce very quickly, with most Orc females giving birth twice a year on average. The are extremely aggressive, leading them to take unnecessary risks in battle, they often fight each other during peacetime, they are extremely stupid with most being barely a third as smart as normal Human beings, Orcs can only consume meat but they aren't picky and will happily resort to cannibalism and eating their enemies during times of hunger, they are very territorial, they are quite lazy and prefer enslaving other races to working themselves, and most only live to be 25 years old but they reach adulthood very quickly, maturing by the time they are 6 years old.
Elves: They look like extremely beautiful, slender Humans. They are very agile and some can dodge arrows with ease, along with being so quick that it's more or less impossible to outrun them for most Races, Elves are very intelligent and are twice as smart as normal Humans, or three times as intelligent in the case of High Elves, Elves also need very little food to survive, they have very acute senses, particularly sight and hearing, they are very long-lived with some becoming as ancient as 300 years old before finally dying of old age. However, thanks to their light body weight they are very weak, simply because they don't have much body mass, their bones are thin and easily broken, thanks to their slow metabolism they heal slowly, thanks to their long lifespans most Elves are very reluctant to fight unless it's to defend their homes, they have very little natural defense against sickness and females often take two years to give birth. There are three separate sub-races of Elves and they hate each other although non-Elves have an extremely hard time telling them apart. The Wood Elves are even more agile than other Elves and have a natural affinity for nature. The Snow Elves are as strong as Humans and aren't as fragile as other Elves, they have a superhuman tolerance for cold temperatures although they hate hot climates. The High Elves are three times as intelligent as Humans and can live to be 400 years old, they are very arrogant however and strongly dislike other Races having authority over them.
Dwarves: They look like very short, muscular, bearded Humans. Dwarves are master craftsmen and architects, with skilled Dwarves being capable of producing masterworks out of scrap parts, They are immensely strong for their size and can match with Orcs for sheer strength, They require alcohol to keep themselves alive and healthy, their beards function similarly to whiskers and pick up vibrations in the air around them, making it very challenging to sneak up on them, Dwarves are 1.5 times as smart as Humans and are master mathematicians but they often lack common sense. Dwarves are famous for their stubbornness and most will refuse to retreat from a battle even when it's clear that they've lost, they are infamous for their greed and will do anything to get their hands on precious minerals, due to their very small stature they can cover ground only half as quickly as Humans can but they have the largest stamina of any Race and can keep running for hours upon hours without flagging in speed. Dwarves are Extremely Loyal to their family, friends, and clan, and place very little value on their own lives. They prefer Mountains and Hills to flat ground and dislike most taller Races but some Dwarves like Humans. They have a gestation period of 1 year and can live to be over 200 years old.
Khajiit: They resemble a cat twisted into a Humanoid shape. They are extremely agile and graceful, equaling Wood Elves, for sheer agility but they aren't as fast because they're body mass is equal to that of a Human, they are nocturnal and can see in the dark as well as they can during the day, they are wiry and strong but most Humans slightly surpass their strength, they aren't stupid but they do lack restraint and are extremely curious, leading many of them to wander the land in a nomadic lifestyle, they reproduce very quickly and give birth to litters of 3-6 but because they can only consume meat most Khajiit limit the amount of offspring they produce, to prevent a food shortage. Khajiit usually live to be 60 years old. Khajiit have very sharp teeth and fangs, they also have retractable claws, Khajiit frequently use these in close combat to produce devastating results when combined with their agility. The Khajiit can only eat meat but largely prefer fish, They have a thin layer of fur that helps them with cold temperatures although they have no problem with hot climates. Khajiit are famous for their stealth ability and many of them are thieves. Khajiit are fiercely independent and often pay no heed to central authority. Most Khajiit are very lazy and spend most of their time sleeping.
Argonians: They look like a humanoid lizard with a forked tongue and scales. Argonians are slightly more strong and agile than Humans but not enough to make a significant difference in a fight, they have a thin layer of scales making them resistant to cutting weapons, they are omnivores but tend towards meat, particularly insects and fish but they aren't picky by any means, they have an extremely hardy stomach giving them the ability to digest nearly anything and get nutrients out of it, thanks to their stomach and unique blood chemistry they are extremely resistant to poisons of all kinds, they have the strongest immune system of Any Race and are nearly invincible to disease which they regard as a somewhat foreign concept. They also have extremely powerful regenerative capabilities and can grow back lost limbs and body parts, they have a good sense of sight and smell but their hearing is only sub-par. The Argonians are cold-blooded, meaning that they have a low tolerance for extreme temperatures. They require very little sleep or food to remain healthy. Argonians reproduce by laying eggs whereas all other Races give live births, they defend their eggs zealously and the eggs normally take 7-9 months to hatch. Argonians normally live to be around 30 years old but some rarely exceed 40. There are two sub-races of Argonian, Desert Argonians and Swamp Argonians. Desert Argonians typically have brownish scales and have the unique ability to go for days without food or water. Swamp Argonians typically have greenish scales and rarely blue scales, and have the unique ability to breathe underwater indefinitely.
Half-Breeds: Half-Breeds aren't really a Race so much as a broad category to put all beings that are descended from two or more Races, Half-Breeds are fairly rare and as such can't constitute a sizable portion of a Civilization.
Mutants: These abominations come in all shapes and sizes and vary wildly from one another, the only thing that any of them have in common is their barbarism, savagery, and hatred towards the normal Races.
Name of state:(Your City State's name.)
Leader: (A few sentences describing your City-States Leader, (or Leaders), their personality, their mindset and worldview.)
Location:(One of the open spots in the list of Locations, please do not try to take spots that are already filled.)
Military: (how important is military to your City-State, choose one; strong, mid, weak. Military also deals with how much order is in your country and how powerful war attacks/ defenses are.)
Government: (What kind of government governs your city state.)
People: (What race lives there can have one or two races but any more will cause political instability. You cannot have Half-Breeds or Mutants as a sizable part of your Civilization so don't list them here.)
Laws: (How strict are your City-State's Laws; strict, fair, mild, non-existent.)
Religion: (This effects politics and order, You can make up your own or have none at all or give your people the freedom to choose. If you really want to you can have two or more Religions but this will cause political instability.)
History/Culture: (I'd prefer it if you put a few sentences describing your City-State's culture and history here but it's optional.)
Capital City: (A few sentences describing your City-State's capital city, again, I'd prefer it for fluff reasons but it's optional.)
OK, I think that covers it, If anybody has any questions just ask me and remember to put civilization actions in brackets, [Like This].