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Poll

Should we restart and try for a better system?

YES IMMEDIATELY, SCRAP EVERYTHING YOU WONT NEED IT!!!!!
- 4 (30.8%)
Yes, but keep the map and monsters that are already there.
- 2 (15.4%)
Yes, But keep the map.
- 1 (7.7%)
Yes, Full Restart, just take two or three weeks to make a new map.
- 2 (15.4%)
NO NEVER.
- 1 (7.7%)
I Just needed something to vote on, Soo...
- 3 (23.1%)

Total Members Voted: 9


Pages: 1 ... 4 5 [6] 7 8 ... 12

Author Topic: Monsterus Gods OOC NO PLAYER CAP  (Read 11521 times)

crazyabe

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #75 on: December 31, 2015, 06:25:12 pm »

They have been placed mostly towards the center of the swamp, but it's a bit hard it place 'em in the center when I don't entirely know where it is.
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flazeo25

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #76 on: December 31, 2015, 07:16:21 pm »

Creating a sheet, might I know what ruins terrain does and where it is?
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WhitelightningTwister

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #77 on: December 31, 2015, 07:23:09 pm »

Any chance you can change my Main Hex's as ruins sense its ruins please. also what you think of my IC?
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crazyabe

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #78 on: December 31, 2015, 07:47:10 pm »

These are the locations of all Ruins Biomes, Recognize any of em?

And it mostly just means that there is a City falling in on it's self here.

and I Changed ONE Section for you WLT.
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WhitelightningTwister

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #79 on: December 31, 2015, 08:06:31 pm »

These are the locations of all Ruins Biomes, Recognize any of em?

And it mostly just means that there is a City falling in on it's self here.

and I Changed ONE Section for you WLT.

Thanks man! :D
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flazeo25

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Re: Monsterus Gods OOC NO PLAYER CAP
« Reply #80 on: December 31, 2015, 10:28:09 pm »

    Spoiler: Race (click to show/hide)

    Spoiler: God (click to show/hide)
    « Last Edit: December 31, 2015, 11:46:13 pm by flazeo25 »
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    Supernerd

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    Re: Monsterus Gods OOC NO PLAYER CAP
    « Reply #81 on: December 31, 2015, 11:25:32 pm »

    Hold on. I'm not 100% sure about how food works yet, but if the Orks have 1 wis, I believe that means they would gather 1 food when collecting. And if they have gluttonous then they would consume 2 food per turn... ?

    I don't see this going well for the Orks.
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    websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

    piratejoe

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    Re: Monsterus Gods OOC NO PLAYER CAP
    « Reply #82 on: January 01, 2016, 12:31:50 am »

      Spoiler: Race (click to show/hide)

      Spoiler: God (click to show/hide)
      ....Did you just copy my race stats and traits? Or is this just an odd coincidence?
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      Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

      flazeo25

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      Re: Monsterus Gods OOC NO PLAYER CAP
      « Reply #83 on: January 01, 2016, 01:13:48 am »

      ....Did you just copy my race stats and traits? Or is this just an odd coincidence?
      Na I to go even build but have 4 wisdom to make gathering food better as for traits got the forest one since Ill be starting in magic forest, develop to expand faster and increase consturction speed while Inventive so I can develop new things very fast. Well it is balanced build for forest type race.

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      piratejoe

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      Re: Monsterus Gods OOC NO PLAYER CAP
      « Reply #84 on: January 01, 2016, 03:06:42 am »

      ....Did you just copy my race stats and traits? Or is this just an odd coincidence?
      Na I to go even build but have 4 wisdom to make gathering food better as for traits got the forest one since Ill be starting in magic forest, develop to expand faster and increase consturction speed while Inventive so I can develop new things very fast. Well it is balanced build for forest type race.
      okay then...............also you forgot to mention you lowered the same stat to a two as i did.............(no longer feels unique)
      « Last Edit: January 01, 2016, 03:42:06 am by piratejoe »
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      Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

      Supernerd

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      Re: Monsterus Gods OOC NO PLAYER CAP
      « Reply #85 on: January 01, 2016, 12:48:14 pm »

      I can sort of relate to the reduced uniqueness feeling. At least two other people used the exact same spell that I did! (And I so totally did it first. Never you mind the fact that my post was edited, the spell was there since the very first draft of it)
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      websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

      Supernerd

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      Re: Monsterus Gods OOC NO PLAYER CAP
      « Reply #86 on: January 01, 2016, 02:21:15 pm »

      I noticed that the map does not include the icons for every monster race. At least the Ork icons are missing.
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      websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

      crazyabe

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      Re: Monsterus Gods OOC NO PLAYER CAP
      « Reply #87 on: January 01, 2016, 02:28:30 pm »

      Fixed
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      Supernerd

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      Re: Monsterus Gods OOC NO PLAYER CAP
      « Reply #88 on: January 01, 2016, 02:45:29 pm »

      From what I can tell, reproduction is not an automatic thing. Could I get a bit more information about it or is that something that would require research in game?
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      websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

      crazyabe

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      Re: Monsterus Gods OOC NO PLAYER CAP
      « Reply #89 on: January 01, 2016, 02:59:44 pm »

      every 4 rounds your pop increases by ((1.5 X Modifiers) X Pop) then you lose (0.25 - Modifiers) of the pop to old age.
      « Last Edit: January 01, 2016, 03:04:14 pm by crazyabe »
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      Quote from: MonkeyMarkMario, 2023
      “Don’t quote me.”
      nothing here.
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