((You guys think a rebalancing is in order?))
No mission today: it's been a long, wet, tiring week.
((Make that five.))
Rockcat! Emerge from the earth and immediately give Dar a high-five.
You emerge from the ground and spook Dar. Boo! Eek!
((I literally had meditation training from those clerics Ozark so I think it's not that hard to meditate. Just letting you know.))
Noir open's her eye's and breath's with a small smile on her face relaxed. Things felt clear. Things felt pristine. She got up brushed herself off and left the asylum silently. Quietly she went to look around. Maybe she could find Aylia. Or dar. Or....someone new. Yes.
That would be nice.
Explore.
You also gave me a one word action, so eh. It's on you. (6) you find yourself, mind still utterly blank, standing out in the desert, miles from the canyonh, hot, thirsty, and sandy.
((yes interested in a mission, may edit in an action later - am tired right now.))
EDIT:
I think... I think that's enough for now.
I need to take some time to relax, so that's what I'll do. I can organize my room, use a little ice magic to make it a comfortable temperature, and just rest.
So.... yeah. lets do that.
You make your little home just hte way it is most comfortable - at least, as comfortable as a cave in a desert can be, and restore yourself.
Well, since you seem open to giving information, what are "Lathalian powers"? Just stuff related to the armor, moss, and metalcat form? Or can Dar now use his nature magic on normal metals?
As for the moss... well, Cho'ja moved it down into the lowest part of the canyon, where there's a little bit of moisture, back when we first came back. I had only expected the armor to take an action or two, and intended to go right to taking care of the moss afterward. If you want to skip that, that's fine--the only thing I wanted mentioned is that Dar would like to place some moss in a small cave that he can hide and sleep inside, and perhaps use some magic to toughen the fungus if he's worried about its survival.
If we are skipping the moss, Dar will shift back to fleshcat form and go find Noir.
((@Egan
...Yeah, that would certainly be much more balanced. It would require some reworking of stats, since the mental stats already control some of those magic traits, but even without any rework it would be much better than what we have. Then again, Omega Legion is already pretty lethal--sure, magic might be the only way to be competitive in the game, but is that worse then there being no way to be competitive?))
You get some moss into a small cave (1) where it immediately begins to wither.
Depends on the mission, honestly. If it sounds like fun I'll join, but otherwise I'll continue to chill with overseer guy.
"Statement: That does sound like a nice job, being the bureaucratic bogeyman.
Query: You are still an active duty operative? What is your specialisation?
Additional query: Did you go on any amusing or interesting missions lately?"
"I specialize in Chaos and Order magic. In particular, magic related to the mind. But no, I haven't been out much since the start of the Asylum project, and the two missions I did attend were so routine they were downright boring. Well, if anything involving bloodshed can be considered boring. Tell me: what about you? What have you considered to be the most interesting part of your missions?"
@Egan's reskilling idea: this would require me to actively keep track of mana pools. the magic stamina skill would translate to hard numbers.
I wold also rework the stats, including a stat for body size to govern melee effectiveness, since, as sy mentioned, I let Dar (and maybe others) get a little carried away in effectiveness, especially on that one mission.
I'd probably also include a stat to govern uniqueness of type of being, so that the player would have to carefully consider whether he or she really wanted that particular special snowflake as opposed to a more mundane, but effective character. That is, the more unique the character, the more stat points it would cost to unlock.
for example:
A -2 in this stat would allow nonmagical humans only
a -1 would allow nonmagical humanoids
a 0 would allow nonmagical animaltypes, constructs, undead, magical humans and humanoids.
a +1 would allow bodiless demons, magical undead, etc
a +2 would allow special snowflakes like Noir, Frederick, Gak, Carolyn, etc.
that would be more in the spirit of what I originally intended with Omega anyway, as I had intended for basic classes to be available early on, with more exotic things being unlocked as we went. But, I am laxy==zy about organizing and rulemaking, and I enjoy the challenge of making uniques balance effectively and entertainingly, so I haven't bothered.
Thoughts?