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Author Topic: Video game ideas.  (Read 1832 times)

Glueable

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Video game ideas.
« on: December 16, 2015, 01:59:56 am »

I'm programming my own game, and I want you guys to make ideas for it!

Seriously, I have got nothing except for a telekinesis game.
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Trapezohedron

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Re: Video game ideas.
« Reply #1 on: December 16, 2015, 03:49:10 am »

Tatsumaki should be in it.
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Urist McScoopbeard

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Re: Video game ideas.
« Reply #2 on: December 16, 2015, 09:24:03 am »

A fighting game that's entirely collision based. It could be like Toribash where every few seconds time stops and you adjust your character, in this case, directly controlling how the limbs move rather than the joints. Dwarf Bonus: You allow for players to be able to move limbs in complex patterns AND "realistically" rotate joints. Super Dwarf Bonus: There is a training mode and you can save moves for quick use mid-match.
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Moghjubar

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Re: Video game ideas.
« Reply #3 on: December 16, 2015, 01:15:01 pm »

What type of game is it going to be? 2d or 3d?  PC release or targeting consoles/handhelds/phones?  Any input limits(mouse, keyboard, controller, etc)?  What is it going to be programmed in - Unity? C? Html5?

Kinda need to know some basic things beforehand, otherwise some way out of scope things might be suggested.
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Urist McScoopbeard

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Re: Video game ideas.
« Reply #4 on: December 16, 2015, 01:15:55 pm »

see above post, lol. Agreed! It might be wise to let us know your limits!
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GiglameshDespair

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Re: Video game ideas.
« Reply #5 on: December 16, 2015, 02:31:09 pm »

Half life 3.
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Glueable

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Re: Video game ideas.
« Reply #6 on: December 16, 2015, 08:07:08 pm »

I really don't care, I can easily learn most coding/scriptin languages, I'd rather go for a 3d aspect, but a 2d isometric game might sound like a good idea.
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Urist McScoopbeard

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Re: Video game ideas.
« Reply #7 on: December 16, 2015, 08:19:15 pm »

I really don't care, I can easily learn most coding/scriptin languages, I'd rather go for a 3d aspect, but a 2d isometric game might sound like a good idea.

Then I resubmit this idea:

A fighting game that's entirely collision based. It could be like Toribash where every few seconds time stops and you adjust your character, in this case, directly controlling how the limbs move rather than the joints. Dwarf Bonus: You allow for players to be able to move limbs in complex patterns AND "realistically" rotate joints. Super Dwarf Bonus: There is a training mode and you can save moves for quick use mid-match.
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dorf

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Re: Video game ideas.
« Reply #8 on: December 17, 2015, 08:07:00 am »

Make a casual MMORTS game played in-browser.
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FallacyofUrist

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Re: Video game ideas.
« Reply #9 on: December 17, 2015, 11:00:30 pm »

If you're going after a Real Time Strategy game, I've got an idea for you.
If not... good luck anyway.
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Sonlirain

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Re: Video game ideas.
« Reply #10 on: December 17, 2015, 11:06:10 pm »

Space rock mining simulator 2016.
You literally just fly a tiny ship and drag space rocks to your space mothership that refines the rocks into points/credits.
You upgrade the space ship and space mothership between levels (with the space rock money).

Then space pirates come and kill you.
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Insanegame27

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Re: Video game ideas.
« Reply #11 on: December 19, 2015, 02:37:14 am »

A fighting game that's entirely collision based. It could be like Toribash where every few seconds time stops and you adjust your character, in this case, directly controlling how the limbs move rather than the joints. Dwarf Bonus: You allow for players to be able to move limbs in complex patterns AND "realistically" rotate joints. Super Dwarf Bonus: There is a training mode and you can save moves for quick use mid-match.

I... feel like stealing this. Something with a Pivot-Stick-Figure-esque UI... Hmmm...
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endlessblaze

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Re: Video game ideas.
« Reply #12 on: December 20, 2015, 05:55:37 pm »

Include a weapon mechanic with realistic or simi-realistict weapon physics.  Make sure to make all types viable.

Weird them telekenitckly or physically.
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Urist McScoopbeard

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Re: Video game ideas.
« Reply #13 on: December 20, 2015, 11:16:33 pm »

Include a weapon mechanic with realistic or simi-realistict weapon physics.  Make sure to make all types viable.

Weird them telekenitckly or physically.

This would be fun! The major failing of Toribash is its inability to handle weapon physics properly.
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exdeath

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Re: Video game ideas.
« Reply #14 on: December 24, 2015, 05:18:59 am »

A RTS or 4X that has at least those characteristics:

1- Space is 3d
2-Newtonian Physics
3-Is not as simplified as homeworld
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