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Author Topic: Imagine Dwarf Fortress in 5 years  (Read 7812 times)

Glueable

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Imagine Dwarf Fortress in 5 years
« on: December 16, 2015, 12:42:18 am »

How will it go? Will it be burned? Will it have actual graphics? (without mods)

Post your thoughts, this applies to Dwarf Mode and Adventure Mode.
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WatcherAM

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Re: Imagine Dwarf Fortress in 5 years
« Reply #1 on: December 16, 2015, 01:59:24 am »

Five years? I have no idea where development will be then. However, I can say without a doubt that in the next two years we will have magic, be able to get married and have children.  :D

I can't wait to settle my adventurer in a tundra and start the Graywolf lineage. I'll commission the the nearest Dwarf Fortress to forge adamantine greatsword for me and I will name it Ice.
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Glueable

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Re: Imagine Dwarf Fortress in 5 years
« Reply #2 on: December 16, 2015, 02:06:00 am »

Five years? I have no idea where development will be then. However, I can say without a doubt that in the next two years we will have magic, be able to get married and have children.  :D

I can't wait to settle my adventurer in a tundra and start the Graywolf lineage. I'll commission the the nearest Dwarf Fortress to forge adamantine greatsword for me and I will name it Ice.

Huh, That really is interesting, Albeit the "Family" part of it doesn't sound so interesting, Because on most of my games I go rogue, Unless I find a healthy Necromancer and start a family of bloodthirsty killers, that might sound like a perfect outcome, if I do say so myself.
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CypherLH

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Re: Imagine Dwarf Fortress in 5 years
« Reply #3 on: December 16, 2015, 02:47:58 am »

How will it go? Will it be burned? Will it have actual graphics? (without mods)

Post your thoughts, this applies to Dwarf Mode and Adventure Mode.

Well, 5 years will be at least 5 more major releases and probably a few of the significant but lesser releases as well. At a minimum I would expect the current dev arc items in the current dev page to all be completed to some degree.  Its a good thing Toady is already toying with 64 bit because we'll need the unlimited memory to handle all the complexity. (I personally think the 32 bit memory bottleneck is a much bigger problem than the lack of multi-core support)
  It should be much much more of a full fledged Fantasy World Simulator at that point. Adventure Mode will be A LOT more interesting with A LOT more options. Fortress Mode will have expanded to include Hill Dwarves and control over Dwarven Armies, etc. I.E. you can play as a Dwarven Kingdom and not just a single Fortress, if you desire to. We'll also have the starting scenarios which should add a lot more variety and focused Fortress Game Play, etc.

Personally the simulation stuff is what excites me the most. And the vision of Adventure Mode within the Simulation. I'm very much looking forward to doing things like starting as a peasant Outsider human and being able to have him rise through the ranks all the way to founding a powerful Merchant Family or becoming King and then having actual game play as King or head of said Merchant Family, etc. Or be a Pirate captain with my own Pirate Ship and crew within a fully simulated fantasy world.  Stuff like this. Or just being able to go into God Mode and just watch the world unfold while occasionally Trolling NPC's and generally being a capricious Greek-style God ;)  Hell, just standing on a street corner in a random town and watching the procedural simulation play out around me could entertain me for a long time. Even in the current version I can sit in a crowded tavern and just marvel at all the activity - and this is still just the palest glimmer of what is coming. I've seen enough now to have confidence in Toady pulling off the Fantasy world Simulator vision.

I have some hope that third party utilities will keep advancing as well, perhaps all the way to having alternate clients with isometric views, and such?
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WatcherAM

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Re: Imagine Dwarf Fortress in 5 years
« Reply #4 on: December 16, 2015, 08:33:56 am »

Five years? I have no idea where development will be then. However, I can say without a doubt that in the next two years we will have magic, be able to get married and have children.  :D

I can't wait to settle my adventurer in a tundra and start the Graywolf lineage. I'll commission the the nearest Dwarf Fortress to forge adamantine greatsword for me and I will name it Ice.

Huh, That really is interesting, Albeit the "Family" part of it doesn't sound so interesting, Because on most of my games I go rogue, Unless I find a healthy Necromancer and start a family of bloodthirsty killers, that might sound like a perfect outcome, if I do say so myself.

It might be a bit of a stretch for Toady, but it's possible he could have the economy, crime and justice system, and thief role partially working in five years time.
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reality.auditor

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Re: Imagine Dwarf Fortress in 5 years
« Reply #5 on: December 16, 2015, 12:22:38 pm »

Will it have actual graphics? (without mods)
Haha. No.

But I can guess one thing: it will have ten-year (or less) world generation, because almost no one will leave computer running 24h for 100-year world.
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Are weapons like the least lethal thing in DF?

nekoexmachina

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Re: Imagine Dwarf Fortress in 5 years
« Reply #6 on: December 16, 2015, 01:24:04 pm »

Quote
How will it go? Will it be burned? Will it have actual graphics? (without mods)
nah.

What I'd really hope for is normal tech-tree. Civilization has 0 knowledge on start, then through worldgen scholars find out how to make crossbows, ballistas, catapultas, arms, steel,....., whatever. And then you come. And you can't do mechanisms yet, cause your civ didn't invent it. But you can put a number of scholars to think about this, and eventualy they make a discovery.
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Re: Imagine Dwarf Fortress in 5 years
« Reply #7 on: December 16, 2015, 03:23:46 pm »

Will it have actual graphics? (without mods)
Haha. No.

But I can guess one thing: it will have ten-year (or less) world generation, because almost no one will leave computer running 24h for 100-year world.
I don't think Toady will add that much stuff without some optimization. And remember, it's going to be 64 bit. (queue the angry posts telling me 64 bit won't help worldgen)

I think that he MIGHT multithread DF at some point, hopefully.

And if Toady does that... then the exponentially increasing power of computers JUST MIGHT counterbalance DF's increasing need for processing power.
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Glueable

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Re: Imagine Dwarf Fortress in 5 years
« Reply #8 on: December 16, 2015, 08:04:58 pm »

I don't think Toady will add that much stuff without some optimization. And remember, it's going to be 64 bit. (queue the angry posts telling me 64 bit won't help worldgen)

I think that he MIGHT multithread DF at some point, hopefully.

And if Toady does that... then the exponentially increasing power of computers JUST MIGHT counterbalance DF's increasing need for processing power.

Very interesting, I'd really like if he'd just go crazy and mess around with 64 bit. My 4gb ram laptop can only make year 450 medium worlds, which I really hope I can make one gigantic world, and someday, on one character, become lord of that entire world, but I guess i'm thinking way too ahead of what can happen with 64 bit.
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miauw62

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Re: Imagine Dwarf Fortress in 5 years
« Reply #9 on: December 17, 2015, 08:04:10 am »

can we just rename "DF General Discussion" into "DF 64-bit Discussion" since that's what every thread seems to become.

DF2010 was 5 years ago. the changes will be there and they'll be pretty cool but they won't be that big.
I hope Toady does some optimizations and he probably will. The game will probably still run worse tho.
military will still be a huge buggy pita
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Re: Imagine Dwarf Fortress in 5 years
« Reply #10 on: December 17, 2015, 02:23:39 pm »

can we just rename "DF General Discussion" into "DF 64-bit Discussion" since that's what every thread seems to become.

DF2010 was 5 years ago. the changes will be there and they'll be pretty cool but they won't be that big.
I hope Toady does some optimizations and he probably will. The game will probably still run worse tho.
military will still be a huge buggy pita
Well, it gives us a techno-thing to hold on to in the hopes that it will let us play with better FPS.

And I played DF2010 once, in a really old succession fortress I was trying to revive. It's similar to DF2014, but a LOT less detailed. Sort of like how 23a or 40d compares with DF2010.
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MDFification

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Re: Imagine Dwarf Fortress in 5 years
« Reply #11 on: December 17, 2015, 03:55:13 pm »

Will it have actual graphics? (without mods)
Haha. No.

But I can guess one thing: it will have ten-year (or less) world generation, because almost no one will leave computer running 24h for 100-year world.
I don't think Toady will add that much stuff without some optimization. And remember, it's going to be 64 bit. (queue the angry posts telling me 64 bit won't help worldgen)

I think that he MIGHT multithread DF at some point, hopefully.

And if Toady does that... then the exponentially increasing power of computers JUST MIGHT counterbalance DF's increasing need for processing power.

In 5 years memristors might have replaced transistors/hard memory in computers, which hypothetically could make a single core operate many times faster while using less power. If this is the case, DF might actually run faster then than it does now regardless of additional features. 
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KillzEmAllGod

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Re: Imagine Dwarf Fortress in 5 years
« Reply #12 on: December 17, 2015, 06:42:04 pm »

I think that he MIGHT multithread DF at some point, hopefully.

From what hes said about it would stop him from working on the game for too long, sure it would be great to have a fortress of 500 dwarfs in a 16 x 16 area though it would still be slowed down by pathfinding chewing up all the CPU on one core.

I hope Toady does some optimizations and he probably will. The game will probably still run worse tho.

I doubt it will get much worse at running seeing as CPUs and RAM are getting better.
42 does feel like it runs better then 40 so far at least there's not the insane fps drop from everything climbing and jumping anymore. Its more then likely that 64 bit will be done within 5 years (I think it'll be 2 at most).

My computer is 5 years old going to be getting a new one in a few months. I do wonder how much difference DDR4 will make.

Though in 5 years I do expect to see the economy partial implementation of it at least, better military and maybe even boats. Magic might even be in and lets hope for evil regions getting a beating heart of evil and other weird things. Toady does have a habit of getting sidetracked when doing things, libraries, temples even a knowledge system framework.

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Untrustedlife

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Re: Imagine Dwarf Fortress in 5 years
« Reply #13 on: December 17, 2015, 11:06:04 pm »

How will it go? Will it be burned? Will it have actual graphics? (without mods)

Post your thoughts, this applies to Dwarf Mode and Adventure Mode.

Well, 5 years will be at least 5 more major releases and probably a few of the significant but lesser releases as well. At a minimum I would expect the current dev arc items in the current dev page to all be completed to some degree.  Its a good thing Toady is already toying with 64 bit because we'll need the unlimited memory to handle all the complexity. (I personally think the 32 bit memory bottleneck is a much bigger problem than the lack of multi-core support)
  It should be much much more of a full fledged Fantasy World Simulator at that point. Adventure Mode will be A LOT more interesting with A LOT more options. Fortress Mode will have expanded to include Hill Dwarves and control over Dwarven Armies, etc. I.E. you can play as a Dwarven Kingdom and not just a single Fortress, if you desire to. We'll also have the starting scenarios which should add a lot more variety and focused Fortress Game Play, etc.

Personally the simulation stuff is what excites me the most. And the vision of Adventure Mode within the Simulation. I'm very much looking forward to doing things like starting as a peasant Outsider human and being able to have him rise through the ranks all the way to founding a powerful Merchant Family or becoming King and then having actual game play as King or head of said Merchant Family, etc. Or be a Pirate captain with my own Pirate Ship and crew within a fully simulated fantasy world.  Stuff like this. Or just being able to go into God Mode and just watch the world unfold while occasionally Trolling NPC's and generally being a capricious Greek-style God ;)  Hell, just standing on a street corner in a random town and watching the procedural simulation play out around me could entertain me for a long time. Even in the current version I can sit in a crowded tavern and just marvel at all the activity - and this is still just the palest glimmer of what is coming. I've seen enough now to have confidence in Toady pulling off the Fantasy world Simulator vision.

I have some hope that third party utilities will keep advancing as well, perhaps all the way to having alternate clients with isometric views, and such?

I play adventurer mode the most, and I am loving what hes doing with it, have you played a bard n the new version yet? Its awesome.

I can't wait to be able to cut down trees (in adventurer mode) build a cabin, and then start a family, and successively play it kind of like a sims legacy game. And grow in power... become  a rich merchant family eventually make a bid for an entire civilization. It will be so awesome.
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CypherLH

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Re: Imagine Dwarf Fortress in 5 years
« Reply #14 on: December 18, 2015, 04:07:26 pm »


Quote

I play adventurer mode the most, and I am loving what hes doing with it, have you played a bard n the new version yet? Its awesome.

I can't wait to be able to cut down trees (in adventurer mode) build a cabin, and then start a family, and successively play it kind of like a sims legacy game. And grow in power... become  a rich merchant family eventually make a bid for an entire civilization. It will be so awesome.

I'm right there with ya. I've started toying with Fort mode but Adventure Mode and the simulation is what really grabs me. Adventure Mode is so so so much better after .40, with .42 being another big step forward with the actual functioning needs/arguments stuff bringing the NPC interactions more to life, and taverns finally giving us some really dynamic sites. My hope is that Toady continues to step through the current dev arc stuff...as each one of them look like huge steps forward for Adventure mode.
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