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Author Topic: Dark Souls Emblem OOC: Praisin' ain't easy  (Read 98773 times)

Twinwolf

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Re: Dark Souls Emblem OOC - taking players
« Reply #180 on: December 29, 2015, 09:42:14 pm »

By the way, Giglamesh, isn't Rosalia's sheet supposed to have battle stats?
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GiglameshDespair

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Re: Dark Souls Emblem OOC - taking players
« Reply #181 on: December 29, 2015, 10:09:51 pm »

Sheets added to the OP.

By the way, Giglamesh, isn't Rosalia's sheet supposed to have battle stats?
It does.
It seems I accidentally linked to your sheet rather than mine.
Should be fixed.

Sorry, I was out of the county and my phone didn't have any reception for the past 7 hours. The plan is confusing; do you need me to go right or left? Because I can't go very far. :P

EDIT: L10 and attack the archer is what it looks like to me, so that's what I'm doing.

EDIT2: That's a cute little bonfire tile. I like it. ^^^ Do the dead bodies mean anything? Like, are they searchable for example?
Cheers. I've tried to add a few unique elements, like the enemies looking more groody.

Dead bodies are searchable, though most obviously won't have much.

Generally it'll be an action to interact with things, i.e bodies, suspicious walls, buttons, etc.
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SeriousConcentrate

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Re: Dark Souls Emblem OOC - taking players
« Reply #182 on: December 29, 2015, 11:01:36 pm »

Ah, OK. That's something for us to keep in mind then.
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GiglameshDespair

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Re: Dark Souls Emblem OOC - taking players
« Reply #183 on: December 30, 2015, 06:03:18 am »

"Agreed. Follow my lead."

Pythias moves to L10 and attacks the archer with his Hatchet.

L9 is  soldier D, not an archer. Do you still want to do that move?
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SeriousConcentrate

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Re: Dark Souls Emblem OOC - taking players
« Reply #184 on: December 30, 2015, 07:20:07 am »

Oh. The plan apparently had me attacking an archer so I didn't even pay attention to the enemy sprite. ._.; I'll edit, one moment.

And edited.
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GiglameshDespair

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Re: Dark Souls Emblem OOC - taking players
« Reply #185 on: December 31, 2015, 08:46:21 am »

Just need Tir.

EXP is EXP, souls is cash. You get souls from shanking stuff until it falls down.

Also, I thought it odd that Ariston's sprite used a spear while he had an axe, so I modified his sprite a little.
That'll show up next turn.
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Twinwolf

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Re: Dark Souls Emblem OOC - taking players
« Reply #186 on: December 31, 2015, 08:46:51 am »

And now I just realized that I put to high a reduction on Monophobia; aren't the personal faults that lower two things supposed to lower both by 10? The game's already started, so I guess it's probably to late to change.
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Tiruin

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Re: Dark Souls Emblem OOC - taking players
« Reply #187 on: December 31, 2015, 08:58:44 am »

Just need Tir.
I'm a fish and I flopped on my internet connection because I'm not in water! D:

That said...belatedly, who are you people!? I have noidea how I met any one of you (though the IC intro is nice :D)!
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Twinwolf

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Re: Dark Souls Emblem OOC - taking players
« Reply #188 on: December 31, 2015, 09:02:22 am »

We're all in Truskhang for the same reason: To get rid of the curse. Presumably, by sheer coincidence, we all arrived in the same place at the same time.
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Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

GiglameshDespair

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Re: Dark Souls Emblem OOC - taking players
« Reply #189 on: December 31, 2015, 09:09:09 am »

And now I just realized that I put to high a reduction on Monophobia; aren't the personal faults that lower two things supposed to lower both by 10? The game's already started, so I guess it's probably to late to change.
I assumed it was done because it was an unlikely trigger for an archer.
Generally it's person skills that are 10/10, PFs can be harsher than normal with no issue :P

Really, I'm not fond of the idea of changing it, but since it's not even turn 2, I'll allow it.



As a note: grey iron doors can't be unlocked by lockpicks. I thought I mentioned that in game changes, but it seems not.
basically, if it has a HP, it can also be unlocked.
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Tiruin

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Re: Dark Souls Emblem OOC - taking players
« Reply #190 on: December 31, 2015, 09:17:45 am »

As a note: grey iron doors can't be unlocked by lockpicks. I thought I mentioned that in game changes, but it seems not.
basically, if it has a HP, it can also be unlocked.
So I can only pick the wooden doors.
...
Let's go East first :D
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Twinwolf

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Re: Dark Souls Emblem OOC - taking players
« Reply #191 on: December 31, 2015, 09:18:50 am »

Tiruin, you only have 4 move, and it takes 5 to get to M11.  You could go to M12 with the same effect, though, due to the 1-2 range of the knife.
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<Caellath>: Twinwolf, your thirst for blood has been noted.

Tiruin

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Re: Dark Souls Emblem OOC - taking players
« Reply #192 on: December 31, 2015, 09:39:11 am »

Tiruin, you only have 4 move, and it takes 5 to get to M11.  You could go to M12 with the same effect, though, due to the 1-2 range of the knife.
I thought the same :D Until I realized I has a PS that helps me act like a skirmisher until I'm surrounded-ish.
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GiglameshDespair

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Re: Dark Souls Emblem OOC - taking players
« Reply #193 on: December 31, 2015, 10:32:30 am »

Alain looked on as the others ran in towards the foes--she was a shy one, emboldened only by the courage of the others with her. Taking a second to wait, she moved alongside and decided to do what she could do best: Scouting. That was until she realized her general-standard lockpicks did not work on doors of iron.

"I can't get these locks open! I'll pick it."

STAB DOOR N11 (and move to M11 while I'm at it, in reverse order)
If it doesn't have a hp, stabbing won't really help.
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GiglameshDespair

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Re: Dark Souls Emblem OOC - taking players
« Reply #194 on: December 31, 2015, 10:45:23 am »

Quote
<Tirian> L12 ;_;
<Tirian> Move me to L12 <_<

Alright.
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