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Author Topic: Dark Souls Emblem OOC: Praisin' ain't easy  (Read 98930 times)

SeriousConcentrate

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Re: Dark Souls Emblem OOC - Recruiting another player
« Reply #720 on: November 14, 2016, 06:18:42 am »

why hold it, etc. :v
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SOLDIER First

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Re: Dark Souls Emblem OOC - Recruiting another player
« Reply #721 on: November 14, 2016, 06:21:18 am »

[badum-tiss]
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Nerjin

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Re: Dark Souls Emblem OOC - Recruiting another player
« Reply #722 on: November 14, 2016, 06:36:49 pm »

Although if you wanted to bring Iris in before the end of the map, we could always White Phantom her and run into the real deal afterward. Dark Souls does give us an out like that. ^^^

I do like that idea. It leaves us with the same number of players we started with.
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GiglameshDespair

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Re: Dark Souls Emblem OOC - Recruiting another player
« Reply #723 on: November 19, 2016, 10:28:07 am »

Someone needs to move for Typhos, guys.
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Dwarmin

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Re: Dark Souls Emblem OOC - Recruiting another player
« Reply #724 on: November 19, 2016, 10:52:57 am »

Maybe you guys should get another player to replace him.
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Dwarmin

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Re: Dark Souls Emblem OOC - Recruiting another player
« Reply #725 on: November 19, 2016, 11:02:36 am »

Btw, would any of you other players object if I mind controlled Typhos for the rest of the map, starting after this turn?

I asked the GM too.

It'd be a nice warmup for me to get into Fire Emblem, since I haven't played it in a few years, and it would save all of you the trouble. I'd play him as I would my own character.

Edit: On the other hand, I know nothing about the map or the current battle, so it might not be ideal.
« Last Edit: November 19, 2016, 11:04:08 am by Dwarmin »
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GiglameshDespair

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Re: Dark Souls Emblem OOC - Recruiting another player
« Reply #726 on: November 19, 2016, 11:12:37 am »

That's... actually really good thinking. You absolutely have my blessing to do so if you wish.

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Dwarmin

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Re: Dark Souls Emblem OOC - Recruiting another player
« Reply #727 on: November 19, 2016, 11:17:10 am »

Right, I'm confirming the current action stated for him, no need to change that.

Unless the players actually do object, I'll move forward with it. :P
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GiglameshDespair

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Re: Dark Souls Emblem OOC - Recruiting another player
« Reply #728 on: November 19, 2016, 11:21:17 am »

Well, actually...

"Thanks, I needed that."


Typhos to C17
The pillars count as trees, so take 2 mov to move on to, and typhos only has 4; by my reckoning it takes 5 mov to get to c17 from where he is.
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Twinwolf

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Re: Dark Souls Emblem OOC - Recruiting another player
« Reply #729 on: November 19, 2016, 11:22:28 am »

Ah, I remembered that we were just promoting so I forgot we were still Trainees for this turn :P
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Dwarmin

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Re: Dark Souls Emblem OOC - Recruiting another player
« Reply #731 on: November 19, 2016, 11:34:49 am »

The pillars count as trees, so take 2 mov to move on to, and typhos only has 4; by my reckoning it takes 5 mov to get to c17 from where he is.

Quick question, is the other non-snowy terrain (the little blue crystals) double move terrain?

Also, figure he can move to D16 then
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SOLDIER First

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Re: Dark Souls Emblem OOC - Recruiting another player
« Reply #732 on: November 19, 2016, 11:46:57 am »

Mushrooms don't cost any extra MOV, I don't think. :p
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GiglameshDespair

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Re: Dark Souls Emblem OOC - Recruiting another player
« Reply #733 on: November 19, 2016, 04:07:24 pm »

D,16, heal Rosalia.
=Edited=

Action: Typhos to D16
Shall we try for third time lucky?
:P
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Dwarmin

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Re: Dark Souls Emblem OOC - Recruiting another player
« Reply #734 on: November 19, 2016, 04:17:42 pm »

Shall we try for third time lucky?
:P

I thought the characters could merge into more powerful evolutionary forms.
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