Going to enter as the god of machines Silentium. For the first thing to be created, here's an enemy akin to the goblins to add a bit more conflict to the world. Might change over to local metals for the components of the skeletons.
Civilization (200)
Creature:
Harvester - A multi-class creature formed of a copper-skeleton slave class (natural skill 3 in mining, woodworking, stoneworker (not engraver), and metalsmithing categories) (pop ratio: 50000) (last for 10 years), a steel-skeleton warrior class (natural skill 3 in military skills (except Misc. Object User), as well as climber, ambusher, observer, and military tactics) (pop ratio: 25000) (last 25 years), a nickel-skeleton 'mage' class (breathes fire, natural skill 3 in engineer skills, architect, and unarmed combat) (pop ratio: 10000) (last for 50 years), an adamintine skeleton supersoldier class (natural skill 7 in same skills as steel) (pop ratio: 1) (speed is 50 lower than average (ie. if speed 900 is average, has speed 850)) (immortal), and two assembler castes (use male and female tags) (pop ratio: 1000) (immobile) (immortal). All have a natural skill of 16 in discipline and a standard speed, if an exception is not listed. Has slow learner, but skills do not rust. Has utterances tag.
General Info:
Start group number: 20
Maximum starting civ number: 3
Permitted job: all categories with natural skill
Armor and weapons to be made over next rounds. (modules in the case of the former, outer shell in the case of the latter)
All art facet, item improvement, values, etc. are set to 0.
Has metal pref.
Active seasons are summer and autumn.
Has ambusher and sieger.
Progress trigger pop: 2, all others 0.
Default site is set to caves.
Likes dark towers.
Tolerates mountain halls.
Has Item_Thief
Ethics:
All kill ethics tags except Kill_Entity_Member are Required. That tag is Unthinkable.
Assault, oath breaking, treason, and vandalism are unthinkable.
Slavery is required.
All others are not_applicable.