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Author Topic: The Modding God Game (No limits on players, contribute now!)  (Read 14439 times)

endlessblaze

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Re: The Modding God Game (No limit on players)
« Reply #30 on: December 15, 2015, 07:34:01 pm »

"i have many names. which one do you wish to know?"
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Spiderking50

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Re: The Modding God Game (No limit on players)
« Reply #31 on: December 15, 2015, 09:47:17 pm »

End of Round two. Points renewed.

Spoiler: OOC Update (click to show/hide)

And so the world grew even more complex and interesting. Giant mushrooms florished in the uppermost cavern layer. They grow thick and tall upon the decay of the world above. On the surface crystal birds and giants now roam the land. The feathers  of the balthag now clothe both the Urgh and the Vanoosh. The dreadlords now assail them with a bloody and horrific onslaught. Stones and metals of varying color and strength have began appearing across the world. Skoomesh have been domesticated by the intelligent races, after witnessing their incredible potential for destruction.

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Bluexdog

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Re: The Modding God Game (No limit on players)
« Reply #32 on: December 15, 2015, 10:01:24 pm »

((PTW may join if your still accepting))
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Spiderking50

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Re: The Modding God Game (No limit on players)
« Reply #33 on: December 15, 2015, 10:27:38 pm »

((PTW may join if your still accepting))

(Always accepting. The points are just so theres a limit on how much one person can add at one time. Plus it keeps me from getting overwhelmed. When I catch up to the posts, I start a new round. Go ahead. At this point its more of a creative experiment than a game).
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Trapezohedron

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Re: The Modding God Game (No limit on players)
« Reply #34 on: December 15, 2015, 10:34:13 pm »

((Let's keep the turn light.))

And it came to be that the world was populated in wondrous creatures and valuable earths. But the world was still lacking in caretakers.

"From the distant worlds of humanity, I, the Shining Trapezohedron, God of Multiverses and the will of the universe, bring forth a creative species of manipulators from the world of Uz-Khgaradt. They shall take care of the earth; toil and benefit from it."

Civ (200pts) - Humans
Self-Explanatory.
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crazyabe

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Re: The Modding God Game (No limit on players)
« Reply #35 on: December 15, 2015, 10:41:34 pm »

((-25))I form Goolig wood trees: tall thick trees that grow hard heavy red wood, thick leaves, and some sweet red fruit.

((-50))I form Bladoosh: a sharp, heavy, wood and stone blade made by the Venoosh. it is used for battle, mining, and the cutting of trees.

((-200))I make Beholders: Civilizations of Large, amphibious, thick skinned, intellgent, racist, floating balls that have one central eye, eight eyes on tentacles, and large brutal maws full of long sharp teeth. they are held aloft by a single organ that also lets them move on the ground and breath. they are immune to blindness. they see the eating and enslaveing of sentiants as required. they are ruled by a Queen and see their Queen as a religious figure, Treason is unthinkable. they live in forest retreat, Citys, and caves.

((-25))I make Voodeen: a type of wood mask that covers the whole face, it is made by the Venoosh.
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PrivateNomad

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Re: The Modding God Game (No limit on players)
« Reply #36 on: December 15, 2015, 10:53:24 pm »

((Entering as Mushroom/Cavern god.))

((-50)) Create Shuddercaps, a large subterranean mushroom with blue skin and white spots.
((-50)) Create Mossan, a subterranian fungus grass with a dark green appearance, but with small heads much like mushrooms.
((-100))
Create Shroomeants, a species of living mushrooms taking a multitude of appearances. They reproduce asexually and have mushroom-like heads with one large eye, with otherwise wolf-shaped features with mushroom skin.

Zanzetkuken The Great

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Re: The Modding God Game (No limit on players)
« Reply #37 on: December 15, 2015, 11:15:16 pm »

Going to enter as the god of machines Silentium.  For the first thing to be created, here's an enemy akin to the goblins to add a bit more conflict to the world.  Might change over to local metals for the components of the skeletons.

Civilization (200)
Creature:
Harvester - A multi-class creature formed of a copper-skeleton slave class (natural skill 3 in mining, woodworking, stoneworker (not engraver), and metalsmithing categories) (pop ratio: 50000) (last for 10 years), a steel-skeleton warrior class (natural skill 3 in military skills (except Misc. Object User), as well as climber, ambusher, observer, and military tactics) (pop ratio: 25000) (last 25 years), a nickel-skeleton 'mage' class (breathes fire, natural skill 3 in engineer skills, architect, and unarmed combat) (pop ratio: 10000) (last for 50 years), an adamintine skeleton supersoldier class (natural skill 7 in same skills as steel) (pop ratio: 1) (speed is 50 lower than average (ie. if speed 900 is average, has speed 850)) (immortal), and two assembler castes (use male and female tags) (pop ratio: 1000) (immobile) (immortal).  All have a natural skill of 16 in discipline and a standard speed, if an exception is not listed.  Has slow learner, but skills do not rust.  Has utterances tag.

General Info:
Start group number: 20
Maximum starting civ number: 3
Permitted job: all categories with natural skill
Armor and weapons to be made over next rounds. (modules in the case of the former, outer shell in the case of the latter)
All art facet, item improvement, values, etc. are set to 0.
Has metal pref.
Active seasons are summer and autumn.
Has ambusher and sieger.
Progress trigger pop: 2, all others 0.
Default site is set to caves.
Likes dark towers.
Tolerates mountain halls.
Has Item_Thief

Ethics:
All kill ethics tags except Kill_Entity_Member are Required.  That tag is Unthinkable.
Assault, oath breaking, treason, and vandalism are unthinkable.
Slavery is required.
All others are not_applicable.
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Spiderking50

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Re: The Modding God Game (No limit on players)
« Reply #38 on: December 15, 2015, 11:21:19 pm »

((-25))I form Goolig wood trees: tall thick trees that grow hard heavy red wood, thick leaves, and some sweet red fruit.

((-50))I form Bladoosh: a sharp, heavy, wood and stone blade made by the Venoosh. it is used for battle, mining, and the cutting of trees.

((-200))I make Beholders: Civilizations of Large, amphibious, thick skinned, intellgent, racist, floating balls that have one central eye, eight eyes on tentacles, and large brutal maws full of long sharp teeth. they are held aloft by a single organ that also lets them move on the ground and breath. they are immune to blindness. they see the eating and enslaveing of sentiants as required. they are ruled by a Queen and see their Queen as a religious figure, Treason is unthinkable. they live in forest retreat, Citys, and caves.

((-25))I make Voodeen: a type of wood mask that covers the whole face, it is made by the Venoosh.


25+50+200+25 > 200. Too many things to do in one round.

((Entering as Mushroom/Cavern god.))

"i have many names. which one do you wish to know?"

Please name your god (all the gods are going in a fanciful section for ingame reference by various artisans and religious figures).
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PrivateNomad

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Re: The Modding God Game (No limit on players)
« Reply #39 on: December 15, 2015, 11:26:51 pm »

((Mushroom/Cavern god will be Shroomarianus.))
((Also, changing my animal:))

((-50)) Shroomanimus, a large golem-like creature that tends to roam in isolation. They appear to be a hunky, humanoid rock golem with many mushrooms growing on it.

Trapezohedron

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Re: The Modding God Game (No limit on players)
« Reply #40 on: December 15, 2015, 11:27:48 pm »

For the sake of DF Implementation:

Shining Trapezohedron
Sphere: Boundaries, Dreams, Jewels, Stars.

Is it possible to mod in divine entities? By which i mean the opposite of HFS.
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Spiderking50

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Re: The Modding God Game (No limit on players)
« Reply #41 on: December 16, 2015, 01:08:53 am »

Is it possible to mod in divine entities? By which i mean the opposite of HFS.

Yes. Sort of. It will mostly be description and flare, but then again HFS is mostly description and flare. Theres no way to make hell equivalent (heaven) though. All divines would have to walk the mortal world.
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Trapezohedron

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Re: The Modding God Game (No limit on players)
« Reply #42 on: December 16, 2015, 01:34:16 am »

Is it possible to mod in divine entities? By which i mean the opposite of HFS.

Yes. Sort of. It will mostly be description and flare, but then again HFS is mostly description and flare. Theres no way to make hell equivalent (heaven) though. All divines would have to walk the mortal world.

demons are easily attained by using cavern floor 5:5 iirc

but i heard divine and demon tokens were hard coded and so i wonder if you can stuff them in vaults.
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Spiderking50

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Re: The Modding God Game (No limit on players)
« Reply #43 on: December 16, 2015, 01:46:02 am »

The wiki says that they cannot be defined in user raws. But yes, you can make creatures spawn in hell by giving them 5:5. And its for that reason that I'm making the modded demons incredibly deadly and or durable.
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Adragis

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Re: The Modding God Game (No limit on players)
« Reply #44 on: December 16, 2015, 01:49:37 am »

These humans are selfish creatures. They do not understand the glory of sharing their lifeblood with another.
I shall allow them the pleasure of finding out.
I shall create Vampirism. (-150pts.)

I must spread my glorious parasites further: I shall create mosquitoes, and they will multiply.
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