I stash the necklace in my quarters and disembark from the ship. I stroll around the nearby streets, not going too far from the ship hanger. As walk I think about what will be needed to repair the damaged sections of the ship and generally explore.
You leave the hangar; a large circular structure capable of housing at least a hundred frigate-class spacecraft. The midday sky is spotted with the rare cloud, the horizon bleached high with the usual smog in the distance. You walk along the dirt paths alongside the steel roads, merchant courier vehicles hover up and down the roads at a lazy, orderly pace.
As you walk along the somewhat crowded streets you take into consideration the superficial damage to the interior of the ship.
Engineering Roll (+4); Difficulty 4. 7+4; 11.
Critical success +12expWhilst the ship has been stripped bare of all and anything useful, if you had an Engineer's Kit, you have a moment of genius and believe you would be able to melt and resurface the majority of the interior of the ship without causing any noticeable damage, using the molten drippings to craft new infrastructure to rebuild the holes.
The replacement of lost terminals, however, would require new parts - HDs (Holographic Displays), surface boards - it depends how fancy the rest of the crew would want the terminals. You could of course always fall back on the pre-war stuff of physical input devices and plasma screens for a pittance in credits, or go full-whack with 360-degree holographic air interfaces.
"still, Uncle Sam needs workers aside from fighters. I'm living proof of that. Are you sure there's no jobs for cargo running or similar things going on currently?"
He would be doing his best to keep a straight face, but his tone of voice sounds less than hopeful.
MacHalen's face twists in what might be considered pity or awkwardness. "Sorry, man. Since the war ended, things have been cooling down rapidly. Vets are being sent home and the damaged mechs are being scrapped to make up the financial losses. Unless you have credits to supply to Sammy, I doubt he'll be interested."
Contact SilverCorp HQ on the HoloWrist and ask them if they have any freelance work available. Tell them we do it all: sample acquisition, salvage runs, whatever they might have in mind.
The HoloWrist video comms opens up and a too-perfect faced customer services rep pops up with one of those sickly grins. "Good Afternoon Mr Saxson, you're through to Jenny at SilverCorp Customer Services, leading provider of galactic-wide logistics for pharmaceuticals. How may I help you today?"
Start doing calibrations, familiarization, and general playing with the ship's weapon systems, preferably in a way that doesn't bring down the fuzz.
You consider doing some work on the ship... then realise you have no idea what you're doing.
((Apologies; I got your character mixed up on the previous update with the weapons, I didn't notice you had no engineering or mechanical skills. You got lucky, I guess!))