Darius would shrug briefly.
"As long as you're fine with it. May I ask about this.. Kr'chl?"
He would let the nomad guide him around the ruins and listen carefully to what the nomad has to say.
He nods and starts heading off to the ruins, and you follow him.
"Kr'Chl is...god? But not god, for is real. Once, when desert was not desert, Kr'Chl sang to all of us and we knew duty. Now, Kr'Chl sleeps, sings no more. We wait, wander, until we hear song again."You arrive at the ruins. The little square building is made out of plain stone, with some weird writing chiseled into it. The dome on top turns out to be shaped like a beetle. A stone door is ajar, and you're sure that if it were closed you wouldn't be able to notice that it was a door in the first place. One of the beasts next to the ruins stirs. The nomad points at them.
"Like us, they are children of Kr'Chl. But much stupid. Like horse, but for desert."Internally meditate to find out what Death stole (was it just time?).
"I vote for going Northeast. Any objections?"
"Where in the northeast is the danger?"
Teleport Nik'Nak, PK, and myself to the location that the woman specifies.
"I don't know what the North East signifies in this land, but it can't be worse than 'the sands of the South'. I am at home in all lands, but the colder the better... Let us set forth for the North East.
Thank you, Lady. I hope we shall meet again."
Do not resist, but be surprised at being teleported. Although stranger things have happened recently.
Not so much time, as the magic that is keeping you in a state of undead. He basically took the magic that was keeping your skin and flesh in a state outside of the flow of time, meaning that they instantly aged the equivalent of the time you've been undead. I'm having a bit of hard time explaining this, does that make sense?
The Lady shrugs.
"I know not the vision the Mother gave you, but north east lies the gate to the empire. Perhaps that is what she meant?" You attempt to teleport the three of you to this empire. [4+1] You open a portal and the three of you step through. You find yourselves in a swamp like area. Up ahead there is a large Metal wall, easily as tall as the largest castle, sitting nestled between the mountain range. You see light coming from one of the two towers on either side of the wall, but you see no people.
Wow. My post didn't post.
Go to the village and ask about dwarves. Specifically any ones nearby.
You make the trek up the mountain's side, walking the path leading to Dunblane. Gradually the path changes from green grass to dirt and rocks, and eventually to snow. You arrive at the village well past noon. You ask the people on its streets about the dwarves. A group of men carrying firewood stop, setting their firewood on the ground in front of them.
"Only dwarves around these parts are the buggers in Durmod ain't they?"
"Right, that pass down the slope? I hear they're nasty folk"
"Don't believe everything hear, Jim, I heard they were perfectly agreeable."
"Who from, then?"
"Some trader when I went to the big city. Said he uses their pass to get to the empire faster than the mountain roads."
"Wot, just like that?"
"Nah, they need some kind of fee I think. Didn't ask him what it was though."
"Well, there you have it, uh, kind traveller. If you don't mind..."
The three of them gather their firewood and walk off to their homes.