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Author Topic: Secrets and the 0.42 Knowledge System  (Read 33453 times)

pikachu17

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Re: Secrets and the 0.42 Knowledge System
« Reply #90 on: February 23, 2016, 11:14:13 am »

If you create a caste(rare or not) that can do magic interactions, you then start as that caste.
how do make the natural-born mages write down the secrets?
« Last Edit: February 23, 2016, 11:22:09 am by pikachu17 »
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Putnam

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Re: Secrets and the 0.42 Knowledge System
« Reply #91 on: February 23, 2016, 02:16:48 pm »

they don't have secrets, they have interactions

Starmantis

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Re: Secrets and the 0.42 Knowledge System
« Reply #92 on: February 23, 2016, 03:29:04 pm »

Bleh I am getting tons of errors and I have no idea why could someone take a look at it?
raw file
Code: [Select]
interaction_modded

[OBJECT:INTERACTION]

[INTERACTION:DAZE]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_MANUAL_IMPUT:target]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDOME]
[SYN_CLASS:MAGIC]
[SYN_NAME:daze hex]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[CE_DIZZINESS:SEV:5000:PROB:25:RESISTABLE:START:3:PEAK:10:END:80]
[CE_DIZZINESS:SEV:200:PROB:100:START:1:PEAK:20:END:200]
[INTERACTION:SUBJEGATE]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_MANUAL_IMPUT:victim]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_CLASS:EVIL]
[SYN_NAME:subjugation]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[CE_CHANGE_PERSONALITY:FACET:ENVY_PROPENSITY:-10:START:10:PEAK:100]
[CE_CHANGE_PERSONALITY:FACET:CHEER_PROPENSITY:-10:START:10:PEAK:100]
[CE_CHANGE_PERSONALITY:FACET:DISDAIN_ADVICE:-10:START:10:PEAK:100]
[CE_CHANGE_PERSONALITY:FACET:BRAVERY:10:START:10:PEAK:100]
[CE_CHANGE_PERSONALITY:FACET:AMBITION:-10:START:10:PEAK:100]
[CE_CHANGE_PERSONALITY:FACET:PRIDE:-10:START:10:PEAK:100]
[CE_CHANGE_PERSONALITY:FACET:HOPEFUL:-10:START:10:PEAK:100]
[CE_CHANGE_PERSONALITY:FACET:CURIOUS:-10:START:10:PEAK:100]
[CE_CHANGE_PERSONALITY:FACET:PRIVACY:10:START:10:PEAK:100]
[CE_CHANGE_PERSONALITY:FACET:DUTIFULNESS:10:START:10:PEAK:100]
[CE_CHANGE_PERSONALITY:FACET:ORDERLINESS:10:START:10:PEAK:100]
[CE_CHANGE_PERSONALITY:FACET:ASSERTIVENESS:-20:START:10:PEAK:100]
[CE_CHANGE_PERSONALITY:FACET:IMAGINATION:-10:START:10:PEAK:100]
[CE_MENT_ATT_CHANGE:WILLPOWER:100:-200:START:10:PEAK:100]
[INTERACTION:TURN_AGAINST_LIFE]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_MANUAL_IMPUT:target]
[SYN_CLASS:EVIL]
[SYN_NAME:turn against life]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[CE_ADD_TAG:OPPOSED_TO_LIFE:START:10]

[INTERACTION:TERROR]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_MANUAL_IMPUT:target]
[SYN_CLASS:EVIL]
[SYN_NAME:terror]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[CE_FEEL_EMOTION:EMOTION:DISTRESS:START:1:END:100]
[CE_FEEL_EMOTION:EMOTION:FEAR:START:100:END:500]
[CE_FEEL_EMOTION:EMOTION:HOPELESSNESS:START:10:END:200]
[CE_FEEL_EMOTION:EMOTION:PANIC:START:1:END:100]
[CE_FEEL_EMOTION:EMOTION:SHAKEN:START:100:END:1000]
[CE_FEEL_EMOTION:EMOTION:SHOCK:START:1:END:200]
[CE_FEEL_EMOTION:EMOTION:TERROR:START:10:END:300]
[CE_CHANGE_PERSONALITY:FACET:BRAVERY:-10:START:2000]

[INTERACTION:TURN_INTO_MONSTER]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_MANUAL_IMPUT:target]
[SYN_CLASS:EVIL]
[SYN_NAME:turn into monster]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[CE_ADD_TAG:NOEXERT:NOFEAR:NOPAIN:NOEXERT:NOT_LIVING:START:1000]
[CE_PHYS_ATT_CHANGE:STRENGTH:150:0:START:50000]
[CE_PHYS_ATT_CHANGE:TOUGHNESS:150:0:START:40000]IS_
[CE_PHYS_ATT_CHANGE:ENDURANCE:120:0:START:10000]
[CE_DISPLAY_NAME:dark minion:dark minions:dark minion]

[INTERACTION:DARKLORD]
[I_SOURCE:SECRET]
[IS_NAME:the secrets of power]
[IS_SPHERE:MISERY]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:CAN_SPEAK]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:dark lord]
[SYNDROME]
[CE_DISPLAY_TILE:TILE:165:5:0:1:START:0]
[CE_DISPLAY_NAME:dark lord:dark lords:evil:START:0]
[CE_ADD_TAG:NOEXERT:NO_AGING:NO_EAT:NO_DRINK:NO_SLEEP:NOT_LIVING:START:0]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Subjegate creature]
[CDI_INTERACTION:SUBJEGATE]
[CDI:USAGE_HINT:GREETING]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI_TARGET_RANGE:A:10]
[CDI:VERB:gesture:gestures:NA]
[CDI:TARGET_VERB:cringe:cringes]
[CDI:WAIT_PERIOD:10]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:turn against life]
[CDI_INTERACTION:TURN_AGAINST_LIFE]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI_TARGET_RANGE:A:10]
[CDI:VERB:gesture:gestures:NA]
[CDI:TARGET_VERB:look angry:looks angry]
[CDI:WAIT_PERIOD:100]
[CDI:USAGE_HINT:GREETING]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:terror]
[CDI_INTERACTION:TERROR]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI_TARGET_RANGE:A:10]
[CDI:VERB:gesture:gestures:NA]
[CDI:TARGET_VERB:scream in mortal terror:screams in terror]
[CDI:WAIT_PERIOD:30]
[CDI:USAGE_HINT:ATTACK]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:mutate]
[CDI_INTERACTION:TURN_INTO_MONSTER]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI_TARGET_RANGE:A:10]
[CDI:VERB:gesture:gestures:NA]
[CDI:TARGET_VERB:contort:contorts]
[CDI:WAIT_PERIOD:100]

Error log
Code: [Select]
*** Error(s) found in the file "raw/objects/interaction_modded.txt"
DAZE:Unrecognized Interaction Token: IT_MANUAL_IMPUT
DAZE:Unrecognized Interaction Token: SYNDOME
SUBJEGATE:Unrecognized Interaction Token: IT_MANUAL_IMPUT
TURN_AGAINST_LIFE:Unrecognized Interaction Token: IT_MANUAL_IMPUT
TURN_AGAINST_LIFE:Unrecognized Interaction Token: SYN_CLASS
TURN_AGAINST_LIFE:Unrecognized Interaction Token: SYN_NAME
TURN_AGAINST_LIFE:Unrecognized Interaction Token: SYN_AFFECTED_CLASS
TURN_AGAINST_LIFE:Unrecognized Interaction Token: CE_ADD_TAG
TERROR:Unrecognized Interaction Token: IT_MANUAL_IMPUT
TERROR:Unrecognized Interaction Token: SYN_CLASS
TERROR:Unrecognized Interaction Token: SYN_NAME
TERROR:Unrecognized Interaction Token: SYN_AFFECTED_CLASS
TERROR:Unrecognized Interaction Token: CE_FEEL_EMOTION
TERROR:Unrecognized Interaction Token: CE_FEEL_EMOTION
TERROR:Unrecognized Interaction Token: CE_FEEL_EMOTION
TERROR:Unrecognized Interaction Token: CE_FEEL_EMOTION
TERROR:Unrecognized Interaction Token: CE_FEEL_EMOTION
TERROR:Unrecognized Interaction Token: CE_FEEL_EMOTION
TERROR:Unrecognized Interaction Token: CE_FEEL_EMOTION
TERROR:Unrecognized Interaction Token: CE_CHANGE_PERSONALITY
TURN_INTO_MONSTER:Unrecognized Interaction Token: IT_MANUAL_IMPUT
TURN_INTO_MONSTER:Unrecognized Interaction Token: SYN_CLASS
TURN_INTO_MONSTER:Unrecognized Interaction Token: SYN_NAME
TURN_INTO_MONSTER:Unrecognized Interaction Token: SYN_AFFECTED_CLASS
TURN_INTO_MONSTER:Unrecognized Interaction Token: CE_ADD_TAG
TURN_INTO_MONSTER:Unrecognized Interaction Token: CE_PHYS_ATT_CHANGE
TURN_INTO_MONSTER:Unrecognized Interaction Token: CE_PHYS_ATT_CHANGE
TURN_INTO_MONSTER:Unrecognized Interaction Token: CE_PHYS_ATT_CHANGE
TURN_INTO_MONSTER:Unrecognized Interaction Token: CE_DISPLAY_NAME
Unrecognized CE_DISPLAY_NAME token: dark lord
Unrecognized CE_DISPLAY_NAME token: dark lords
Unrecognized CE_DISPLAY_NAME token: evil
DARKLORD:Unrecognized Interaction Token: CDI_INTERACTION
DARKLORD:Unrecognized Interaction Token: CDI_TARGET_RANGE
DARKLORD:Unrecognized Interaction Token: CDI_INTERACTION
DARKLORD:Unrecognized Interaction Token: CDI_TARGET_RANGE
DARKLORD:Unrecognized Interaction Token: CDI_INTERACTION
DARKLORD:Unrecognized Interaction Token: CDI_TARGET_RANGE
DARKLORD:Unrecognized Interaction Token: CDI_INTERACTION
DARKLORD:Unrecognized Interaction Token: CDI_TARGET_RANGE

edit: well I found one error, input spelled wrong, also syndrome
edit: everythings fixed now
also I could have sworn interactions had a way to change eye colour
« Last Edit: February 23, 2016, 05:31:03 pm by Starmantis »
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Urlance Woolsbane

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Re: Secrets and the 0.42 Knowledge System
« Reply #93 on: February 23, 2016, 04:11:57 pm »

they don't have secrets, they have interactions
Though SUPERNATURAL purportedly gives a creature innate access to any secrets with SUPERNATURAL_LEARNING_POSSIBLE that correspond to its spheres. Alas, it doesn't seem to work in the current version.
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Putnam

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Re: Secrets and the 0.42 Knowledge System
« Reply #94 on: February 23, 2016, 05:48:18 pm »

also I could have sworn interactions had a way to change eye colour

no sir, it bothered me greatly when i noticed

Redman the Communist

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Re: Secrets and the 0.42 Knowledge System
« Reply #95 on: February 24, 2016, 12:28:09 am »

Bleh I am getting tons of errors and I have no idea why could someone take a look at it?

Well, if you read the error log carefully, you can see you made a whole lotta typos. For instance, you put "IMPUT" instead of "INPUT" and "SYNDOME" instead of "SYNDROME" which will cause errors. And for everything else, it's probably just being affected by the typos, so if you fix those it should be good... maybe. If I sound like a rude dood typing this, I didn't mean it.

[EDIT]: Just read your edits, nevermind I guess.
« Last Edit: February 24, 2016, 12:39:30 am by Redman the Communist »
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Starmantis

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Re: Secrets and the 0.42 Knowledge System
« Reply #96 on: February 26, 2016, 02:46:34 pm »

is there a way to have multiple syndromes attached to a single interaction? I want to make an interaction that acts as a pact of sorts with a demon, you gain power, are cursed for about a week or a month and you have some permanent personality change.

The problem is I dont want to have one person to have the same pact stacked on them multiple times but still want them to be able to pact again later despite having a changed personality.
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Putnam

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Re: Secrets and the 0.42 Knowledge System
« Reply #97 on: February 26, 2016, 03:14:44 pm »

Yes, just add more [I_EFFECT:ADD_SYNDROME] things. You can also give each of them different target profiles and manual input strings.

Starmantis

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Re: Secrets and the 0.42 Knowledge System
« Reply #98 on: February 26, 2016, 03:20:34 pm »

Could I use that to say, make a creature bleed whenever it casts a spell? or feel pain or some other emotion?
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Putnam

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Re: Secrets and the 0.42 Knowledge System
« Reply #99 on: February 26, 2016, 03:28:05 pm »

Yes

Starmantis

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Re: Secrets and the 0.42 Knowledge System
« Reply #100 on: February 26, 2016, 04:21:18 pm »

One more question, any way for syndromes to improve skills?
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Putnam

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Re: Secrets and the 0.42 Knowledge System
« Reply #101 on: February 26, 2016, 04:36:52 pm »

Only by increasing relevant attributes or with CE_SKILL_ROLL_ADJUST, though that affects all skills unilaterally.

Starmantis

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Re: Secrets and the 0.42 Knowledge System
« Reply #102 on: March 04, 2016, 11:41:05 pm »

Is there any way to make a spellcaster immune to the dragonfire spells they cast? or any kind of fire spells? or cold spells?
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Orbotosh

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Re: Secrets and the 0.42 Knowledge System
« Reply #103 on: March 04, 2016, 11:48:39 pm »

Is there any way to make a spellcaster immune to the dragonfire spells they cast? or any kind of fire spells? or cold spells?

Fireballs seem to have no averse effects on their casters. To circumvent the dragonfire weakness you could turn the caster into a creature with the [FIREIMMUNE_SUPER] tag.
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Starmantis

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Re: Secrets and the 0.42 Knowledge System
« Reply #104 on: March 07, 2016, 12:03:13 pm »

So something im working on right now, a form of necromancer that grows in power over time, the syndrome of being a necromance has [CE_CAN_DO_INTERACTIONS] which activate at different periods of time so that for example a necromancer of a week would only have a few debuff powers and be called an initiate while a 1000 year old necromancer would be called a death lord and have the ability to kill people with a thought and stuff. I do have some questions though.

1. I want the necromancers to seek apprentices to teach dark arts to, whats the best way to do this?
2. what would I have to do to get them 'cultists' creatures that lack the same kind of powers but serve in a necromancer tower or at least are allied to the necromancers
3. any way to make a temporary possession spell that temporarily turns someone into an undead minion.
4. what effect would all this have on worldgen
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