I'm looking at v40 and all I see is broken systems. broken invasion armies. various combat to hit bugs. food supply trivialization. over detailed lag causing tree limbs. And all of this for slightly more detailed emotional system. I am I wrong to say 40 was a development stage best forgotten?
Hmm,
What I Disagree with:
1. v40 added a lot, especially regarding the interaction with the world map/succession/legacy and brought us even further towards more larger scale global issues. I'm very happy for this
2. Fishing, plump helmets and egg layers have made food trivial forever, so the trees trivializing things is more of another option to your infinitely easy ways of getting it. The more the merrier
3. I like climbing, I like jumping, I like the additional swings and such for combat.
What I agree with:
1. Invasion and thieves had major pathing issues and that made me almost entirely stop playing v40 in fort mode. Yah it sucked bad, but now that it's fixed in this edition, I like the features v40 add to armies for adventure and fort mode.
2. Multi attack introduced more gimmicky exploity combat. But again, we already have this if you really do want to exploit things...whips, throwing, wrestling etc
3. Lag, v40 really packed on some lag issues regarding populations. (Especially adventure mode)
4. My biggest one...Way too over powered undead.
5. People behaving far too cowardly. Again this seems to be much better now, so I appreciate that v40 allows us to have those emotions to begin with now that they work.
So I think it'd be appropriate to rate this in two ways:
Short Run Rating: 4/10
(Fort mode pathing problems, and Adventure mode cowardly behavior/overpowered undead really made this version rediculously boring compared to 34)
Long Run Rating: 8.7/10
(Now that they work better, this current version plays great!)