you wouldn't really need to deal with github as a developer, it'd mostly just have to be meph
Which is why my opinion would be the important one, because I'm the one who would have to use it. I had this suggestion in the past, tried it, decided I really dislike github, and thats that. I can understand its merit when sharing code in community projects like dfhack, but modding Raws is not that difficult. It's easier and faster for me to read a bugfix in the forums and add it to a text file than go through git, commits, forks, pull requests, etc.
I went through this at my job too, and my boss felt that I should piss more code instead of spending a couple of days training my peers. I had to thank him for the
justifiably irate colleagues.
Anyway I may suggest we do a quick dfhack-less release:
- Add the right tags for the creatures/civ to be controllable
- Disable the scripted workshop, to be reactivated later
- Remove instruments, let the civs generate new ones
- Add scholars based on values (it's faster than defining them by hand)
- Update the humans values (it's fully random now)
- Add alcohol resistance to dwarves
- Paste the bookmaking reactions and the bookcase 'tool'
- Check with winmerge what vanilla file to copy, I already know plants (alcohol), translation (new words) can be copied
Seriously even without dfhack, making taverns is really enjoyable.