Completed a few playthroughs of the free to claim SuperTotalCarnage on indiegala, here are some observations :
After playing for a while, i see that it suffers from the same problems as "30mn to die" (that was this game previous name in an earlier alpha version) that in the end making it unfortunately a forgettable game (that you'll ditch after a few playthroughs) in comparison to its inspirations :
- very few different weapons as after a few playthrough you will have seen them all repeatedly
- weapons increase in levels are sometime really bad (like the molotov at high level will then land way too far from the crowd to be useful)
- ultimate update of a weapon is sometime not as useful than the version of previous level (the chainsaw of the Pio character by example, if you get its ultimate upgrade you'll be sorry)
- out of the ultimate upgrade of the machinegun (that is probably the only really good ultimate weapon) there is 0 weapon that automatically target a nearby enemy, even in the previous alpha of that game "30mn to die" there was at least one) meaning you'll always have to face the crowd that follows you to do any damage, super annoying considering the whole point is to dodge and run away.
- seems like you can have a limited amount of skill/weapon/upgrade to get when leveling up (up to around level 40 i think) as after that you will not recieve anymore during the level-up or elite enemy kill and will have either money or food only as a choice.
- the 2 first character unlocks are the same as the 1st character with a different sprite, they just start with a different weapon equipped (a weapon the other characters can find in level-up anyways.
Only the last 4th and 5th character unlocks are having a different gameplay with their unique weapon start (the other characters can't have access to those weapons) that at least make them work differently than the 3 first clones
The 4th unlocked character is also extremely slow (the "ghost enemies" are actually faster than him, so if you haven't bought some good regen upgrade in the main menu, the poor bugger is toast everytime
) and the 5th one has a nice chainsaw "rotating with you changing direction" based gameplay that is actually interesting.
Not sure there are any more character unlock as even after completing the game 2 times in a row with the 5th unlocked guy , there's nothing more, by the way surviving enough time with a character unlock the purchase of the next one in the list.
The boss system makes a positive change in comparison to the repetition of "30mn to die", there are 3 of them appearing every 5 minutes, defeating the 3rd one makes you win the game.
The money system finally works (unlike "30mn to die" ) and allows you to buy some upgrade in the main menu, making your character even stronger.
For the anecdote, i thought Vampire Survivor was the game that launched this genre (dodging hordes of monsters while your weapon do their work without the player active use of them, in opposition to games like old Crimsonland), but apparently it was not, people mention there was a mobile game "Magic Survival" that was first and was the inspiration of Vampire Survivor.