Remnant from the Ashes, what i learned
- when you enter in an area of a specific world (dungeon/new map, anything you access through a door/loading time), the monsters are generated to your current gear score , they will stay at this level forever as long as you will not re-roll your campaign.
- gear score has nothing to do with what you have currently equipped, it has to do with some kind the best item you have in your inventory, meaning if by any chance you have all level 1 weaponry and armor equipped but in your inventory there's and helmet you leveled to 10 , you're in for a huge pain each time you'll enter a new area as monsters will be level 10 (monster level influence their health and their damage).
- adventure mode is generated the same as campaign : your gear score determine the level of the opposition.
But mid and world bosses have a minimum level set for them. Meaning if you don't level your items to at least their level, you're at a disadvantage when fighting them. In campaign a trick can be to fight them with your gear score on par with them (by example earth world boss with your gear score at 5) and if you really can't manage to beat them, upgrade your gear to get an advantage, but remember next new area you'll visit will be leveled to your new gear score.
Earth world boss : level 5
Rhom world boss : level 7
Corsus world boss : level 9
Yaesha world boss : level 12
note : the Undying King is level 14 in case you wish to fight him in Rhom, but for a first playthrough better help him instead
- there are many optional areas in a world, but a campaign will only generate a few of them , so everyone own campaign may not have the same areas/dungeons/boss/world boss in the same world.
- you can generate and switch to adventure mode at any time in your campaign (when next to a cristal) instead of re-rolling the campaign (that would reset it), adventure only generate 1 world (and may generated different areas/bosses than the ones you got from your campaign) , it's an excellent way to grind a bit (as it regenerate traits tomes) and to access areas/bosses you never had in your campaign in order to get specific loots/items/traits rewards you couldn't get in campaign, you can switch back to your campaign at any time too. And you can re-roll a new adventure at anytime.
- in case you're looking for a specific item/boss/area for your adventure, you have
this tool that can analyze your save to see what your adventure has generated (so you can generate another one if you don't want to deal with what has been generated)
- some traits you gain/unlock from playing the game are very usefull (try your best to get the elder knowledge for increasing xp , more xp = more traits points coming) , do not neglect them as their bonus can really deliver and give you an edge in damage dealing/resistance
- love the weapon mods, love them they can make the difference between death and victory in many situations.
- weapon mod energy regenerate slowly with you shooting their weapons, but notice that it can also regenerate by itself if you use some of the ex-cultist armor that has mod regen ability built-in (even if you're a different class, just buy his armor on the shop) and make re-roll adventure on Earth until you finally can get the Spirit trait (max it) in case you didn't started the game as an ex-Cultist, just google to check which area you need to have generated in your adventure
- weapons obtained from boss material comes with a mod already applied, but unlike other weapon it can't be changed or removed
- boss weaponry is more powerfull than normal one so their level count double for the gear score, if you level a boss weapon to 5 , its actual gear score is 10 so be cautious, remember gear score is the level of your next area generate enemies.
- on the Rohm world there's a chance you may find an area with the Merchant, make sure to get in the correct position near his dog to have the interaction possible with the animal : you'll gain the dog as a weapon mod and he's awesome, easier companion to get than the amazing 2 little gremlins (that requires to defeat an area boss that can be hard if the game decide to generate it "enchanted") that are my favorites or the 2 turrets that requires to beat 2 optional bosses.
- there are alternate way to kill some boss (and all world boss) , by example killing the Ent by breaking his leg first or not, providing a different reward in the end but be sure to check on google which reward is the most usefull for your playstyle.