Help Will Come Tomorrow... Did you enjoy Dead in Bermuda/Vinland and want some more, except this time in Russia with a slightly more annoying interface? Here you go!
For those unfamiliar with DiB/V, it's basically a spreadsheet simulator in the trappings of a survival game. You have four characters with semi-randomized traits and personalities, and you're trying to survive until you can do whatever the endgame objective is that I haven't quite managed yet.
The game itself is day-based with limited actions per person... spend action points, see them get exhausted, next person, etc. Every day, you need to manage their needs ranging from something as mundane as thirst (melt some snow) to an infected gut wound (should've listened when it said to bandage it...), except there's never enough resources to do everything you want to, between gathering resources, expanding the camp, and making sure your four new best friends from diverse backgrounds aren't about to kill each other. Each night you have dialogue options that flesh out the characters, reveal traits, and give them reasons to incite rebellion.
DiB's difficulty came mostly in the form of a forced constant resource shortage-- there was literally no way to have a sustainable camp without constantly exploring for one-time resources/events. (I believe DiV is the same, unless you're playing in the endless mode which sidesteps it by respawning the map.) HWCT is kind of more realistic about that in this regard-- the resources you can gather have varying probabilities, and the most valuable ones tend to be further way and have a higher risk of negative events when scavenging.
Oh, and there are people trying to kill you.
Yeah, if it wasn't for that, it'd probably be easier to survive. No, I'm not at all annoyed that my camp was finally turning out to be nice, then I get four lousy rolls in a row and all of a sudden two people wounded and a tree fell on my medical station.