yeah ok, im convinced. downloading now.
im down for a thread being created for this but its a small enough game that i think a general DF likes thread may be more efficient
anywho, im looking forward to trying it after im done with work this morning.
Yeah, it's really good, once you finally get how to build things, as i must say it puzzled me a bit at first.
Probably didn't read the tutorial correctly when i started.
Looks like i must have reached another milestone with my city because the bandits came back.
Probably to see my town progressing as i expanded a bit
And they were back with a lot more warriors, they came from a different direction , north from the map this time
There was my first mistake : underestimating the distance (as in fact the north border of the map was closer to my town than the south) , so i took some time before deciding to organise my troops (i had 1 more regiment than before as i had more population since last time, giving me a bit too much confidence in doing something else first).
My second mistake was to trust the pathfinding as the first battle i had earlier had no movement trouble but we'll get back to it later in this post
Then when i finally ordered my troops to exit the town and go into the farms outside of the cities, it was a bit too late as by the time i managed to remember how to use those order buttons, the enemy had already started to murder the peasants while only few town oldiers had already taken their position and were waiting for those lazy other ones to join their formations.
The few soldiers on spot finally accepted my desesperate attempts at ordering them to attack, it was rather hopeless as they were outnumbered, but they bravely went to their death in the farms fields
At that point i started to think there was probably some pathfinding problems at it seems most of my troopers took an oddly very long time to reach the position i assigned to them only a few troopers of each regiments were showing up in time.
More of my troops were joining progressively the farm fields, only to be massacred by the numerous raiders that were outnumbering them (as half the regiments weren't even close to arrive here).
Due to this apparent pathfinding trouble i decided to re-assign position to the survivors, this time behind our wooden walls so at least they would probably have more time to get on their formation without being distracted by something.
At the town entrance that at some point apparently broke (as there was broken wooden walls around) the battle was now raging between all my army that was waiting there and the enemies that was rushing in.
Lots of blood and bodies were littered on the ground and the enemy horde prevailed
While the battles at the gate was raging, there was another enemy regiment that had managed to invade my town unopposed by coming from the northern wall, nice to see the AI capable of dividing its troops.
Noticed a very old soldier that fell that night :
Poor guy, managed to survive that long to the various famines (didn't took seriously enough how much people will progressively populate your city) that killed so much, survived the many angry animals roaming around, survived the first war but finally met his end in this carnage.
The pathfinding problem was also confirmed when my troops have felt and the wall wasn't defended anymore, the enemy regiments had a lot of trouble to move , they moved a bit through the walls entrance, then went back outside to a formation (line or squared half of their time), moved again a bit through the entrance, etc...
The northern raiders after moving inside with no trouble were afflicted near the center of my city by the same bizarre problems.
I wonder if the walls are puzzling the AI of both your soldiers and your enemies, as in the first battles there was no wall and no movement bug.
Anyways, even despite the slight annoyances, that battle was ton of fun to play as there was a lot more warriors involved, though probably less fun for my town citizens as we lost nearly 200 people in that (near half of my town)
At least the good thing is that with the half of the city folks being dead those 50% of my stocks will probably not hurt too bad, well hopefully they still have enough food.
Though i'll have to manage a lot of the cities job, disabling lot of shops and industry to be able to fill all the very important jobs first (like the food ones)
For those wanting to try there's a beginner guide/tutorial :
https://songsofsyx.itch.io/songs-of-syx/devlog/121752/a-beginners-guidetutorial(it is also available in several languages)
It has some excellent music, the artist youtube channel if you're interested :
https://www.youtube.com/channel/UC8njs8YnJYHrzpeVTxHWGnwFrom a quick google it looks like their kickstarter is still ongoing , if someone can afford and is interested to support them there's still time :
https://www.kickstarter.com/projects/songsofsyx/songs-of-syxToo bad for them kickstarting their game that we're in those pandemic times, i'm sure they would have got more founding in a normal situation.