Man, I should have grabbed some gold from the well. Maybe someone in there knows the area, at least.
I enter the inn to ask for directions. Specifically, what lies down that old road.
The door of the inn swings open with creak, and you come into the main room, a woven mat crinkling beneath your feet as you take in the surroundings.
The room is quiet, but not empty. Several tables are arranged in a semicircle around the hearth, which is currently lit and filling the room with gentle firelight. Trophies from animals you do not quite immediately recognize line the far wall, their unusual heads and strange glass eyes staring out at you. You smell food - roasted meat, herbs, quite a few other things.
At one of the tables sits a stoatman, halfway through a dinner of bread, meat, potatoes and no doubt quite a bit of wine that could easily feed three grown men. He seems rather drunk as he waves to you, dressed in noticeably ill-fitting clothes. Hello! Welcome! Fantastic night to be alive, innit?
You hear a stirring to the left. Another stoatman stands at the bar of the main room, leaning back against it while polishing a glass with a newfound urgency as... she, definitely she, you sense with uncommon certainty, looks you over with narrowed eyes. Greetings, she says in a slightly stilted manner. Human, she continues, then thinks for a moment longer. What brings you out on the road tonight?
That's how its gotta be!
Quick peek into reality if anything noteworthy is happening. If not, then back into our scheduled program, finale of this concert! Break out beer kegs!
You open your eyes. It's kind of dark. The light's gone out by now. And the others seem to asleep. You're not missing anything, you'd say. Back to a dream of a more interesting world!
[And They Fight And Dance 'Til The Morning: 6]
As with all conflicts, beer does not at all go amiss here! You know your audience if you know anything at all. Skulls crack to the tunes of your well-shaped imagination, and you swing your axe to play a fine song on the Midgard Serpent, and also some of the other guys and gals at play, probably nobody that important since you don't really remember much about them other than them being at play. You spin in a magnificent dervish axe solo through the hosts of gods and monsters for the grand finale as the world comes to that most glorious of ends.
And finally, as the dust settles, all is as it should be - FUBAR, just as the prophecies predicted. The World Serpent is dead, and the ocean looks lopsided as a result, and may or may not be draining somewhere judging by the lowering water levels. You hit your head on the vault of heavens as you step over the collapsed body of Thor. Hey, wait a minute, he's actually alive - luckily, you can swiftly correct that. After that, all is as it should be! The sun stares at you like the universe's very own black eye, and a couple of huddling, barely surviving and inspiringly drunk Aesir are presently playing a board game with a couple of late arrivals (son of a bitch, that guy over there, you think that's Váli) as they consider what they were planning to do after all this. The ocean is littered with corpses floating face down on the waves, which seem to be calming down now that the very notion of the wind has been killed in the fighting. Naglfari seems to have been impaled on your now merely smoldering cathedral by virtue of a particularly tall tidal wave, half-animate bones pouring out of its broken hold onto the rocky ground like a macabre rhythm section. Wolf sheddings, spilled blood and fingernails are absolutely
everywhere. Steam rises from the ground and ocean.
[An Image Of Things To Come: 5]
You inhale the smell of ash as you consider your party. You'd say this was a job well done, but you think you'd be doing it a disservice. This is art. With alcohol as your paintbrush and mythology as your canvas, you have created a scene to end all scenes. You have fashioned the
APOCALYPSE
Thomas prodded the prone stout man with his foot. Huh. "Well, let's take him along and find someplace to hide out. You two can try to ask him around... I think I need to rest. I'm not sure I've slept in days, now that I think about it."
Find a place we four can hide, and drag the stout man along. Rest.
No better place, suggests the Worm-knight, than right out of town. And though the guard grumbles at taking your new stout friend along, he does fold after a smack to the head, so off you set!
[Getting Clear: 5]
Fortunately, since you seem to have run into most of the stout fellows at all able or willing to stop you on the way to get here, or at least enough of them that they've scared away the other ones, you run into absolutely no resistance as you extract yourselves from Anglefork Town, coming to the top of a bluff a slight distance away from the furthest outlying farms.
At this point you have to admit that you do feel a bit pooped, so you settle in for a bit of a rest next to a nearby tree. Shouldn't be too long until dawn, mentions the Worm-knight. The nights can occasionally be short around these parts. The stout fellow groans, having been dragged here a bit more roughly than he would have liked. The guard mentions that you are far from safe around here - the town militia could launch an offensive at any moment.
[Nap In The Face of Danger: 3]
Truth be told, all of this is a little hard to filter out. Especially since they don't seem eager to stay very quiet. Looks like they want to press on. Well, the Worm-knight and guard do. You're not quite sure what the stout fellow would like. Medical care, most likely.
"Ah. Good luck with that and good day."
Beg my leave and find somewhere quiet to sit.
"Well Deirdre, that's given me a bit of time to kill, so there are a few things I've been meaning to ask if you don't mind. Firstly, is there anything you'd rather be called? I never did get your name."
Leave is granted, and so you and Deirdre have a sit near the stone circle, which is quiet. Almost deathly quiet, truth be told, and somewhat unnervingly still, but you guess a bit of friendly conversation will pierce that well enough - place could do with a little bit of clearing of the air, you suppose as you put your back into upturning a doomstone for yourself to sit on and another one for Deirdre to occupy nearby.
Anyway, you ask if Deirdre's name is actually Deirdre once you've settled in - quite shockingly, the answer turns out to be yes. Yeah, her name is Deirdre. She guesses it's kind of weird that it never came up until this point. So, she asks with a smile, what were you calling her in your head until this point then, if you don't mind her asking?
If the process of obtaining Words may seem arbitrary at times, this is probably because it is. A double 6 when the circumstances feel appropriate can do it, and sometimes a 6 and a 5 as well.
Leif Erikson, Miner
- A Word: INEVITABLE
- A Word: APOCALYPSE
- Enders' Friend: The Grave of Red Clouds Parting
- Small brass box
- Sturdy Falchion
- Improvised Quarterstaff
- Body Count: 1
- All Broken Up: A Miracle of Alchemy
- Damp and moldy fuel
- Reappropriated, Clean Skirt
- Inscribed Wooden Stylus
- Iron Spearhead
- 1.03 gp
- The Box: ?
- Tower of the Mind: Convenient Relocation
- Induced Lucidity: Ragnarök
- Compatibility: Minding
- Tricks of the Mind: Cormick's Condescending Riddle
- Tricks of the Mind: Perceptual Rebuke
- Tricks of the Mind: Erikson's Inexplicable Grapefruit
- Tricks of the Mind: Speak With The Mob
- Tricks of the Mind: Headfirst Dive
- Tricks of the Mind: Lend Them Your Limbs
- Tricks of the Mind: Out of Sight, Out of Mind
- Tricks of the Mind: Erikson's Seeds of Discontent
- Party in the Courtyard: Celebration in Earnest
- Never In: Swallowed By The Pit
- Gods of the Underground: Did You Just What
- Labyrinths of Anglefork: Tunnel-Literate
- The Voracious Dark: Two Deals Made
- The Voracious Dark: The Promised Sixth
- Moth's Flight: Preparations For The Return
- Troubles In Anglefork Town: More Lethal Than Anticipated
- The Secret Life of Stoats: Harnessing Potential
Eileen Minett, Vinyl Collector
- Wounds: 1
- The Doom Guard: Consorting With The Enemy
- Exotic serrated zweihander
- Reclaimed Hooded Robe (worn, torn)
- Inauspicious Day: Off Into The Horizon
- Giant White Mushroom
- A Word: SEA
- A Word: HUNGER
- A Word: CHAOS
- A Weapon: Explosive Cysts
- The Voracious Dark: Three Connections Given
- Tower of the Mind: There's Something To Remember
- The New Queen: And Something To Forget
- Body Count: 1
- The Impromptu Prophecy: ?
- Sweet Little Children: Fond Farewell
Jack Daniels, Karate Man
- Naked
- 14033 gp (in sack)
- The Queen's Guard: Unusual Troublemaker
- Wounds: 2
- Powers of the Beyond: Gardener of Thoughts
- Dusty Wooden Speaking-Trumpet
- Crossbow Bolt (in throat)
- A Word: REND
- A Word: SILENCE
- A Weapon: Murder-Thought
- Traces of Mischief: A Bisected Left Kidney
- Traces of Mischief: Ruined Left Hand
- Uncoupled: Strength
- Wooden Door (held)
- The Winding Path of Inspiration: A Different Tack
- Tower of the Mind: Endless Well of Mystery
- Induced Lucidity: A Garden Well-Tended
- Elongated Affairs: Enemy of the New State
- A Place In History: Vastly Unreliable
- Anglefork Castle: the Great Serpent
- The Obsolete Class: Suggested Victims
- 2 rats, crushed
- 1 rat, strangled
- 1 rat, live
- Touch of Flame: the Second Degree
- Travels In The Fourth Dimension: Sunday ± 2 Days
- The Impromptu Prophecy: There's A Mountain Higher Than We Knew
- Doomstones: So High Up But Such A Bitter View
- The Majordomo: A Great Divide Between Us Now
- The Voracious Dark: Decreasing Demand
- The Voracious Dark: More Specific Requests
- The Good Doctor: A Recommendation
- Labyrinths of Anglefork: Suspended Above
- Body Count: 3
Thomas Minstep, Insurance Agent
- Excellently shaped grappling hook (42 meters of rope attached)
- Troubles In Anglefork Town: Bearer of the Sword
- Wounds: 3
- A Word: ABSENCE
- A Weapon: The Sword They Fear
- Traces of Mischief: Nausea's Depths
- A Bowl, Black and Knobby
- Anglefork Castle: From Another Time, Another Land
- Gross Incandescence: Partly Illuminated
- Tight Leather Pants (worn)
- Incredibly Tight Blue Dress (worn, mutilated, mildly provocative)
- Travels In The Fourth Dimension: Saturday, July 24th, 409 S.D.
- The Majordomo: Busy Morning
- The Good Doctor: House Call
- The Queen's Guard: Mission Nearly Accomplished
- Make A Man Out Of You: A Crowning Achievement
- The New Queen: Awkward Savior
- Tower of the Mind: Advice Given
- The Obsolete Class: Let Them Be
- Cruelty-Free Foods: Treats Survived
- The One They Fear: A Satisfactory Contract
- A Place In History: Mystifying Adventures
- Body Count: 2
Oscar Wilde, Chemistry Teacher
- A Word: REVELATION
- 10 m of rope
- Half a candle
- This Is The End: A Grim Prophecy
- Inauspicious Day: So Far Away
- 1 rat, skinless and smoked
- 6 gp
- Poor Misshapen Dice
- Lock of Hair (unidentified)
- Iron nail, unused
- An Inauspicious Key
- Burlap Foot Wrappings (worn)
- Burlap Hand Wrappings (worn)
- Moth-Eaten Hat (worn)
- Respectable Brown Skirt (worn)
- Old Brown Waistcoat (worn)
- Bright Yellow Tunic (worn)
- A Wealth of Burlap Ribbons
- An Obsolete Class: Trustworthy Individual
- The Flip Side: Procurement and Provisions
- The Doom Guard: The Inquisition Moves On
- Tower of the Mind: An Interruption
- A Frightening Door: An Understanding
- The Voracious Dark: Backed Away
- The Winding Path of Inspiration: The Process