You know what? I can leave this crappy, gravelly place now. I continue my quest for soft ground outside the walls.
[Serendipitous Opening: 2]
You briefly come out of cover just in time to catch the evening train right the hell out of this castle as Mr. Minstep as well as two other companions are permitted to go through the gate, only to have your hopes dashed as the guards tell you to stop right there. Nobody goes out just yet, they say. Wouldn't want civilians running out and getting killed, no sir. And no, ma'am, banging on the gate like that will not improve your chances of getting out, so you can stop doing that. The guards will get first pick of the stoatmen's supplies anyway, so there's no rush.
You try to explain that you were really only interested in all the soft dirt and gently wafting, inviting grass out there, but the guards remain obstinate in their desire to keep you in for the time being. You're not sure they believe you.
Did he say... right, right, part of the show. They must have worked hard on rehearsing that.
"Yes, tricky things, eyes. My cousin got that laser surgery, and he hasn't needed glasses in years! Amazing! Anyway, shall we be off?"
Shall we be off?
You shall be off indeed, the Worm-knight says, and the merry party of three including you is led unceremoniously through the castle gate, which is opened just a crack to let you all through, then promptly closed, and even the drawbridge isn't lowered all the way, forcing the lot of you to brave a small yet mildly knee-shaking jump down.
After this, however, the only thing standing between you and Anglefork Town seems to be the set of two raging mountain rivers surrounding you on all sides. The edges of the artificial castle island are marked by the remnants of the stout war camp, presently empty of life as far as you can tell (and thus very likely to be absolutely teeming with assassins, your companion mutters in a grave tone). Tents are strewn about, and you see quite a lot of equipment lying around on the ground, seemingly abandoned by insufficiently motivated larpists in the middle of their performance, the resulting graveyard of assembled props lying around in manners highly suggestive of twisted death poses sufficiently ominous to make you nervously chuckle at the accidental artistry.
Hm, says the Worm-knight, the bridge is out. As is the replacement bridge. Perhaps a raft can be found in the camp someplace. They should have had one to bring in supplies, at least, unless it is currently in town.
Or, suggests the other guy, they
floated them in. Balloons at dusk, to keep you guessing. If they had balloons, the knight notes with irritation, why didn't they just float over the walls? To which the other guy says, why, to keep everyone guessing. It wouldn't have worked either, he then adds after a moment's thought, because he was fully prepared for balloons the entire time.
"Ah shit. Blacksmith! Blacksmith you better not have died I don't have my armor yet!"
Go to said tunnel and holler into it. Say I've found the perfect thing in an attempt to bribe him off.
You go over to the tunnel and yell down it, hoping to reach a familiar voice.
Blacksmith![Persuasive Holler: 2]
You think you hear something echo back after your own holler subsides. High-pitched, vaguely irritated, and you think a particular word was enunciated judging from a certain stilted noise it makes. Shit, he's really down there, you think. Or maybe, just maybe a monster ate him and is now imitating his voice to lure you in.
Either way you suspect you need to get down there to get to the bottom of things. Down that dark and foreboding shaft that leads into pitch darkness and through which you may very well not be able to get back up.
I'm seeing the pattern here. I use magic to cause distraction but it backfires ending up with me in trouble. Then I become distraction and Lee saves my ass.
"I hate wizards." Leif coughs the words out. "Bastards cursed me with misfortune. It spreads like rabies, with death and rats."
Magic of confusing words. Babble about curses, wizards, plague and jazz to confuse hell out of them. Sing a song of my people. Focus their attention on me so strictly they cannot perceive anything else, assuming I can figure out that trick.
[Unnatural Displays: 4]
This doesn't look like any damn kind of misfortune he's ever seen, one of the soldier says. The hell you doing, talky man, not bleeding to death like a regular trespasser would in your position? And what's this about wizards?
You smile. Only one of them spoke the words, but all of them are listening, their grip faltering slightly. An opening.
[Speak To The Mob: 5]
The curse of immortality is bestowed through the liminal boundary at the conjunction of the spheres, brought into being by the gods of fire and dark alike. Strike one down, over and over again, and they come back stronger, seizing souls without sovereign to power the great cycle of death and rebirth, now and forever, until the stars themselves go out and the fabric of the world grows frayed and useless and old, the flame burning without end, consuming all, eating the gods themselves as immortal heroes bring the passing of ages, coming again and again to cull the misshapen remnants of the old world, powering themselves with old glory, bringing themselves in touch with the Godhead... but is the next age one of light or dark? Or something else entirely?
You dare say this bloody nonsense is doing the job, the proletarian stoats listening with slack jaws and loosened grips as you spin a vast yarn spanning thousands of imagined eras. It soon begins to run on autopilot, repeating in their minds with the names and shapes slightly changing. In a final personal touch, you pepper your tales with sinister, hollow chuckles when a point is made or implied, and then the tale begins to tell itself, set in each mind and capturing their attention completely. As their gray eyes glaze over you take a look around.
[Moth's Flight: 4]
You notice Lee's not around at all anymore. Huh. You were kind of hoping she would help you out of this mess.
"Thanks. Is there anything I need to do to get out or do I just push the boards up again?"
Ask a quick question and then have a nap.
A solid kick should get the boards right out. And if not, she'll hear the kick and let you out if you can't get out on your own. She'll go and talk to this one guy for a bit and be right back while you nap. Anyway, have a good rest, she says and, after you slip in, sets the boards back into place firmly. You hear her footsteps for a little bit as she walks away.
[Restful Quarters: 3]
Hm. This is pretty surprisingly cozy, though maybe the arrangement of stuff isn't exactly for your body shape. A little wiggling fixes that right up, though, and you soon drift into a carefree nap, feeling relatively secure in this little hidey-tomb.
Leif Erikson, Miner
- A Word: INEVITABLE
- Wounds: 3
- Improvised Quarterstaff
- Body Count: 1
- All Broken Up: A Captive Audience
- 4 large red berries
- Damp and moldy fuel
- The Queen's Guard: A Roaring Good Time
- Reappropriated, Clean Skirt
- Inscribed Wooden Stylus
- Iron Spearhead
- 1.03 gp
- Anglefork Castle: A Free Man
- The Box: ?
- Tower of the Mind: Convenient Relocation
- Induced Lucidity: A Concert For The Gods
- Elongated Affairs: Cheerio!
- Compatibility: Minding
- Tricks of the Mind: Cormick's Condescending Riddle
- Tricks of the Mind: Perceptual Rebuke
- Tricks of the Mind: Erikson's Inexplicable Grapefruit
- Tricks of the Mind: Speak With The Mob
- Tricks of the Mind: Headfirst Dive
- Tricks of the Mind: Lend Them Your Limbs
- Tricks of the Mind: Out of Sight, Out of Mind
- Tricks of the Mind: Erikson's Seeds of Discontent
- Party in the Courtyard: Celebration in Earnest
- Never In: Swallowed By The Pit
- Gods of the Underground: Did You Just What
- Labyrinths of Anglefork: Tunnel-Literate
- The Voracious Dark: Two Deals Made
- The Voracious Dark: The Promised Sixth
- Moth's Flight: The Second Try
- Troubles In Anglefork Town: More Lethal Than Anticipated
- The Secret Life of Stoats: Harnessing Potential
Eileen Minett, Vinyl Collector
- Wounds: 2
- Reclaimed Hooded Robe (worn, torn)
- Giant White Mushroom
- A Word: SEA
- A Word: HUNGER
- A Word: CHAOS
- A Weapon: Explosive Cysts
- Rat Pantheon: Disliked
- Origins: Witness to Dissolution
- Tower of the Mind: There's Something To Remember
- The New Queen: And Something To Forget
- The Queen's Guard: Bringer of Doom
- Touch of Flame: the Secrets of Flammability
- The Voracious Dark: Three Connections Given
- Stone's Glory: An Uncivil Disagreement
- Body Count: 1
- Never In: Change of Priority
- Labyrinths of Anglefork: Tunnel-Literate
- The Flip Side: Crippling Indecision
- The Impromptu Prophecy: ?
- Sweet Little Children: Fond Farewell
- The One They Fear: Largely Irrelevant
Jack Daniels, Karate Man
- Naked
- 14033 gp (in sack)
- Wounds: 1
- Powers of the Beyond: Gardener of Thoughts
- Dusty Wooden Speaking-Trumpet
- Crossbow Bolt (in throat)
- A Word: REND
- A Word: SILENCE
- A Weapon: Murder-Thought
- Traces of Mischief: A Bisected Left Kidney
- Traces of Mischief: Ruined Left Hand
- Uncoupled: Strength
- Wooden Door (held)
- The Majordomo: ?
- The Winding Path of Inspiration: Deep Into That Darkness Peering
- Tower of the Mind: Endless Well of Mystery
- Induced Lucidity: A Garden Well-Tended
- Elongated Affairs: Enemy of the New State
- Doomstones: ?
- A Place In History: Vastly Unreliable
- Anglefork Castle: the Great Serpent
- The Obsolete Class: Suggested Victims
- 2 rats, crushed
- 1 rat, strangled
- 1 rat, live
- Touch of Flame: the Second Degree
- Travels In The Fourth Dimension: Sunday ± 2 Days
- The Impromptu Prophecy: There's A Mountain Higher Than We Knew
- The Voracious Dark: A Source Provided
- The Voracious Dark: More Specific Requests
- The Good Doctor: A Recommendation
- Labyrinths of Anglefork: Suspended Above
- Body Count: 3
Thomas Minstep, Insurance Agent
- Wounds: 2
- A Word: ABSENCE
- A Weapon: The Sword They Fear
- Traces of Mischief: Nausea's Depths
- A Bowl, Black and Knobby
- Anglefork Castle: From Another Time, Another Land
- Gross Incandescence: Partly Illuminated
- Tight Leather Pants (worn)
- Incredibly Tight Blue Dress (worn, mutilated, mildly provocative)
- Travels In The Fourth Dimension: Saturday, July 24th, 409 S.D.
- The Majordomo: Busy Morning
- The Good Doctor: House Call
- The Queen's Guard: A Noble Mission
- Make A Man Out Of You: A Crowning Achievement
- The New Queen: Awkward Savior
- Tower of the Mind: Advice Given
- The Obsolete Class: Let Them Be
- Cruelty-Free Foods: Treats Survived
- The One They Fear: A Satisfactory Contract
- A Place In History: Finding Glory
- Body Count: 2
Oscar Wilde, Chemistry Teacher
- A Word: REVELATION
- Wounds: 3
- 1 rat, skinless and smoked
- 6 gp
- Poor Misshapen Dice
- Lock of Hair (unidentified)
- Iron nail, unused
- An Inauspicious Key
- Burlap Foot Wrappings (worn)
- Burlap Hand Wrappings (worn)
- Moth-Eaten Hat (worn)
- Respectable Brown Skirt (worn)
- Old Brown Waistcoat (worn)
- Bright Yellow Tunic (worn)
- Blue Shards of a Probable Bottle
- Blue Glass Shiv
- A Wealth of Burlap Ribbons
- An Obsolete Class: Trustworthy Individual
- The Flip Side: Lovely Little Hideaway
- The Doom Guard: the Inquisition
- Tower of the Mind: An Interruption
- A Frightening Door: An Understanding
- The Voracious Dark: Backed Away
- The Winding Path of Inspiration: The Measure
- The One They Fear: Largely Irrelevant