"Accepting random propositions from strangers has worked out well for me so far. Are you a minded, by chance?"
Touch the door/area the girl indicates.
You walk into the dark and touch what you are told is a door. What you feel at first is an unusual absence of temperature. The idea gives you pause. You poke it a little, and find the surface quite pliant. It yields to your touch, opening before you to reveal an opening darker still, the threshold to the well, beyond which you see a nucleus of negative light, darker than absolute nothingness, bending time and space to pave the way for your arrival.
You are replete with the warmth of a different kind. Trade it for the warmth of home and hearth. Step inside. State a desire. State a question. Speak plainly and receive the same.
Yep, I think the stone can wait for better day, should one ever come. Now then, finding what remains of minders. The alive ones, if there's still any around. Go asking people where I could find one, or perhaps two. Because the tower of Mind clearly didn't contain any.
If I can't seem to find any people to ask from, then pray Ull guide my hunt. And then proceed with the hunt!
[Hapless Victims: 1]
You ask a nearby shadow-dweller where you might find any minders, mentioning that there don't appear to be any in the wizardy-looking tower over there. He asks if you've got any rats. You say no, and he sighs. He could give you a nice bottle in return, you know. It's blue. He shows it to you, and you admit that it probably is indeed a bottle. You're not sure if it's blue though, since it is quite dark.
That's a good point, says the shadow-dweller. It may very well not be blue after all. Just like you may very well have a rat for him, yes? Just one rat, and this possibly blue bottle can be yours. A very low price, he says, at least for a bottle of this quality. You ask if he's seen any minders, and he asks if you'd like to buy his bottle. A single rat and it is yours, he maintains. It can be a dead rat. He doesn't mind.
You decide to perhaps ask someone else, and walk over to a guard. Where are the minders, you ask. There aren't any in the minder tower, and you haven't seen a single living one yet. Well, the guard begins to reply-
As an addendum, the shadow-dweller asks, would the guard care for a bottle? It might be blue. And it only costs a single rat. Preferably alive but he may be haggled down to a dead one if she doesn't mind cheating an honest man out of a living in these troubled times. The guard turns to the shadow-dweller and replies with a stern no after a sigh. He asks if she's sure. She is. Absolutely sure? Absolutely. Irrevocably sure? The guard draws out a no, trying to make it even clearer than before. The man considers this.
What about, he offers, what about if the Sun itself came down from the heavens and praised the quality of this bottle, would she still not consider buying it for the price of a single dead rat? A single half-rat, perhaps (the front half). What if it was the king, risen from the dead, saying the purchase of this bottle was vital to the fate of the eternal kingdom of Benzerwald? Surely that would be a recommendation she would listen to. So is she sure she is irrevocably sure that she is absolutely sure that she would not buy this exquisite, possibly blue bottle for the low, low price of a single rat in any of a wide-ranging number of conditions not typically accepted by local vendors?
The guard asks you both to please leave. She feels a headache coming on.
"Yeah, a drink sounds great. I'm actually pretty parched." I look for a chair to sit down in or something to lean against. "So what is it that you and the 'master' do here? Crafting? This panel is pretty impressive - I don't know if I've ever seen a tree big enough to give a piece of wood this size."
You lean against the wall next to the dining table. A chair should be there, of course, but somehow there is not. Claire apologizes for the inconvenience as she steps onto the central panel carefully.
The ingenious thing, she says, bending down to tap a particular section of the floor, is that it is not a single piece of wood at all. It merely looks like it. She pushes down a section of the panel, and another section rises. She opens up a smaller sub-panel and retrieves a dusty bottle and a couple of mugs from it before closing it again - when fully closed and reset, the panels seamlessly reintegrate into the floor. Perhaps it looks more impressive than it is due to the poor lighting, but you suppose it's neat anyway.
Claire navigates the way back in a slightly roundabout manner, placing her steps with extraordinary care, her hands already filling a mug with what is probably some variety of ale. You try it as she hands it to you, and it seems to be some kind of mead. She sets the bottle down on the table and leans on the wall right next to you, holding eye contact with you throughout.
She and the master are carpenters, though she is still an apprentice, if only technically. Not for much longer if all goes well, she says with a hopeful smile. The master's work is nearly-
You hear three knocks from a patch on the nearest corner of the center panel. Claire nods gently at it, understanding its meaning, then looks back at you. As she was saying, the master's work is nearing completion. Some final arrangements remain. But enough about her, she says. You required some form of assistance? She would be more than glad to provide some. And she believes she speaks for her master as well when she says that he would be delighted to help. A single knock issues from the center panel.
"Yes, indeed! Now we have several tiers of coverage; I recommend no less than the platinum tier for its friendly claims terms, though we do have the diamond tier for those discerning employers who want nothing but the best for their hard-working employees. I'd have to speak with my underwriters, of course, who provide the final approval and pricing for all new policies, as well as the one responsible for financial matters on your side. Do you have spending approval here?"
Continue totally misplaced sales pitch
[Lovely Seditious Treason: 1]
Now you're veering back into stoat-speak, says the captain. Not a very good thing to do. You can make all the wrong people suspicious with that kind of talk. The captain of the royal guard in particular. In addition, she insists it is wholly impolite to bring up spending so wantonly in conversation. You are very lucky she does not take offense.
With that in mind, do feel free to get back to the part where she and her comrades get paid a lot. That is a more palatable subject, she feels.
Welp, time to go as far upstairs as I can.
Just kinda. Have the Rock move through the ceiling.
[Friendly Architecture: 4]
You are pleased to discover that all the stairs are near each other and you don't have to try and trawl the depths of this wizard tower for access to the next level or something. Passing at least two intimidated children on the way you make tracks for the roof. The stairs are a bit long, but you persevere, eventually reaching the very top, the highest man-made point within easy viewing distance, towering above the surroundings.
It's a beautiful view, you find. The stoats all look very small from here, their torches and campfires forming a grand encirclement of the dark patch of land and stone spires that is Anglefork Castle. Further along to the south you see what you think are the lit-up buildings of the deathly still town of Anglefork. The landscape is mostly too dark to see, though you do notice that the town begins roughly where two rivers join into one larger one. Looking further back, though, you also observe another thing - these same two rivers are joined further upstream with a nearly natural-looking canal (nicely visible on account of the way the trees start just beyond it as well as a few outlying stoatman soldiers shedding light from their own activities), the intended result of which seems to be to turn the castle's environs into an artificial island. You think you see a half-finished bridge currently being built over one of the rivers, presumably by the stoatmen.
[Stone's Progress: 5]
As you admire the surroundings, your shining stone appears behind you, having melted through four ceilings on the way here. It admits to having felt anxiety at your disappearance from line of sight. What if you had died? It cannot stand the idea of abandoning you like this. It just... isn't right, you know?
Eric Codeburn, COMPUTISTICS SPECIALIST
- Wounds: 1
- Floral Nightgown (worn, burnt)
- A Word: SUN
- A Word: MOON
- Anglefork Castle: Minister of Moronic Affairs
- The Impromptu Prophecy: Child of the Sun and Moon
- Adherents of the Great House: Enemy of Memory
- Well and Truly Narked Upon: 1
- Friends in Low Places: a Successful Transaction
- Subordinate Shining Stone (2 tons, emotional)
- Army of the New State: 600 Stoatmen
- Army of the New State: !!!!
- The Good Doctor: the Solitary Candidate
- A Splendid View: the Tower of the Mind
Leif Erikson, Miner
- Reappropriated, Clean Skirt
- 1 gp
- Anglefork Castle: A Free Man
- The Box: an Amicable Parting
- Tower of the Mind: Number Two
- Induced Lucidity: An Example Realm
- The Prison Stone
- Elongated Affairs: A Noble Task
- Elongated Affairs: The Numbers of the Stoat
- Dubious Acquaintances: the Possibly Blue Bottle
Eileen Minett, Vinyl Collector
- A Word: HUNGER
- A Weapon: Explosive Cysts
- Queenly Garments: the Humble Dress (damaged)
- Sticks: 0.95 (total)
- Rat Pantheon: Disliked
- Traces of Mischief: Mouthful of Blackness
- The New Queen: ?
- Origins: Witness to Dissolution
- Tower of the Mind: There's Something To Remember
- Gross Incandescence: Highly Illuminated
- Inscribed Brick ('Water')
- The Voracious Dark: Two Connections Given
- Body Count: 1
- Army of the New State: !!!!
- Never In: Twin Freedoms
Jack Daniels, Karate Man
- Wounds: 1
- Voluntarily Naked
- The Winding Path of Inspiration: the Sword of Destiny
- The Winding Path of Inspiration: Something Priceless?
- The Winding Path of Inspiration: Something Purple?
- The Winding Path of Inspiration: A Profane Megalith
- Tower of the Mind: Incidental Abomination
- Doomstones: Efficient Conclusion
- A Place In History: Emergent Abomination
- Anglefork Castle: the Great Serpent
- 2 rats, crushed
- 1 rat, strangled
- 1 rat, live
- Gross Incandescence: Unilluminated
- Travels In The Fourth Dimension: Sunday ± 2 Days
- The Impromptu Prophecy: Sol In Absentia
- The Voracious Dark: the Threshold
- Body Count: 1
Thomas Minstep, Insurance Agent
- Anglefork Castle: Deluded Resident
- Traces of Mischief: Sandy Groin
- Gross Incandescence: Partly Illuminated
- Tight Leather Pants
- Travels In The Fourth Dimension: Friday, July 23rd, 409 S.D.
- The Majordomo: Happy to Help
- The Queen's Guard: Daydreams of Greed