((This is more of a long term job and also an open Business proposal. Whoever hands in the wares gets the cash...))
End of Week 1
Coach TransportsA mad dash through the darkness. Wagon behind Wagon an entire Convoy racing at breakneck speed.
[65] In the front the mad coachman brings new souls for the grinder. Loaded to bear with people of the martial persuasion they lead this convoy of madness trailblazing for the rest.
[54] Behind them the oldest profession as is custom. For every army there is a train of camp followers just as large. The soul that sees death craves the warm embrace that lets one forget the abyss.
[37] The pained screams of a dying horse. A Crash of Wood. survivors seeking help being crushed under hoof and wheel, left behind in the darkness. The proprietor of an inn, his cartload of spirits and his harlots his only companions in the cursed woods. Except for a pissed off guardsman with not a single penny to his name.
[87] Two purveyors of truth, one bringing light into the interminable darkness and one dabbling in it. Their company two who believe in the doctrine of Blood and Iron. One peddles in Iron, the other in Blood.
Hank, Bounty Hunter arrives in town
LaGrange, Houndmaster arrives in town
Shroud, Leper arrives in town
Woyzeck, Guardsman arrives in town
Honey and her Harlots arrive in town
Lou the Lewd and his employees are stranded in the Weald
Father Din arrives in town
Alan Morder arrives in town
Buckshot Billy arrives in town
Eliza Worick arives in town
Pharris Lockheart[12+10] You immediately set to work with your apprentice forging the new armor while you wait for the arrival of your remaining steel. As you work on the breastplate and order your apprentice to smelt more iron down you suddenly hear a splash and pained screaming.
You find your apprentice on the ground screaming at the top of his lungs his face covered in molten steel. You rush him as fast as you can to the Mute Sisters Asylum where he is taken in. The sisters want 100 Sterlings for his treatment...
This is really bad. You spent all your money on the steel order and you have a 100 Sterling bill...they give you till next week to foot it otherwise the guard will come a-knocking. Worst of all the entire 10 kg of Steel and the armor are lost.
100 Sterlings Medical Bill
One Apprentice in the Asylum
A simple blacksmiths shop
10 kg of Iron
10 kg of Bronze
Leoncio Crassus[13-10] Making haste through the weald you...see things. The Old Nag is too slow and you find yourself face to face with a pack of wild dogs. [34+10 vs. 16],[45+10 vs. 75], [25+10 vs. 33], [59+10 vs. 72], [30+10 vs. 58], [22+10]
A lightning in the dark. A peal of thunder. Again and again. The Dying Screams of a rundown steed. Screams of pain and yowls in the darkness, the panicked panting of a bleeding man.
You got two of them before they overhelmed you, now you are stranded in the weald...alone in the dark, somehow still alive. Your horse is dead and you have no food. Only Old Mary protecting you against the dangers of this place.
5 Sterlings
50 Sterlings promised upon completion
several important letters
"Old Mary" - Shotgun
HoneyWell its not the Ritz Carlton...but nobody is here to sleep but to have other needs taken care of.
5 Sterlings
Run Down House with 5 Bedrooms
1 Skilled Harlot [+30]
1 Street Slantern [+0]
1 "Apprentice" [-10]
Father DinHmpf. Needs lots of clearing but right now you can at least hold weekly services...5 Sterlings
a rundown Church (Nave has been cleared for service)
a Cemetry
Alan Morderwell crap. Turns out this town has a whole bunch of Occultists and Plague Doctors and Vestals arriving for some reason. Not necessarily the best place to peddle your business...but oh well.5 Sterlings
Alchemic Supplies
Ingredients for various Basic tinctures and Medicines x 10
Buckshot BillyHah, the smiths a fool, his apprentice just melted his own face of. Means you will get good business soon. Or already have some the Nobleman posted an open offer for 10 good-quality rifles.5 Sterlings
Basic Gunsmiths Shop
10 kg of Bronze
10 kg of Iron
10 kg of Oak
Eliza WorickWell the ruined guard tower doesn't make for the best place to set up your home but who cares. Anyway time to start businessrundown Guildhouse
500 Sterlings
Dustan HacheJust great. Must be your luck. You are alone in the weald with a drunkard and his two...ladies. Lou the LewdDamn that bloody bitch and her whores. You are sure she made sure that your wagon broke down. Propably even paid the other coachmen to kill yours...the bugger won't ever stand up anymore.
Now here you are with two one hundred liter barrels of beer, these two street slanterns and some fool who seems to have forgotten that this is not the middle ages anymore. Just your luck it seems.5 Sterlings
2 100 liter Barels of Beer
2 Street Slanterns (+0)
propably an inn in town...if you make it there.
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OOC: Okay, for Father Din you earn money via what people donate. Generally religious folks (vestals and crusaders mostly) will spend more. You will have a weekly service which is your primary source of income depending on your oratory skill. Furthermore you gain money by holding funeral services for dead people.
if you build out your church you will be able to build a confession booth which brings in indulgences and a Sanctum in which you can bless Crusaders, Vestals and particularly Zealous people. if they are successfull they will make hefty donations.
Eliza Worick as a guild owner will mainly make money by investing it first. How you do that is your business but i presume you will invest in the adventurers and get a share when they come back.
If you folks have some sort of house you don't need to stay in an inn or a hostel, if you don't prepare to spend at least 1 Sterling per week on staying somewhere.
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Darkest TownDismas, Highwayman Level 1 (Survivor), Debt 100 Sterling
Hank, Bounty Hunter Level 1
LaGrange, Houndmaster Level 1
Shroud, Leper Level 1
Woyzeck, Guardsman Level 1
10 Good-Quality Steel Plate (10 kg of Steel)
10 Good Quality Rifles (5 kg Wood, 5 kg Metal)
Dismas requires Distraction. That is if you are willing to open a tab.