A hundred people. That's your rough estimate at least. Fourty-One people would make bad business for a blacksmith...but this is no normal town.
A Future "permanent" population of 3 Whores, 1 Bartender, The Caretaker, The Nobleman, twenty people staff for the nobleman, a single mad coachman who lived alone in this town with the caretaker for gods knows how long, a "hostel" (the ramshackle barrack is disgusting) owner, ten guards who look more like bandits and you: A Blacksmith, his apprentice and a Courier Rider.Pharris LockheartWell, the old forge is still workable. Whoever used to work here was able to do some impressive work. Sadly enough looters have destroyed or taken away most useful stuff. This is gonna take quite a while to bring it back to full standards.
5 Pounds Sterling
A simple blacksmiths shop
One Apprentice (daft)
10 kg of Iron
10 kg of Steel
10 kg of Bronze
Leoncio CrassusWelp, not exactly what you expected...a bloody old mare, but at least you have a horse. This is not going to be fun, at least you still have Old Mary with ye, the army was kind enough to "lend" her to you.5 Pounds Sterling
An old nag
"Old Mary" - a shotgun
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This Weeks Target: Ruins (50%), Weald (50%)
This Weeks Mission: Explore (100%), Clear (0%)
This Weeks Group: Dismas (Highwayman), Priest (Crusader), Jekyll (Plague Doctor), Sister Dora (Vestal)
Ruins: 0% Cleared, 0% Explored
Weald: 0% Cleared, 0% Explored
The Roster:
Dismas (Highwayman) Lvl 1
Priest (Crusader) Lvl 1
Jekyll (Plague Doctor) lvl 1
Sister Dora (Vestal) lvl 1
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OOC: Very well, the Coach and the Courier Service will both leave once a week. You can place orders for them right at the beginning. Towards the midst of the week the Explorers return (or not) and will take services within the city and spread the wealth. At the end of the week you will pay rent, taxes and your ordered supplies and new personnel arrive (or not).
The Courier Service can carry as many messages and as much money as you want, he however can not bring back large amounts of goods (at least not with a single horse).
The mad Coachman can transport 4 people and up to 200 kg in goods. The Nobleman has priority though and might fill out that quota every now and then.
As for your services. Each time your Services are done successfully you gain Reputation which will make your job easier and will make choose people you over potential rivals.
The Blacksmith can do two jobs per week with each apprentice doing one extra at a malus (obviously the apprentice isn't as skilled as the master). More Apprentices, advanced equipment and similiar things will allow you to do more and better jobs.
Both of you don't have a house and have to either decide to stay at the Inn or at the Hostel. The Hostel is cheaper but you might fall ill, the Inn is more expensive but at least its warm and somewhat not flea-ridden.