I don't want to get dragged back into this, but there are a few points I feel need addressing:
What your 7 year forest map looks like compared to someone else's 4 year savannah map is completely irrelevant to this discussion. The issue at hand is that after a few years a map of a tree-sparse biome will have become very tree-dense. Vattic has already provided evidence that this phenomena occurs; I have not seen any evidence suggesting the contrary.
Since the trees that are placed originally themselves bear no resemblence to what the trees ought to look like having had hundreds of years to grow, it is pretty much irrelavant that the total number of trees that we end up with on a savanna is greater than we started off with, since the trees are also a lot bigger than they started as well. Fact is that the original trees are not grown using the model that is used after embark, they are placed using a relatively crude script.
Since the total number of trees that existed on embark is *not* the number of trees that ought to be there given the mechanics actually in play in the game, it is far harder to prove there is a problem that simply pointing a finger at the number of trees we end up with at any given biome and pointing out that there were more that we started out with. In order to prove there is a problem we either have to prove there is actually no limit at all on tree growth or that the limit is exactly the same on all biomes.
It is absolutely trivial to prove that there is a problem because that is
not what a savanna is. Real life savannas have had thousands of years to grow and they aren't densely wooded. Time is irrelevant. This is more than sufficient proof for a suggestion.
This thread is not a bug report. You can't dismiss it with the "mechanics at play".
For what it's worth, Toady has stated that trees are supposed to grow/replenish slower in certain biomes. To my knowledge,
he has not made any guarantees about end states being properly modeled. He's going to track soil quality eventually
TM.
Why not? The devs are human and capable of making mistakes, and Dwarf Fortress isn't even complete yet. Who are you to say that this isn't something Toady either overlooked or knows about and intends to fix later? You have zero proof of the dev's intent.
Neither do you. Nor do I need any proof, since the conclusion follows from reasonable premises; it is reasonable to assume that the devs do not want uncontrolled tree growth on all biomes, hence if they are developing a model for tree growth they will have implemented some limitations on said tree growth. You can of course prove me wrong by actually demonstrating that this is not the case, but the devs are stupid is not a reasonable premise to draw conclusions from.
Saplings (and other trees) were growing way too fast, and that is fixed now.
He messed it up once. There's a real chance even that is still not properly fixed.
There are very clearly observed clusters on the savanna map, areas where trees simply refuse to grow, the clusters on the forested map however are a lot smaller and more disputable.
I pointed out it was very likely a biome border in my previous post. Only Vattic can tell us for sure.