Name: Silef Asterlux
Age: 23
Gender: Female
Race: Human
Sex: Female
Appearance: Black hair just beyond shoulder length, usually left to flow loosely or tucked in beneath her cuirass. Bright green eyes and fine, sharp features. Has a prominent scar running from the bridge of her nose, over her eye and above the corresponding ear. She wears silver armor worked with artistic scrolling designs and the family crest, a dragon's head in profile. This armor consists of breastplate, bracers, boots, and the miscellaneous bits of armor associated with such. It mostly serves a ceremonial purpose, hence a relative lack of coverage. She wears green livery underneath, and a plain brown cloak. She's somewhat taller than average in height, matching most men.
Personality: Honorable to a fault, with a rather short fuse. She's impulsive and prefers to lead by example, and has little patience for. . . pretty much everything. She leads by example rather than with careful planning or exhortation, charging into battles in the vanguard. Not particularly tactful, but a firm believer in acting for the good of all.
Level: 12
EXP: 1100
HP: 30+(CON+Level) [Each level adds CON+Level HP]
Init: DEX+1d20 at the start of each combat.
Stats: 0/66 points to spend
Constitution: 8
Dexterity- 16
Intelligence- 8
Resistance- 8
Strength- 10
Synergy- 16 (28)
Mana: 28 (Mana is based on her current SYN. It recovers at a rate of 1/turn, and is used to power her special attacks.)
Perks:
Blessings of Lumabella: In ancient times, the Asterlux bloodline was blessed with the unique gifts of light magic. Adds her level to her SYN score.
Lead by Example: What Silef lacks in charisma or real tactical ability, she makes up for in bravery. Silef has a 50% chance to add 10% of her damage to that dealt by her allies until her next turn.
Raging Flames: Silef's spells ignite enemies, dealing 1d(LV) fire damage for 3 turns whenever she hits.
Make It Out Alive: Three times per battle, if an attack would knock Silef unconscious or kill her, that attack is dodged.
Divine Power: Silef's Light attacks ignore resistance, and enemies attempting to dodge have disadvantage. (Roll twice, take the lower result.)
Equipment:
Weapon: Moonsilver Longsword (Level 12)
Type: Melee
Properties:
-Light: This weapon deals damage based on DEX, rather than STR, and can effectively be wielded in one hand. (No, longswords were not traditionally one-handed.)
-Multistrike: This weapon deals three light strikes rather than a single heavy one per attack.
-Potential: This item has an unusually large capacity for energy.
Damage: 3d10+DEX
Armor: Moonsilver Regalia
Type: Light (+1 RES)
Properties:
-Regal: Grants a 35% bonus, rounded UP, to negotiation checks.
-Potential: This item has an unusually large capacity for energy.
Actions: (Your attacks and abilities. these can be Magical, Melee, or Ranged and use the relevant stat. (Synergy for Magic, Strength for Melee, Dexterity for Ranged).
Basic Attack - Dance of Blades: Silef strikes repeatedly and deftly with her sword while wreathing it in flame. Deals 3d10+DEX+SYN damage, and gives a chance to dodge equal to her DEX.
-Level 2 - Silef has a chance to dodge when attacking with this skill equal to her DEX/2.
-Level 3 - Dance of Flame: Silef adds her SYN to attacks using this action.
-Level 4 - This attack hits twice.
-Level 5 - Improves the dodge chance to DEX.
Basic Defense - Wall of Light: Silef surrounds herself with a solid barrier created using her light magic, adding her SYN to her RES.
-Level 2 - Overcharge - Silef can spend 2 mana to double the defensive bonus of this skill. This can be done an indefinite number of times.
-Level 3 - She may also spend a point mana to negate one status that would be inflicted on her this turn.
Flame Blast - Silef releases a wave of fire with a gesture, dealing SYN damage to everything caught within.
Light Blade - Silef substitutes her normal weapon for one with identical properties, but made of her own potent variety of light magic, and makes a basic attack with it. Deals an additional die of damage, as this one is even quicker to strike.
-Level 2 - Sweep: The weapon may be extended using mana. Silef may choose to pay mana to strike additional enemies with this attack, with each costing one point.
(15/22 AP, 3/5 base actions)
Inventory: (Where your earned loot and other items go. Anything not equipped or worn goes here.)