Name: Contagion
Age: Unknown
Gender: Male
Race: Mutant Human
Sex: Male
Appearance: Wears all black, featuring a hood and gasmask, to where no skin is seen.
Personality: Cold, but understanding. He gets things done no matter the cost.
Level: 6
EXP: 0
HP: 86 [Each level adds CON+Level HP]
Init: 10+1d20 at the start of each combat.
Stats: 38/38 points to spend (Stat cap of 4+level. +4 Points every level.)
Constitution: 7
Dexterity- 10
Intelligence- 6
Luck- 0
Resistance- 9
Strength- 1
Synergy- 10
Perks:
One With The Gas- While Contagion is inside a cloud of gas, he gains +25% RES.
Expertise- Every level up, Contagion gains +1 SYN.
Mad Scientist- Being a dangerous chemist, Contagion's AoE attacks deal 1.5x damage.
The Cries of the Weak- If an enemy is below 50% health, Contagion's attacks on them deals 2x damage.
Equipment:
Automatic Kalashnikov '47:
Type: Ranged
Effects: Pierces up to medium armor, and ignores 2 points of RES.
Base Damage: (GM will assign this.)
Description: A fully automatic assault rifle, with wood trim painted black.
Body Armor:
Type: Medium
Effects: Completely stops .22 caliber bullets, and 9 mm rounds.
Res Bonus:
Description: Simple body armor that helps protect against low caliber bullets.
Contagion's Gasmask:
Effects: Makes the wearer immune to any toxins, airborne chemicals, blinding, or smoke. +1 SYN
Description: A black gasmask with reflective lenses, making the head and face of the user unseen.
Actions:
LVL 2: Smoke (AOE, Buff)- In an area, a large cloud of smoke appears that grants +30% RES to allies next turn. Cooldown: 1 turn
LVL 2: Pinpoint Toxins (Target)- Target a specific enemy, that deals 1d6+SYN damage and adds the effect "Poisoned- At the beginning of each turn, take 1d6 damage" for 5 turns. Cooldown: 2 turns
LVL 2: Gaseous Toxins (AOE)- In an area, a large cloud of toxins appears and deals damage to all in it, dealing 1d8+SYN. Cooldown: 2 turns
LVL 1: Flammable Substance X1-08 (AOE)- Douse a large area of the battlefield in substance X1-08. Adds the "Doused" effect to all hit. Cooldown: 2 turns
LVL 2: Ignition (AOE)- Ignites all flammable substances on the battlefield, dealing 3d6 to all doused targets. Removes the "Doused" effect from all targets hit. Cooldown: 3 turns
LVL 2: Big Boom- Throw down a special vial of Substance Z4-3, which explodes a single target doused in X1-08. Takes one turn to prepare, removes the "Doused" effect from the target, and deals 2d12
LVL 2: Gaseous Steroids- Buffs an ally for +50% damage for their next 2 physical attacks. Cooldown: 3 turns.
LVL 1: Shroud- Covers a specific target with a non-harming gas, that doesn't allow them to be targeted, and for them to target others. Cooldown: 2 turns
Basic Attack- Target an enemy with a small cloud of gas.
Basic Defense- Pop a cloud of smoke, that increases RES by +25%
Inventory:
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