We pick up the LRM Carrier, Wasp, Locust and Firestarter as salvage. None of them are even capable of being repaired. Fatima-Luisa’s Guillotine is also a total loss, only fit for salvage. We only capture two pirates from all of the destroyed enemies. The salvage sells for 1,356,908 C-Bills.
Fatima-Luisa is removed from the unit, and takes what’s left of the Guillotine with her. As a minor ‘benefit’ to losing a pilot, you get a random chance that you gain dependents, who start as astechs but can gain XP, allowing them to be tracked into other professions. In our case, we gain four, which I’ll roleplay as Fatima-Luisa’s handpicked team choosing to stay with the unit.
The Command Lance is pretty banged up with only two functioning Mechs left, and we now have two Dispossessed pilots. We’ll probably end up reorganizing in three short lances of three with one floater.
Han Zoku’s Warhammer has seen better days, and will be down for a while as we need to get replacement joints for its right leg.
Kevin Collider’s Scorpion is also down for a few days – we had a PPC on hand to replace the wrecked one, but we need a new SRM-6 as well.
I let the doctors and techs get to work on fixing things, and within the day the Scorpion is fixed except for the SRM-6, which should be delivered the next day.
The Gyro in the Warhammer proves unfixable and has to be scrapped out. A new one costs 900,000 C-bills, wiping out our profits from the salvage.
The company is reorganized – Martin and Xidonious are reassigned to the Command Lance, which will focus on training for the next week – Han can provide critique from the sidelines as needed. Battle and Scout lances will run as 3 Mech short lances for a while, reducing their weight classes to Medium and Light respectively.
Thursday, the Scorpion is fixed entirely, and Zhou pulls out of critical condition, now at 4/5 wounds.
Friday, maintenance occurs, and I adjust the modifier back to -3, as I want regular techs to roll against 6-7 mostly, and with -2 it’s against 7-8 right now. There’s some minor damage to the Jenner which is fixed. A leg for the Stinger arrives, along with a new gyro for the Warhammer. That’s duly installed, and now we’re just waiting for two more actuators for its leg before it’s in fighting trim.
The leg for the Stinger once again proves a problem, and we order another one. I’m mostly just glad that Stinger legs are cheap, as we’d have sold a mostly intact mech long ago if they were more expensive. However, the next leg will need almost two weeks to arrive, so it’ll have to remain in the bay for a while.
Saturday marks the end of our first month of campaigning. The following occurs:
- Enemy morale drops to Low – This adjusts the sort of missions we should receive. Specifically, we shouldn’t have to deal with another base attack (defense) mission, and could even roll a base attack (attacker) mission.
- We have a special event and gain 6 dependents (they act as astechs until they gain enough XP to do something more useful)
- Alexander Roberts and Jack Eustance gain 1 XP from the random roll
- Kevin Collider gets out of the infirmary, and Han Zoku is now at 2/5 hits and Zhou Smythe is 3/5.
Sunday, Han and Zhou continue to recover.
Monday, the last parts for Han’s Warhammer are delivered, and its one again functional. This week there’s no combat missions rolled, and we hired another administrator. Xidonius and Martin gain experience from their training, allowed Xidonius to train his Gunnery skill. He increases from Ultra-Green to Green, and is promoted to Private as a result.
Wednesday, Han and Zhou are finally released from the hospital, Zhou sporting plenty of new scars to impress the ladies after his ejection through the shattered head armor of his mech, only to land in a tree.
The next week rolls around, and we roll up a Hold the Line (Attacker) for Scout lance, facing a light mech lance with a light/medium mixed vehicle and mech lance of reinforcements. They’ll be fighting on Sunday, meaning I’ll be pulling them out of rotation for the next week of assignments. We hire a new Mechwarrior – Ernesto Araujo, an Elite MechWarrior with a preference for melee combat. I’ll give him a Hatchetman if we see one on the market. I didn’t see it before hiring him, but he comes with his own Mech, a LCT-3V Locust.
Command Lance’s training pays off, and Kevin and Martin both improve their Gunnery skill. Like Xidonius, Martin is no longer considered Ultra-Green, and is promoted to Private.
Finally, a new leg arrives for the Stinger (where have I written
that before…), but this time they actually manage to connect it, allowing the techs to finish doing repairs.
We now have an empty but functional mech –a STG-3G Stinger.