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Author Topic: Domurinn: An Open-World Adventure (D&D 3.5 OOC)  (Read 13333 times)

Tawa

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #30 on: October 22, 2015, 04:10:46 pm »

Also, were we allowed flaws?

I took this one...

Quote
=Magical Fascination=

You have a tendency to become fascinated by spells and elaborate magical effects.

Effect: You suffer a -2 penalty on attack rolls and skill checks when in sight of a visible magical effect with a duration greater than instantaneous (such as a dancing lights, spiritual weapon, or wall of fire spell).

Source: Dragon Magazine #328 (Nobody’s Perfect – New Flaws for Nonhumans)

Because it really fits my character. She's sort of an airhead (low WIS) and has an unhealthy attraction to all things arcane. :P
Sure.
-snop-
Er, sorry, but you're kind of on the waitlist.
Waitlist...
Waitlisted.
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Dwarmin

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #31 on: October 22, 2015, 04:13:11 pm »

Um, does endure elements have a visible effect? Cause if so you're kinda screwed since I get it as an SLA with a duration of 24 hours :P

I'm going to assume that even if it does have a visible magical element, vastly prolonged exposure to a spell like that would render her 'immune' to it. She bores easily!
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BlitzDungeoneer

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #32 on: October 23, 2015, 12:08:59 pm »

Actually, switch me with one of the waitlisters.
I'm having trouble coming up with... anything, really, as far as character ideas go, so might as well give my current spot to someone who'll be able to fill it up quickly enough instead.
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Dwarmin

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #33 on: October 23, 2015, 12:23:53 pm »

Hey, I don't wanna be 'that guy', but shouldn't we let Kassire and/or Tryrar in?

Because they actually finished sheets?

I get people calling slots, but there's no excuse to take a spot for the game and then not make a sheet in a timely manner.

So, you know.

Those people who reserved sheets (cough, gillymesh, cough cough) should get them done already. :P Just saying.
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BlitzDungeoneer

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #34 on: October 23, 2015, 12:30:22 pm »

Dude thats literally why I just gave up my spot
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GiglameshDespair

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #35 on: October 23, 2015, 12:40:51 pm »

I'm working on it! D:
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GiglameshDespair

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #36 on: October 23, 2015, 05:00:12 pm »

Question:
HAve the feats power attack and Iron will changed? They're mentioned in the change log as having changed in the text for other changes, but the actual feats themselves are not described.

EDIT: Sheet in progress here
« Last Edit: October 23, 2015, 05:52:35 pm by GiglameshDespair »
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Tawa

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #37 on: October 23, 2015, 06:32:25 pm »

power attack
Don't bother taking it anymore, because of the rule where you get it for free if you have at least +1 BAB.
Iron will
Look for the section describing the "+2 to a save" feats in general.
Actually, switch me with one of the waitlisters.
I'm having trouble coming up with... anything, really, as far as character ideas go, so might as well give my current spot to someone who'll be able to fill it up quickly enough instead.
Noted. Swapping you for Kassire.
« Last Edit: October 23, 2015, 06:34:32 pm by Tawarochir »
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Dwarmin

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #38 on: October 24, 2015, 10:50:07 am »

All right, I've stopped poking at me sheet, it's totally done. *flicks off dust fleck*  Took another flaw so I could get Flexible Mind. Took Flexible mind so I could afford to get into a Bard PRC at some point. :P

Interesting feat, it gives me a Chaotic Aura. That's pretty cool.
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Taricus

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #39 on: October 24, 2015, 11:42:06 am »

Well, put me up on the waitlist atleast, I'll get a sheet up soon.
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GiglameshDespair

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #40 on: October 24, 2015, 12:24:40 pm »

The real question now occurs is what gear can a tiger need?
There's no point in me getting barding, since my size is increasing next level.

I guess magical jewellery is the theme of the day.
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Taricus

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #41 on: October 24, 2015, 12:33:53 pm »

AFAIK there's armour that can actually shapeshift with the user, so that's something you might want to look into.
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Dwarmin

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #42 on: October 24, 2015, 12:54:42 pm »

All that is probably too expensive for lv.3-at this point, Gig is better just buying some throw away armor+amulet of natural armor, and doing a real upgrade later. If TBD rips her leather armor apart like the hulk, better buy spares!
« Last Edit: October 24, 2015, 12:56:36 pm by Dwarmin »
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GiglameshDespair

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #43 on: October 24, 2015, 01:10:16 pm »

Hmm... savage species has the amulet of natural weapons for 600 gp, that gives whatever enhancement properties it has to a chosen natural weapon. Extra 600 per additional natural weapon.

So for 2,600 gp I could give my bite or a claw +1, with the possibility of upgrading later.
Or a amulet of natural armour for +1 AC.

Theoretically I could get something like a Hat of Disguise, for those pesky non-tiger moments.
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Dwarmin

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #44 on: October 24, 2015, 01:21:49 pm »

It's a tough choice, but if you don't need a ton of gear, I would go for the amulet. You will always have your claws+teeth. Can't go wrong there.

Your DR/Silver will make you immune to pretty much anything you meet at this level that isn't specifically prepared to kill you, anyway. IMO. The GM will eventually have to throw dozens of silver dagger wielding assassin into every encounter...

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"The hats never coming off."
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