They're carnivores, carnivores don't work right in worldgen that's why Toady made it so Goblins don't eat. If you take [CARNIVORE] out they'll reproduce more quickly.
I'll keep that in mind, but it doesn't seem to be too broken by just getting rid of EXCLUSIVE_START_BIOME.
Would I be able to replicate
this system of government to work in fort mode as well as potentially in worldgen?
If not I've got my own model in mind to give the Reptilian Polis:
I was going to have one aristocrat (possibly two if that doesn't cause issues because I want to try and mimic Sparta in as many ways as possible), who is the fortress noble. At the start he is your expedition leader, but is replaced by the baron/count/duke and eventually the despot moves in.
There will be four elected archons who fill out the other roles, those being the Areopagus (law enforcement and exuctions), the Polemarchos (captain of the guard and champion, can also appoint 10 strategoi who can command 5-man squads and might also train lizards in the way of the hoplite), the Thereparchos (religion and chief medical reptile), and the Eponymous Archon (trader, accountant, and the manager and meeter of the workers).
All of these offices carry imperium, so you can put your Eponymous Archon in command of a squad if you
really want to.
Edit: Okay. Here's what I have done.Your LAW_MAKER and MILITARY_GOALS noble will always be the expedition leader/baron/count/duke, and he will meet with diplomats. He has an imperium of 10/10/15/20 (respectively).
You have five elected
assholes officials that can each issue a mandate (may raise it to two if this doesn't make things as difficult as I think it will) but cannot make any demands, and they require a value 1000 office filled with 8 of whatever REQUIRESable items relate to their station.
The Reptilian Democracy™ unlocks itself at 30 population. Only male reptilians are eligible for election. All positions are able to command a squad of five.
The five archons are named after a deity SPHERE (most of which are guaranteed to show up as gods for reptilian civs, particularly ORDER and WAR). These archons are:
- Archon of Order: Responsibilities are LAW_ENFORCEMENT and EXECUTIONS (skill: AXE). Requires 2 weapon racks and 6 armour stands
- Archon of War: Responsibilities are MILITARY_STRATEGY and BUILD_MORALE. Is required in order to appoint strategoi which unlock at 60 population (of which you can appoint a maximum of 10, they're just militia captains), and is also capable of commanding a squad of 10 instead of the 5 that his counterparts receive. Requires 6 weapon racks and 2 armour stands.
- Archon of Wealth: Responsibilities are TRADE and ACCOUNTING. Requires 8 chests.
- Archon of Labour: Responsibilities are MANAGE_PRODUCTION and MEET_WORKERS. Requires 4 cabinets and 4 chests.
- Archon of Healing: Responsibilities are RELIGION (don't remember if that even does anything in fort mode) and HEALTH_MANAGEMENT. Requires 8 cabinets.
I chose to drop the silly ancient-Greek equivalent titles because it might be less readable for people who're less literate in these sorts of things. I may add a sixth or seventh archon depending on whether some of the other RESPONSIBILITY: tokens are applicable to fort mode or not.