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Poll

Time Period?

Industrial (1800-1950)
- 3 (23.1%)
Future (2030+)
- 2 (15.4%)
Mixed (Industrial to Future)
- 3 (23.1%)
Steampunk (Steampunk + Industrial added up, whichever is higher among the two)
- 5 (38.5%)

Total Members Voted: 13


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Author Topic: Politico [Taking Players]  (Read 5177 times)

DontBanTheMan

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Re: Politico [Taking Players]
« Reply #75 on: October 23, 2015, 12:03:46 am »

Alright, so what big action would researching technology fall under?

(( Either a character action (if doing so yourself) or a provincial action (if funding research within the province). ))
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Taricus

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Re: Politico [Taking Players]
« Reply #76 on: October 23, 2015, 12:29:21 am »

And how many research actions would I be able to do as part of a provincial action?
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DontBanTheMan

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Re: Politico [Taking Players]
« Reply #77 on: October 23, 2015, 10:20:24 am »

And how many research actions would I be able to do as part of a provincial action?

(( One; you could spend a certain amount of wealth to fund education or research institutes; if you had any research institutes, you could automatically (if you or another character under your command was administrating the province) have them focus on one area of study without spending an action. That is, it costs one action of your four provincial actions. ))
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Taricus

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Re: Politico [Taking Players]
« Reply #78 on: October 23, 2015, 12:57:17 pm »

So basically I can both fund an institute and direct research in one action, or am I just allowed to build the institutes?
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DontBanTheMan

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Re: Politico [Taking Players]
« Reply #79 on: October 23, 2015, 02:09:45 pm »

So basically I can both fund an institute and direct research in one action, or am I just allowed to build the institutes?

(( You could do both. ))
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TCM

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Re: Politico [Taking Players]
« Reply #80 on: October 23, 2015, 07:12:56 pm »

Edith stares out of the window to her office onto the bustling metropolitan street below in the capital city. It was hard to believe that the Empire dissolved a mere two years ago, to her, it felt like decades. The pillaging, the bloodshed, the destruction of person and identity; all of it stilled weighed heavily on her mind. While things were comparatively calmer now, there was still a sense of uneasiness among the populace, an uncertainty as to if (or rather, when) another cataclysm would strike. Edith's job was to not only restore a sense of order, it was too make sure her people felt secure, so that whatever remnants of the old, peaceful ways of life could continue onwards. 
She sat down at her desk, there was much work to be done.

Contact the Central Police Department(s) and the Government, see what sort of domestic issues they have identified and are struggling with.
Train Operatives, have the Lieutenants attend some of the training sessions to see if they can spot particular talent.


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Taricus

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Re: Politico [Taking Players]
« Reply #81 on: October 23, 2015, 07:18:48 pm »

Major Action: Manage Risyrr (38)
Minor Actions:
-Set up an industrial research institute, dedicated to making the industries of the nations more efficient and effective.
-Start funding arms and military research, in a race to get better weapons before our neighbours beat us to it.
-Start a basic diplomatic initiative, aimed at primarily establishing who our neighbours are and roughly estimating what they want.
-Start encouraging economic growth, but not at the expense of state industry.
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crazyabe

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Re: Politico [Taking Players]
« Reply #82 on: October 27, 2015, 01:06:00 pm »

((Poke))
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DontBanTheMan

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Re: Politico [Taking Players]
« Reply #83 on: October 27, 2015, 03:54:02 pm »

((Poke))

(( Still writing the turn; up to quite a few pages. Future turns won't take as long, but I gotta give some background exposition and the like. ))
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DontBanTheMan

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Re: Politico [Taking Players]
« Reply #84 on: November 04, 2015, 01:41:29 am »

Year 1422, April

[ I was swamped last week with offline duties, shouldn't happen again. With any luck, I can get my shit together and post semi-regularly. ]

[ Note: please link me to the post containing your official sheet (copy +paste from whatever turn I put it on); you are responsible for keeping it up to date. I will put links to sheets in the first post. Players who have yet to do anything may jump in at any time; or not. There is no rush to join.

PS: You may look at any spoilers or quotes. Keep in mind, however, that unless it is addressed to you, taking advantage of the information enclosed is considered metagaming. If you’re interested in what others are doing, keep your interest OOC. ]

News
Quote from: Local Events, All
The Eastern Provinces have started to stabilize following the chaos of the past two years. Though many are still leaderless or warstricken, for the most part the local populations have their own regional leaders. A nation in the north has united under a charismatic preacher of the Faith; he has been making pledges to unite the East in a new Empire of the People. This has frightened neighboring provinces and cities, and it seems that hostilities may break out any month now. The Regional Capital, Risyrr, has fallen into line under Lord Protector Chaorr Sayinae, a militaristic leader who's a patron of science and industry. And in the Culprin Mountains, various primitive tribes have begun to form a political entity, endangering more civilized folk in the entire region. With any luck, they'll soon be driven back into their mountain halls, with any dreams of pillaging the Provinces scattered to the wind. Best not to count on it, though.

Nations
Quote from: Risyrr, Taricus
Under your guidance, the provincial military has united and stabilized Risyrr. The local capital, it may be an enticing target for those interested in political dominance of the Eastern Provinces; it may be prudent to keep an eye on your neighbors.

You establish an industrial research institute, though this is little more than a formality. In reality, the scattered scientists in the province continue their isolated research, uninterested in tying themselves to the military-industrial complex which many view you as. A prominent scientist takes up the reigns of the institute, though there is still much work to be done; encouraging scientists to work for the organization, constructing a large university or laboratory for them to work at, and priming education toward experimental research.

The weapons research bill finds the same problems as the institute’s establishment; there are simply not not enough willing scientists to work for you. In any case, a National Science Award fund is offered to any who make significant progress in the field of military weapons and armaments.

Sending diplomats to your immediate neighbors, you discover a slight bit of detail about the regional governments. To the north is the self-proclaimed Empire of the People, a multiple-province nation united under a charismatic preacher. He appears to desire complete unification under his banner. To the west, in the Turanthi Highlands, lies the mountain stronghold of Drugard from which King Leovin reigns. The only reply you received was a raid on one of your outlying hamlets. Finally, to the south, you received word from the Durvil Republic. The diplomat returned with some token gifts and offer of non-aggression.

Despite the high state control, you manage to encourage the private sector. The economy grows ever so slightly, though some powerful companies are already making complaints about the ruthless government intervention and regulation in their affairs. This doesn’t stop them from making a large profit margin, though.



Organizations
Quote from: NIPB, TCM
The NIPB, formally the EIO (Eastern Investigative Organization) has done much to stabilize the region. Headquartered in the province of Gord, they were tasked with sniffing out regional plots and potential uprisings, and to inform the Empire of any dissent or traitorous governors. With the collapse of the system, the EIO quickly reorganized under your leadership, forming the NIPB and quelling unrest within the province. Several assassinated warlords later, a person of interest finally acquired enough power to claim ownership of the province and form a national government - this was a few months back. Since then, he’s expanded into the Durbik Basin and been hailed as a hero of the people. With someone to back, contact was made just under a month ago, and he’s promised to fund and support the NIPB.

The government informs you that they’ve had problems with banditry and Old Faith insurgents who have been stirring up trouble in Durbik. Raiders from Drugard have set up camps all over the south-west, and are conducting regular attacks on caravans and villages; it’s made supply routes a complete nightmare. There’s also rumours that the Big Three (a nickname for the three largest corporations in the nation, who control the markets of Grain, Steel, and Textiles)  may be planning something; these claims are thus far unsubstantiated, however.

Whilst training operatives, you send some of your lieutenants to figure out if any of the recruits have some real mettle. One such figure, nicknamed Blackheart (real names are often discarded among operators), has displayed an amazing talent for persuasion. He actually managed to convince his drill sergeant that they were under attack by insurgents, and to hand out weapons to all the recruits! Not only this, but he appears to be a complete psychopath - despite his persuasive ability, he’s been caught in multiple lies, which he says pathologically. He also expressed no remorse when, in the previously mentioned situation, one of his fellow recruits was accidently shot and maimed. The Lieutenant who discovered him reported his findings to you.

Quote from: Cult, Rolepgeek
At long last the dust has begun to settle on the region’s civil unrest, but the end result is not exactly to your liking...a prominent preacher of one of the many New Faiths has established governance over the province, and promised to unify the region under the banner of the people. This could prove problematic for your religious ambitions…

In response to these times of turmoil, you’ve greatly organized your followers and secured a portion of the market in preparation for the dangerous future ahead.


Characters
Quote from: wipeout1024
You arrive at the cafe, and sit down with Mr. Jones. He seems to be very enthusiastic about his work, always jabbering on about one branch of science or another. He seems to grow strangely tight-lipped when you start pressuring him about what he’s working on currently, though…

Quote from: crazyabe
You search for a long time for any work with which you could use your strength, but employers seem rather...ahem, hesitant to employee you. The military too turned down your application; something about causing dissent among the ranks. After weeks of searching fruitlessly for anyone who might give you a shot, you get wrapped up in some sort of organization...they begin training you as an operative.

NOTE: In the future, you will be able to perform multiple actions per turn, with a response after each action. This turn was an exception.


Organization Sheets

Spoiler: TCM (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)
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Taricus

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Re: Politico [Taking Players]
« Reply #85 on: November 04, 2015, 10:38:43 am »

In response to the raid by the monarchist, and the general threat of being the jewel of the east Taivor starts building up it's military, though not yet instituting conscription.

Furthermore, in response to the scattered scientists, Taivor commissions a proper university, unrestricted in it's topics, to provide a welcoming environment for the scientists and to better provide more funding to them.

Taivor signs the non-aggression pact with Durvil, and keeps a diplomat or two in Durvil to ensure good relations between the two.

Finally, the state continues it's economic expansion policy, steadily encouraging growth without compromising on it's current industrial hold. Though it offers to boost infrastructure and provide grants to industry if needed.

Spoiler: Character Sheet (click to show/hide)
Spoiler: Province Sheet (click to show/hide)
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crazyabe

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Re: Politico [Taking Players]
« Reply #86 on: November 04, 2015, 01:23:05 pm »

I will do my best to rise up in the N.I.F.B, taking any assignments that fit me and doing them to the best of my ability.
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DontBanTheMan

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Re: Politico [Taking Players]
« Reply #87 on: November 04, 2015, 04:15:28 pm »

Quote from: crazyabe
You continue your training, and with a few weeks graduate as a novice operative. You're assigned to the 4th Unit and sent on a minor operation with three comrades into the city of Pulvis. There've been reports of intimidation by a group of thugs who call themselves "The Scales". Operation Leader Bulmish holds up a hand, signalling you to wait, before splitting the group up. The directive: lay low and find any information about the Scales that you can.

[ Respond at your own pace; Character Adventure is under way. ]
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theyamikami

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Re: Politico [Taking Players]
« Reply #88 on: November 06, 2015, 04:55:57 pm »

Are you still taking players?
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DontBanTheMan

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Re: Politico [Taking Players]
« Reply #89 on: November 06, 2015, 05:36:25 pm »

Are you still taking players?

(( Yes. ))
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