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Poll

I dont know how to delete polls

still true
- 1 (100%)
not true
- 0 (0%)

Total Members Voted: 1


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Author Topic: 4 Nations  (Read 16552 times)

GameBoyBlue

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Re: 4 Nations (1 {diplomat} player needed)
« Reply #210 on: October 16, 2015, 06:34:02 pm »

Players have 6 hours to finalize their actions.
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vkiNm

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Re: 4 Nations (1 {diplomat} player needed)
« Reply #211 on: October 16, 2015, 06:47:45 pm »

If both leaders of Tropico accepts the Proposition, Equestria will declare That Tropico is now an Imperial Protectorate state.
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Jon was the little sherman who could until he got hit by a repurposed tank gun.

ShadowHammer

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Re: 4 Nations (1 {diplomat} player needed)
« Reply #212 on: October 16, 2015, 08:23:48 pm »

Players have 6 hours to finalize their actions.
Djibouti actions locked in.
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Chiefwaffles

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Re: 4 Nations (1 {diplomat} player needed)
« Reply #213 on: October 16, 2015, 08:55:53 pm »

Tropico accepts the offer to become a protectorate of Equestrian, given that military support will arrive this cycle.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

vkiNm

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Re: 4 Nations (1 {diplomat} player needed)
« Reply #214 on: October 16, 2015, 09:17:55 pm »

Tropico accepts the offer to become a protectorate of Equestrian, given that military support will arrive this cycle.

The military is going to have to cross the sea to get to The Equestrian Protectorate State of Tropico. The Government will try it's best logistically to get the Imperial Guards where they are needed to be.
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Jon was the little sherman who could until he got hit by a repurposed tank gun.

Chiefwaffles

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Re: 4 Nations (1 {diplomat} player needed)
« Reply #215 on: October 16, 2015, 10:04:20 pm »

Alright. Ready, then.

In other news, Tropico is still looking for more contributions to the Expeditionary Fund. Just $5 more along with Equestria's pledged $5 will allow the first survey to start.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

vkiNm

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Re: 4 Nations (1 {diplomat} player needed)
« Reply #216 on: October 17, 2015, 12:24:39 am »

Equestria is Ready btw.
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Jon was the little sherman who could until he got hit by a repurposed tank gun.

alamoes

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Re: 4 Nations (1 {diplomat} player needed)
« Reply #217 on: October 17, 2015, 10:02:10 am »

Alright. Ready, then.

In other news, Tropico is still looking for more contributions to the Expeditionary Fund. Just $5 more along with Equestria's pledged $5 will allow the first survey to start.

We get 4$ per turn.  5+1+4=10.  Next turn we can do it. 
« Last Edit: October 19, 2015, 04:18:27 pm by alamoes »
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vkiNm

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Re: 4 Nations
« Reply #218 on: October 19, 2015, 04:05:30 pm »

Please don't die..
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Jon was the little sherman who could until he got hit by a repurposed tank gun.

alamoes

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Re: 4 Nations
« Reply #219 on: October 19, 2015, 04:18:36 pm »

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GameBoyBlue

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Re: 4 Nations
« Reply #220 on: October 19, 2015, 04:52:02 pm »

The equations and notes and cycle 6 preview suggest otherwise.
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Sheb

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Re: 4 Nations
« Reply #221 on: October 19, 2015, 04:54:38 pm »

I have no idea what I'm supposed to do.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

GameBoyBlue

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Re: 4 Nations
« Reply #222 on: October 19, 2015, 04:58:48 pm »

I have no idea what I'm supposed to do.

What ever you feel like. I suggest.
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GameBoyBlue

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Re: 4 Nations
« Reply #223 on: October 19, 2015, 05:03:21 pm »

If you're feeling particularly eager, perhaps ask a friend to be Djibuti's Diplomat, so ShadowHammer's dictatorship will end. Relax.
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ShadowHammer

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Re: 4 Nations
« Reply #224 on: October 19, 2015, 08:06:48 pm »

Or, don't get me a new diplomat, so my warmongering will go untempered. Or, even better, you could go find someone to be Djibouti's diplomat who is even more aggressive than I am. I'd be pretty happy with that one.
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