Meph does a ton of work, but with everything he is doing he can't spend a lot of time balancing. I had a lot of fun tweaking the warlock faction. It feels better now. I was just thinking, surely other players tweak little things here and there. Maybe we should start compiling a list and discussing an unofficial patch. Just post a comment about something you changed/want changed and why.
Remember, the game is supposed to be FUN! So if you aren't having fun, what is wrong?
Warlocks (
http://dffd.bay12games.com/file.php?id=11153)
-Warlock staff is ranged [CHANGED] - ethereal forge produces ethereal/empyrean ammos
-Skeleton Upgrading Costs [CHANGED]
-Ghoul Bite Conversion Speed [CHANGED]
-Skeletons learn slowly [CHANGED]
-Phylacteries 'free' [CHANGED]
-Ethereal Buildings have value [CHANGED]
-Wound Dressing Skills [CHANGED]
-Ghouls learn Swords, Doctor skills [CHANGED]
-Ghouls learn their class skills very quickly [CHANGED]
-FLESHMONGER noble should now be a ghoul. [CHANGED]
-Ghoul Prisoner creation bug
-Zombies are now [PET] tokened. [CHANGED] (This may break the food system too badly. Before, it was possible to run low on food and bones. This will probably need to be changed, but function as a QUICK FIX)
GnomesSuccubiOrcsHumans (
http://dffd.bay12games.com/file.php?id=11166)
-Value of Lead Reduction [CHANGED]
HermitKoboldsDwarvesOther-Animals not laying eggs (reproducing properly)
Code Contributions:Send a rar of file to
mwpatchproject@yahoo.comSubject: (Category) Patch File [EG - Human Trade Patch File]