Hello, and welcome to the Aetherworld Prison v2. If you are only just hearing of it, the original can be found
here. If you're already familiar with the game; welcome back!
I'll keep it short, sweet, and simple: if you were alive in the previous game, you may keep your character and its design but I'll need you to post a new sheet. All returning players and players who were on the waitlist are guaranteed to get in as long as they post before the game starts; this includes deceased players but not ones who failed to post and/or left mid-game. For any other players who'd like to play, feel free to post a character sheet: you will either join immediately (depending on the number of participants) or be added to the waitlist.
OOC chat is allowed on the main thread; please bold all your actions. Editing posts is allowed; please do this rather than posting your action twice. Game will begin when enough players have signed up.
PS: I've been trying to think of ways to speed up turns. When you post your sheet, please let me know whether you'd be alright with keeping track of your own character (and updating it each turn, posting it with your action) or would you rather I keep track of it. If you guys could do it, it would greatly speed up the rate of turns and make sure I can keep up, while also making sure your sheets are up-to-date. (BTW: if enough people agree to it, it will become a game requirement - keep that in mind!)
Name:
Race: This can be anything, within reason. Stronger races require drawbacks (in the form of stats/disabilities/weaknesses/flaws), while weaker races (humans) get extra stats and skills.
Gender: If applicable.
Age:
Crime:
Bio:
Stats: Preferred Stats; number your T2 stats in order (1. Fitness, 2. Agility, 3. Wit, 4. IQ. IQ would be the lowest).
Skills: Preferred Skills. Characters will start with between zero and six skills, depending on race, traits, and luck.
Traits/Flaws: (Not required). If you'd like your character to have any flaws/traits; these can optionally be roleplay-dependant. These can also change certain game mechanics; example: "Eagle Eye: You've always taken your time aiming. Must line up ranged shots for two turns before firing; ranged weapons are wisdom-based rather than dexterity-based."
Stats are split into T1, T2, and T3 stats.
T1 Stats: Body, Mind.
T2 Stats [Body]: Fitness, Agility.
[Mind]: IQ, Wit.
T3 Stats [Fitness]: Strength, Toughness.
[Agility]: Dexterity, Speed.
[IQ]: Logic, Knowledge.
[Wit]: Wisdom, Charisma.
Strength: Weapon damage, brute force, grappling.
Toughness: Endurance, fortitude, pain tolerance.
Dexterity: Hitting targets (melee and ranged), sneaking, deftness.
Speed: Dodging, reflex, running, initiative.
Logic: Working things out, tinkering, reasoning, mental reaction speed.
Knowledge: Memory, raw intelligence, capacity for learning, skill growth and decay.
Wisdom: Perception, common sense, judgement, seeing through bullshit, rationality, mental exhaustion.
Charisma: Social skills (diplomacy, bluff, bargaining, inspiration, charm), strength of character.
Getting a +1 in a T2 stat gives you a +1 in its T3 stats and their respective skills; for example, having +1 Fitness also gives you +1 Strength and +1 Constitution (so +1 to damage rolls w/ melee weapons).
All skills are tied to respective stats; getting +1s or -1s in the stats also affect the skills. For example, having +1 Knowledge gives you +1 to Science-based rolls.
Skills can also be further divided into SKILLS and SKILL GROUPS. Skill groups are groups of related skills; for example, Science is made up of chemistry, biology, physics, etc. Melee would be made up of cutting, blunt, piercing, unarmed. Having a +1 in a skill group gives you a +1 on all related skills. Having a +1 on half of the skill group's skills gives you a +1 in the entire skill group; also, having a +2 gives you a +1 on the skill group, a +4 gives you a +2 in the skill group, etc.
Skills are gained through experience. The cost for a skill is 100 + (current skill level x 200). Trying to upgrade a skill to level one costs [100 + (0 x 200)] = 100 XP. To level two (from one) costs [100 + (1 x 200)] = 300 XP. To level three (from two) costs [100 + (2 x 200)] = 500 XP. The XP cost must be from a related category; for example, you can upgrade Science with 100 XP from Knowledge or 100 XP from Mind, but not 100 XP from Body. Experience is rewarded whenever a player accomplishes something major or pulls off a difficult feat, and may either be general XP (100 XP: to character X, may be spent on any skill) or specific XP (100 Fitness XP: to character X, must be spent on Strength or Constitution skills).
All rolls are done on a D10. A natural one is a critical failure, a natural nine is a critical success, and a natural ten is an overshot. All other rolls succeed or fail based on the difficulty of the action: walking in a straight line will succeed on a low roll such as a three, while trying to hit a moving target at several hundred yards while blindfolded with a BB gun will require a much higher roll. Multiple actions may be taken depending on the difficulty of the actions (no more than three!), with the first action always being attempted; all other actions may or may not happen depending on how long it took you to perform your first action and whether anything else happened to disrupt your other actions. Simple actions include talking, walking, looking around, and other simple interactions. When in doubt, write down multiple actions - but keep your most important one first!
Combat begins when either one or two players' actions are to attack one another. During combat, both players roll against each other. In order to hit the other player (or NPC) with an attack, you must either roll a 7 (or higher) OR two higher than the other player. If both players roll high (an 8 and a 9), both players will hit each other. However, severity may differ based on how the other player rolled - if you rolled an eight, you will have a much better hit if the other player rolled a two than if the other player rolled a seven.
Character Sheets (WIP)
Power Control: 60 EU max. Current: 32 EU [-1/turn].
Name: Erizen.
Race: Cleanbot. Small, Inorganic [steel]. Storage Compartment [small], Retractable Limbs, Power Control [Basic], Internal Operating System. Powered [SC-4 Batteries]. +IQ, -Fitness. Weakness [Electricity].
Gender: N/A; male voice.
Age: 4.
Stats: +2 Logic, +1 Wisdom, +1 Knowledge, +1 Dexterity, -1 Strength, -1 Toughness.
Skills: +1 Firearms [/Ranged], +1 Technomancy [/Magic], +1 Robotics [/engineering].
Traits/Flaws: None.
Storage Compartment:
Operating System: Conducting analysis. 100% capacity.
Crime: Literally cleaned up a town, not a speck of organic material remains, this includes the residents.
Bio: Cleanbot Unit 4871 AKA Erizen, a model-seven-type Cleanbot, Erizen had a few custom adjustments in his four years of service as a Cleanbot, most noticeable is his treads in place of where his legs should be. The nature of Erizen's crime is an unusual one, as Erizen was doing his rounds when he found a book that taught him how to manipulate electronics, he learnt how to cast a few magical spells and happened to accidentally damage a small part of his circuitry in the process, this small moment had changed his programming and allowed him to kill organic beings under the false assumption that they were an unclean organic material, and thus applicable for advanced cleaning like waste. Whilst a few investigators were confounded at the lack of evidence, it was eventually discovered that Erizen was the perpetrator of the murder of the town's many residents.
Thirst: 40/100 (+3/turn)
Hunger: 40/100 (+2/turn)
Fatigue: 40/100 [F: 0], (+1/turn)
Name: Der Heldentenor
Race: Human...?
Gender: Male
Age: Appears to be around 30, but records of similar personae exist starting from the late 18th century.
Stats: +2 Knowledge, +1 Charisma, +1 Dexterity +1 Toughness, -1 Strength, -2 Speed.
Skills: +1 Perform [Singing], +1 Perform [Dancing], +1 Disguise, +1 Magic [Dance].
Traits/Flaws: Live Through Song: Communicates through loud singing. Unable to be subtle, but enough audacity can compensate; for example, the operetta number With catlike tread is a valid sneaking strategy. When communicating, must roll a Singing check; success gets the message across, while failure results in a mixed message or annoyed recipient.
Crime: Repeatedly disrupting order on halting production on several planets with spontaneous yet choreographed, hypnotic opera numbers.
Bio: "Seriously, I made the greatest flash mob ever and you're locking me up for it?" This odd character has appeared around the world for a long, long time, usually in a protagonist role in various operas and musicals. But what happens when the curtain is lowered and the play ends? Where do the characters go? What if an actor...wasn't acting? What if that 'actor' leaves the theatre? The fourth wall has broken a few times, leading to sudden song and dance numbers in the streets, with everyone knowing the lyrics and choreography despite having never rehearsed. Those incidents always have someone behind it. Der Heldentenor is one of those someones.
Power Control: 8000 EU max. Current: 960 EU [-10/turn]. [DAMAGED: Unable to overcharge cells; Operating System must be at 75% capacity].
Name: Rune
Race: Bronze Colossus. Huge, Inorganic [bronze]. Arm-Weapon [Laser Cannon], Power Control [Advanced], Internal Operating System, Reactor Core [uranium], Powered [nuclear, solar, SH-Batteries] Armor Plating [4]. +Fitness, -Agility, -Wit.
Gender: N/A
Age: Several thousand years
Stats: +3 Strength, +2 Toughness, -1 Dexterity, -1 Speed, -2 Wisdom.
Skills: +1 Laser Cannon (Charging, Aiming), +1 Unarmed Combat [/Melee].
Traits/Flaws: Reckless. Due to the fact that the Bronze Colossus is inhuman and almost AI like, an IQ test (logic roll) must be taken whenever he will take an action that will unnecessarily put his life at risk, to see if he himself stops himself.
Laser Cannon: Charge, -100/charge. Max 5 charge. [OFFLINE: Operating System must be at 60% capacity].
Operating System: Conducting analysis. Self-repair on standby. Damaged [47% capacity].
Reactor Core: Capacity 200 units. Current: 67 units [-1/turn]. +40 EU/turn.* (Already calculated into the EU/turn)
Crime: Destruction of DF 95, Destruction of an Aetherworld Prison.
Bio: After he destroyed the dome of the original Aetherworld Prison, Rune was hit with many large chunks of the dome. He became trapped, and separated from a good deal of his body. Over time, utilizing the self repair module, he repaired the pieces he found, and used a small GPS to locate the other pieces, which he accessed by reprocessing what parts of his body he did have into a wheel. Eventually, after regaining all of his limbs and various body parts (Minus a chunk of his torso he never located), he activated the self-repair module and went into somewhat of a hibernation mode, set to wake whenever all of his systems were re-functional. During the hibernation he became almost fully repaired, although the laser cannon had been heavily damaged and as it was not of his origin, he could not repair it to exactly the way it was: The laser cannon is no longer nearly as powerful as it once was.
Thirst: 40/100 (+3/turn)
Hunger: 40/100 (+2/turn)
Fatigue: 40/100 [F: 0] (+1/turn).
Name: Aadhaya Gupta
Race: Human. All skills cost 80% XP.
Gender: Female
Age: 45
Stats: +1 Wisdom, +1 Logic, +1 Strength, -2 Speed, -2 Toughness.
Starting Skills: +2 Physics [/science], +1 Knowledge (Navigation), +1 Golf [/sports][/b]
Traits/Flaws: Rotund. You have a larger figure, and this gives you a penalty to Speed (-1 Speed).
Outspoken. You tend to say you what's on your mind, giving a bonus to Perception, but a slight penalty to Charisma.
Crime: Murder
Bio: Aadhaya used to be a promising physicist, but when she found out one of her rivals was getting her ideas, she murdered them, to make sure she was the one to get the recognition. She was found out, and was sent to the Prison.
Fatigue: 0
Name: Ajanderus
Race: Minor death god pretender god. +Magic [death], -Magic [non-death], +Power/Stats [Worship], -Stats, Immortal [if currently has followers; will reform in time based on # of followers], No Energy Needs [no thirst, hunger, EU costs].
Gender: Male
Age: 300
Crime: Attempting to destroy a city with a cult of followers.
Bio: A minor death god created from multiple sacrifices from his cult, would have become a threat with a city full of followers, but defeated by a group of wizards. Condemned to Aetherworld prison.
Stats: +2 Logic, +1 Knowledge, +1 Strength, -1 Wisdom, -1 Toughness, -2 Speed.
Skills: +3 M.Knowledge [Death], +2 M.Casting [Death], -1 Magic [/all, non-death].
Traits/Flaws: Death alignment: Incapable of being healed by life magic. Doing such would actually harm them even more. Life-aligned spells are super effective against him.
Worship: None.
Hunger: 30/100 (+2/turn)
Fatigue: 40/100 [F 0] (+1/turn)
Name: Blorn
Race: Yellow Slime. Size Varies, Organic. Absorption, Acid Trail, Shapeshift, Acid Gush. +Toughness, -Speed.
Gender: N/A.
Age: 2
Stats: +2 Toughness, +2 Wisdom, +1 Strength, +1 Speed, -1 Dexterity, -2 Knowledge.
Skills: +1 Absorption [/slime], +1 Shapeshifting [/slime].
Current Size: Small.
Absorption: Currently up to hardness: wood [up to one size category smaller].
Traits/Flaws: Being a slime, Blorn is fairly slow. He does leave a trail of acid wherever he goes though.
Crime: Absorbing several small villages, attempting to absorb largely populated towns.
Bio: Blorn was created by a mad scientist, who, in the last days of his life, wished to create something he could call his offspring. So, he created Blorn, a slime, made of acid. Blorn, not having any special feelings toward his "father", decided he wasnt fed enough. After the digestion of flesh and bones, Blorn began to wander the wild. He ate anything and everything in his path, making him very large. At one point in his lifetime, he became large enough to engulf small houses, which he did with glee. Then, he ate villages. It was about this time that he was picked up by the Multiverse Officials. They managed to get his mass down to a more reasonable size, and then sent him to the Aetherworld prison...
Power Control: 240 EU max. Currently 130 EU, -5 EU/turn.
Name: X-297, "Wraith"
Race: Assasinbot. Medium, Inorganic. Secret Compartment [small], Arm-Weapon [Kinetic], Power Control [SC-4 Batteries]. +Agility, -Fitness.
Gender: Robotic male
Age: 2
Stats: +2 Dexterity, +1 Speed, +1 Logic, -1 Wisdom, -2 Toughness.
Skills: +1 Firearms [all], +1 Repair [/fabrication].
Crime: Assassination and other related crimes.
Bio:This bot was stolen shortly after production, resulting in it being on the blackmarket quite frequently. It was captured by the authorities after it's latest owner ordered an attempt to kill a galactic leader that was travelling nearby. The bot looks like a standard assassinbot,a thin black model with a visor shaped eye and reverse jointed legs, but has a thin stirpe of dark purple on it's left shoulder.
Magic Core: 400 EU max. Currently 110 EU [-10/turn]. Becoming larger increases EU upkeep.
Name: "AUGH WHAT THE HECK IS THAT THING", "Thing" to anyone that has managed to survive their encounter with it.
Race: Sentient Magical Anomaly. Size Varies, Inorganic. Amorphous [limited, costs EU], Natural Weapon [misc. pointy bits], Made of Magic [vulnerable to certain magic, can sense magic], Bound Magic [cannot use learned magic, can use any magic items absorbed by it at a large bonus], Absorb Item [may absorb magic items and spells (IF APPLICABLE: not always!) to restore health and increase power], Magic Core [absorbed magic, M.Batteries]. XP Cost: N/A. May only gain skills through absorption.
Age: About 2 months.
Stats: +2 Knowledge, +1 Logic, +1 Wisdom, +1 Dexterity, -1 Toughness, -1 Strength.
Skills: +2 Magic Usage [absorbed items].
Languages: Telepathy (projecting images into the minds of others; must learn words before telepathic communication. Until then, only images).
Current Shape: Sphere.
Current Size: Small.
Absorbed Abilities: Ray of Destruction [/void], Valor [/holy], Read Mind [/arcane], Immolation [/elemental], Boil [/elemental].
Crime: Existing inside a prison world.
Bio: After a particularly vicious fight between mages, a leaky magic battery interacted with a damaged spellbook and the remnants of some golems, giving birth to what appears to be a haphazard mishmash of magical items floating within an octarine glow.