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Author Topic: Where did the clowns go?  (Read 5435 times)

n4m3l3ss

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Where did the clowns go?
« on: September 10, 2015, 03:58:46 am »

So I opened the circus in fortress mode, gave the clowns time to come to the surface (I had an alternate route built for them), and when they were clearly on the surface, I retired the fortress.

I tried visiting in adventure mode, but there were no clowns anywhere. Except for the corpse of that one clown who died during fortress mode. I even walked downstairs and decided to drop down into the circus pit - no one was there.

In legends mode, there does not seem to be any further information about these clowns (a few got themselves names), other than killing some dwarves while I was in fortress mode. It's like they disappeared into thin air.

Is this normal? Where did they all go? I was hoping they would turn the whole area into a hellhole Cirque du Soleil.
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cdru

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Re: Where did the clowns go?
« Reply #1 on: September 10, 2015, 04:26:29 am »

Demons decided to literally go to hell.
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n4m3l3ss

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Re: Where did the clowns go?
« Reply #2 on: September 10, 2015, 06:39:20 am »

Demons decided to literally go to hell.

lol :)

The thing is that I didn't find them even in hell. I dropped down there, using the hole I dug in fortress mode.
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Robsoie

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Re: Where did the clowns go?
« Reply #3 on: September 10, 2015, 10:41:36 am »

With your save, i think it's well worth reporting this bug on the tracker so Toady may notice.
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Max™

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Re: Where did the clowns go?
« Reply #4 on: September 10, 2015, 06:21:57 pm »

I'm pretty sure he knows that things happen in the two weeks or so between retiring and loading up a different character.

If you want to experience a siege right then you gotta use mode set and assume control of someone there.
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DVNO

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Re: Where did the clowns go?
« Reply #5 on: September 10, 2015, 07:09:57 pm »

Demons also might just be purged from the historical data when you lose a fort to them. I remember Toady One lamenting in the last podcast (before the release was put out) that turning your world into a hellscape after one adamantine dig order gone bad might be too OP even for DF. This might be his way of capping off that scenario where hundreds of demons set off to enslave the world and kill off all dwarfdom, rendering the world unplayable. 
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Rumrusher

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Re: Where did the clowns go?
« Reply #6 on: September 11, 2015, 08:46:53 am »

aWWww man so we can't turn dwarf fortress into shin megami tensei Roguelike? so is there any other player actions that can turn a world into a hellscape?
edit: so you retired the fort while hell minions started to pour out... doesn't that make the site an active place or did the demons murdered all the dwarves and turn it into a ruin before you could unretire the spot?
always wonder what would happen if you're near what would be a fort end and just retired than abandoned or let it fall to ruin.
« Last Edit: September 11, 2015, 10:39:32 am by Rumrusher »
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Max™

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Re: Where did the clowns go?
« Reply #7 on: September 11, 2015, 11:19:35 am »

Yeah, I've actually dug down and breached the clown car with advfort before... nothing spawned, built a staircase down to the slade and killed some demons then headed back upstairs.
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Robsoie

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Re: Where did the clowns go?
« Reply #8 on: September 11, 2015, 12:06:29 pm »

Demons also might just be purged from the historical data when you lose a fort to them. I remember Toady One lamenting in the last podcast (before the release was put out) that turning your world into a hellscape after one adamantine dig order gone bad might be too OP even for DF. This might be his way of capping off that scenario where hundreds of demons set off to enslave the world and kill off all dwarfdom, rendering the world unplayable.

I still hope it's a bug (or at least an overlook), because there is certainly a much more interesting middle ground to have for adventure mode between "demons invade and kill everything on the whole world" and "demons are all deleted from the site that fell" than what n4m3l3ss report in the opening post.

Like "demons stay in the fallen fortress and will not move from it" by example. Would be more interesting for later overpowered adventurers than having nothing at all in such fallen fortress.

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Rumrusher

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Re: Where did the clowns go?
« Reply #9 on: September 11, 2015, 03:53:04 pm »

Demons also might just be purged from the historical data when you lose a fort to them. I remember Toady One lamenting in the last podcast (before the release was put out) that turning your world into a hellscape after one adamantine dig order gone bad might be too OP even for DF. This might be his way of capping off that scenario where hundreds of demons set off to enslave the world and kill off all dwarfdom, rendering the world unplayable.

I still hope it's a bug (or at least an overlook), because there is certainly a much more interesting middle ground to have for adventure mode between "demons invade and kill everything on the whole world" and "demons are all deleted from the site that fell" than what n4m3l3ss report in the opening post.

Like "demons stay in the fallen fortress and will not move from it" by example. Would be more interesting for later overpowered adventurers than having nothing at all in such fallen fortress.
I kinda want to read all about the conquest of demons ransacking a place or knowing it's Dwarf fortress the process for wrecking the place entirely is going to be a slow one with roaming demons.
then again I had some demon encounters before in .24 and nothing stops a demon more than 20+ armed militia with crossbow bolts pelting the poop out of one while it slowly tries to raid a dwarf entrance.
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Untrustedlife

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Re: Where did the clowns go?
« Reply #10 on: September 12, 2015, 03:03:15 pm »

I recall toady mentioning in that same podcast that they come out at night and just sort of root around that area. Any armies on the map nearby? Try to run over to them.


Do remember to report this on the bug tracker though.
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Zuglarkun

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Re: Where did the clowns go?
« Reply #11 on: December 16, 2015, 08:33:59 am »

Damn there goes my idea for unleashing hell, abandoning the save and watching them reproduce/ take over civ leader positions/ wreck face in an active world. I was hoping demons would become active in the world and visit your taverns as false gods or civ leaders or something to that effect.

IndigoFenix

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Re: Where did the clowns go?
« Reply #12 on: December 16, 2015, 12:29:28 pm »

I guess that with the world activated and creatures having their own interests, opening up the underworld and failing to seal it off would basically mean the apocalypse.  One or two demons are basically adventure mode's "final boss", release a whole bunch and you're through.

In the original version of DF, only one demon would come out when you broke through Hell, but it would be an automatic Game Over.  Basically Toady wanted to recreate the Balrog story; dwarves dig too deep and a monster comes up from below and destroys their fortress.  The only problem with that is, one demon is pretty much child's play to the average fort.  Even swarms of them can be defeated with a well-trained military force.

Forcing the demons to stay put would mean adding an extra rule to creature behavior; even if they were initially listed as residents of the fort, residents change location by nature.

Then again...if you're going to unleash a horde of demons, why shouldn't the apocalypse happen?

As it is now, only a limited number of demons will actively burst out and wreck your fort when you open up the underworld.  Like 30-50 or so.  The rest will be content to mill about in the underworld.  If it's just these, maybe the apocalypse could be weathered.  I'm sure there are lone adventurers who have taken down that many titans.  It would certainly add an additional layer of responsibility for role-playing purposes - you brought the invaders, now go kill them!

Rumrusher

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Re: Where did the clowns go?
« Reply #13 on: December 16, 2015, 02:36:28 pm »

uhh aren't there like adamantine weapons you can find in the caverns where pulling that just summons loads of demons for you to fight?
which is just about 20-50 demons on top of how many zombie animal men you murdered and wandering aimlessly in a dark cramp cavern system?
like the whole 1-2 demons = final boss kinda gets thrown out the window when dwarf fortress doesn't care how demons pop up in the world.
some demons are prisoners, some demons end up royal folks, some end up running bars.
Angels on the other hand are more likely final bossy given they have stuff that seems to make demon look weak in compairson
what with any random god pulling a demon to the 'physical realm' writing their name to a slab and assigning guards with more heavenly than adamantine metalcraft.
then assign these demons to goblin tribes or human civs if their cleaver/lucky and run operations from that spot.
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Dozebôm Lolumzalìs

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Re: Where did the clowns go?
« Reply #14 on: December 16, 2015, 04:54:33 pm »

Vaults have replaced those slade zombie "curious structure" things. They went away in v.0.40.
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