Introducing dorfgen A Minecraft mod which imports DF world maps.
The two games I interact with the most are DF and Minecraft, so I figured why not combine them.
I found
http://www.bay12forums.com/smf/index.php?topic=138366.0 and rather enjoyed it, but it had the issue of taking a while to generate large worlds, and not being able to adjust for things added by mods, so I made a version of it which runs as a Forge mod for minecraft.
it loads the terrain and initially loads the biomes in a very similar way to Dorven Realms, but does so as the world generates. It then also tries to do adjustments to the biome based on temperature and rainfall, and eventually as many other DF maps as I can make use of.
It then generates minecraft structures where sites are, currently mostly replacing them with villages, proper cave and lair replacement will come later, Fortresses are currently replaced with strongholds. The sites are loaded from the first section of the legends.xml and legends_plus.xml, and is outputted to a truncated version of the file, as the artifact, entity and other information is not currently needed, and makes the xml rather large.
Here is where a bunch of knife-ears would be found, all other towns/hamlets/hillocks are just standard minecraft villages.
source located at
https://github.com/Thutmose/dorfgenand current releases at
https://github.com/Thutmose/dorfgen/releasesUsage:
install minecraft forge 1481 for minecraft 1.7.10.
run minecraft once to generate the needed folders.
place the el, bm, elw, evil, rain, tmp, veg and vol images into config/dorfgen.
place the legends.xml and the legends_plus.xml into config/dorfgen.
run minecraft, select generator.finite as the worldtype when creating a new world.