Decks and Demons
Decks and demons is my attempt to combine RtD style with a CCG. In the beginning there are only community decks, which contain the different encounters, monsters, races, items, etc. After playing a round of the game, new cards will be distributed to the players. These personal cards can then be added to various decks during the next game. In this way the game will expand over time to include new cards, and players will be able to influence a round of play before it begins.
Preparation
Each round of play will begin with a setting, the initial settlement being established. There are four settlement sizes: Village, Town, City, and Capital. Each has a different number of races which inhabit it, chosen from the five available: Human, Elf, Dwarf, Goblin, and Orc. Then stores will be chosen, from among the standard ones (Potion Shop, Armor Shop, Weapon Shop, and Thieves' Guild) along with race specific ones.
Turns
If you are in town (not on a multi-turn encounter) you may interact with any/all shops available before finding an encounter. When you search for an encounter the ubiquitous d6 will be rolled to determine the kind of encounter (Minor, Lesser, Standard, Greater, Major, Epic). You can then take any actions to resolve the encounter. Attacks will roll for damage, from which target defense will be subtracted. Any action that requires a skill will have a d6 roll, which may be modified by different items. Actions which require no skill will automatically succeed. The turn will end when the encounter has been resolved.
Some encounters will take multiple turns. These will either be optional, with you being given the chance to return to town at the end of a turn, or mandatory, with no option to return to town (think venturing into forest versus being held captive in a dungeon). Often the later turns of these encounters will offer greater rewards, but also greater challenges. Sometimes you'll just be wasting precious time.
Success and Failure
Outcomes to encounters may offer achievement points. These are the measurement of your success in the game. The settlement size will determine the number of achievement points required to win, and the first player to this number will win. In the event of a tie, there will be sudden death combat.
Alternatively, the last player alive will automatically win, regardless of the number of achievement points gained.
Finally, there will be a turn limit depending on settlement size. After this turn limit is met the winner will be the individual with the most achievement points. Sudden death combat is again the resolution of a tie.
Earning Cards
Cards will be earned proportionately with the number of achievement points earned, with additional cards being given to the winner of the round. These rounds will be clarified before the completion of the first round.
There is no application sheet, and the first round will begin as soon as 5 people have expressed interest. Each round will have five players, taken from the top of the waitlist. This game will be rebalancing over time, so cards and rules should be expected to change.
WaitlistHiddenLeafGuy
Delekates
Ruludos
Beirus
Whisperling
banelord
penguinofhonor