Added Ogre civilizations!
For play testing only: They are two distinct entities with unlimited (100) entity numbers. Which means they should be ridiculously common currently. Once I get them tested out, I'll reduce their entity number so they do not crowd out the beastfolk.
In Anamnesis, Ogres are quite numerous, essentially the size of a nation but not organized as such. But still not as numerous as beastfolk.
The world of Anamnesis, as far as I can tell, can best be described as: Throw a rock in a stream. The rock is the humans, the water beastfolk.
As for Ogres...they count towards the humans. If you haven't already, I'd strongly suggest everyone reading up on some of the lore of Anamnesis. I tried to model my Ogre civilizations on that game's Ogres, although I was forced to add torso clothing to prevent negative thoughts (but I limited it as best as I could). Plus Torso armor, as Ogres are no strangers to the implements of warfare.
EDIT: Thought it would be nice to explain some of the game features of Ogres.
1) Ogres are Meanders: So they'll perform tasks slower if playing as them. I'm open to removing the tag, as it would make them perform better when playing as them AND when playing against them.
2) Ogres are sentient. So no more feasting on Ogre meat and making trophies from Ogre bones.
3) Ogres are Slow Learners. So they will not be learning tasks as quickly as might be expected.
EDIT2: Actually, Ogres do not appear to be unfairly represented in my limited testing. So I will probably keep them as they are. Please comment if Ogres seem to take over unfairly.