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Author Topic: Intoxicated: Insane Clown Nuclear Tech  (Read 80612 times)

piecewise

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Re: Intoxicated: Turn 2, chunky salsa
« Reply #585 on: October 17, 2015, 01:22:45 pm »

You know the game Hammerfight? That's how the gods should fight.

((I believe PW did a series of Lets Play videos on that game))
I did, I did indeed!

endlessblaze

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Re: Intoxicated: Turn 2, chunky salsa
« Reply #586 on: October 17, 2015, 01:55:15 pm »

"I vote these little gods fight about the floating islands of jarida. a fair number of the islands are within jumping distance, or otherwise reachable from others so it should be nice. and the landscape Is quite varied.

there is a good area devoid of motals there. I think that is a good place"
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Kids make great meat shields.
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AoshimaMichio

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Re: Intoxicated: Turn 2, chunky salsa
« Reply #587 on: October 17, 2015, 01:55:42 pm »

My pill had very impressive power: Turn into a calculator.  :(
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I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
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crazyabe

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Re: Intoxicated: Turn 2, chunky salsa
« Reply #588 on: October 17, 2015, 01:56:50 pm »

"I vote these little gods fight about the floating islands of jarida. a fair number of the islands are within jumping distance, or otherwise reachable from others so it should be nice. and the landscape Is quite varied.

there is a good area devoid of mortals there. I think that is a good place"

Yes this is a good place to end a fight, I Vote for it.
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renegadelobster

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Re: Intoxicated: Turn 2, chunky salsa
« Reply #589 on: October 17, 2015, 04:12:22 pm »

Neverstopshakingneverstopshakingneverstopshaking. FINISH HIM!!!
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Empiricist

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Re: Intoxicated: Turn 2, chunky salsa
« Reply #590 on: October 17, 2015, 05:14:40 pm »

"I vote these little gods fight about the floating islands of jarida. a fair number of the islands are within jumping distance, or otherwise reachable from others so it should be nice. and the landscape Is quite varied.

there is a good area devoid of mortals there. I think that is a good place"

Yes this is a good place to end a fight, I Vote for it.
Only if the other gods are allowed to heckle them, throw objects from the pile in and generally interfere to an extent.
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endlessblaze

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Re: Intoxicated: Turn 2, chunky salsa
« Reply #591 on: October 17, 2015, 05:56:38 pm »

"I vote these little gods fight about the floating islands of jarida. a fair number of the islands are within jumping distance, or otherwise reachable from others so it should be nice. and the landscape Is quite varied.

there is a good area devoid of mortals there. I think that is a good place"

Yes this is a good place to end a fight, I Vote for it.
Only if the other gods are allowed to heckle them, throw objects from the pile in and generally interfere to an extent.
"of course.

shall we allow them to use the full extent of there devine might, or should I go get the power dampeners?"
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

Dutrius

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Re: Intoxicated: Turn 2, chunky salsa
« Reply #592 on: October 17, 2015, 06:37:23 pm »

A'right, WHICH KNUCKLE'EAD STOLE MY TARGET!?

Clobber the nose the others are standing upon. Then clobber the others standing upon the nose.
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Empiricist

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Re: Intoxicated: Turn 2, chunky salsa
« Reply #593 on: October 17, 2015, 06:57:50 pm »

"I vote these little gods fight about the floating islands of jarida. a fair number of the islands are within jumping distance, or otherwise reachable from others so it should be nice. and the landscape Is quite varied.

there is a good area devoid of mortals there. I think that is a good place"

Yes this is a good place to end a fight, I Vote for it.
Only if the other gods are allowed to heckle them, throw objects from the pile in and generally interfere to an extent.
"of course.

shall we allow them to use the full extent of there devine might, or should I go get the power dampeners?"
"No dampening. Instead mitigate it, enough so that it's an interesting fight, rather than a grinding stalemate. Let the mitigated power flow, let it enter the arena of the mortals and let it twist the very universe around them, so that they know what they stand to gain."
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Quote from: Caellath (on Discord)
<Caellath>: Emp is the hero we don't need, deserve or want

crazyabe

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Re: Intoxicated: Turn 2, chunky salsa
« Reply #594 on: October 17, 2015, 09:32:53 pm »

"I vote these little gods fight about the floating islands of jarida. a fair number of the islands are within jumping distance, or otherwise reachable from others so it should be nice. and the landscape Is quite varied.

there is a good area devoid of mortals there. I think that is a good place"

Yes this is a good place to end a fight, I Vote for it.
Only if the other gods are allowed to heckle them, throw objects from the pile in and generally interfere to an extent.
"of course.

shall we allow them to use the full extent of there devine might, or should I go get the power dampeners?"
"No dampening. Instead mitigate it, enough so that it's an interesting fight, rather than a grinding stalemate. Let the mitigated power flow, let it enter the arena of the mortals and let it twist the very universe around them, so that they know what they stand to gain."
I agree
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ATHATH

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Re: Intoxicated: Turn 2, chunky salsa
« Reply #595 on: October 17, 2015, 11:30:20 pm »

"I vote these little gods fight about the floating islands of jarida. a fair number of the islands are within jumping distance, or otherwise reachable from others so it should be nice. and the landscape Is quite varied.

there is a good area devoid of mortals there. I think that is a good place"

Yes this is a good place to end a fight, I Vote for it.
Only if the other gods are allowed to heckle them, throw objects from the pile in and generally interfere to an extent.
"of course.

shall we allow them to use the full extent of there devine might, or should I go get the power dampeners?"
"No dampening. Instead mitigate it, enough so that it's an interesting fight, rather than a grinding stalemate. Let the mitigated power flow, let it enter the arena of the mortals and let it twist the very universe around them, so that they know what they stand to gain."
I agree
"For once, I agree with him. Let it be so."
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
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*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Whisperling

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Re: Intoxicated: Turn 2, chunky salsa
« Reply #596 on: October 18, 2015, 08:48:22 am »

In the interest of a little fun...

Pyrg weakens the gods' minds until they are comparable to those of ordinary mortals, and gives them both eldritch power.
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Hiddenleafguy

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Re: Intoxicated: Turn 2, chunky salsa
« Reply #597 on: October 18, 2015, 12:27:46 pm »

"I say Make them right with plastic wiffle bats!"
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ATHATH

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Re: Intoxicated: Turn 2, chunky salsa
« Reply #598 on: October 18, 2015, 07:45:02 pm »

In the interest of a little fun...

Pyrg weakens the gods' minds until they are comparable to those of ordinary mortals, and gives them both eldritch power.
This is blocked by the Magic Circle Against Evil buff I have on me.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Whisperling

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Re: Intoxicated: Turn 2, chunky salsa
« Reply #599 on: October 18, 2015, 08:10:38 pm »

In the interest of a little fun...

Pyrg weakens the gods' minds until they are comparable to those of ordinary mortals, and gives them both eldritch power.
This is blocked by the Magic Circle Against Evil buff I have on me.

Pyrg flails, lightning arching from his form.

Must you lawful gods always be such killjoys?
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