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Poll

How many collaborators should [Godslayer] creation require?

0 (total 1)
- 2 (14.3%)
1 (total of 2)
- 4 (28.6%)
2 (total of 3) (current)
- 6 (42.9%)
3 (total of 4)
- 0 (0%)
4 (total of 5)
- 2 (14.3%)

Total Members Voted: 14


Pages: 1 ... 27 28 [29] 30 31 ... 246

Author Topic: Ye Gods 2 IC Tick 11.0 Walls and Walls and Walls [29/137]  (Read 301240 times)

Rolepgeek

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Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
« Reply #420 on: August 20, 2015, 07:31:43 am »

((yes; I thought I already was))
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IcyTea31

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Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
« Reply #421 on: August 20, 2015, 07:35:33 am »

"Oh, great. This 'empty world to fill with creations as you see fit' isn't as empty as I thought. I want my money back," Mörkö requests sarcastically.

Perception powers: Activate! Mörkö 'looks' at the object from 'farther away', trying to 'see' any sort of form or shape in it. The terms are inexact, but are close enough for ones not very acquainted with the sphere of Perception.
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There is a world yet only seen by physicists and magicians.

Kilojoule Proton

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Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
« Reply #422 on: August 20, 2015, 07:37:00 am »

The object seems to be a jagged chip of some sort. Its surface is flat, almost ideally so.


Spoiler: Proposalog (3 new) (click to show/hide)

External funders for at least sun and planet: Itia, Lugen
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Andres

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Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
« Reply #423 on: August 20, 2015, 07:38:27 am »

"Process_count(create.constellation:("Eid"))=15_
Process_count(create.constellation:(self))=3_
Cost:(create.constellation:("Eid"))=0.000E_
Proposal.CNCL000.16=null:("Eid)_
Cost:(create.constellation:(self))=0.551E_
Proposal.CNCL000.16=true:(self)_"
"Thought we had to pay 0.15E per constellation. Seems I misread."

"Oh, great. This 'empty world to fill with creations as you see fit' isn't as empty as I thought. I want my money back," Mörkö requests sarcastically.

Perception powers: Activate! Mörkö 'looks' at the object from 'farther away', trying to 'see' any sort of form or shape in it. The terms are inexact, but are close enough for ones not very acquainted with the sphere of Perception.
"It's probably the edge of our Bubble. Nothing too important so long as no one breaks it."

(Hey KJP, I think Zenurion should share in the payment of the constellations as a supporter. He's making his own constellations, after all, unless he's planning to make them outside of the proposal.)
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Andres

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Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
« Reply #424 on: August 20, 2015, 07:40:08 am »

CONTINUE SUPPORTING THE CONSTELLATION PROPOSAL.
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tntey

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Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
« Reply #425 on: August 20, 2015, 07:40:43 am »


Isnog creates some new constallation

The Tome: Knowledge
The lock: secrets
The Chest: Memories
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Kilojoule Proton

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Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
« Reply #426 on: August 20, 2015, 07:45:10 am »

CNCL001.04: Should non-supporters be allowed creative control over proposal projects? added.

((I'll mark the applicable constellations later when I can think clearly))

Spoiler: Proposalog (3 new) (click to show/hide)

External funders for at least sun and planet: Itia, Lugen
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tntey

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Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
« Reply #427 on: August 20, 2015, 07:49:06 am »

CNCL.001.04 nay
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Andres

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Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
« Reply #428 on: August 20, 2015, 07:49:28 am »

Oppose CNCL001.04
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Rolepgeek

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Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
« Reply #429 on: August 20, 2015, 07:53:25 am »

"Desired outcomes:()_
Proposal.CNCL001.00=null_
Proposal.CNCL001.01=true_
Proposal.CNCL001.02=true_
Proposal.CNCL001.03=false_
Proposal.CNCL001.04=false_"
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Dutrius

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Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
« Reply #430 on: August 20, 2015, 07:53:32 am »

((ARG!! SO MANY PAGES!))

Finally, we're getting somewhere. Oooh, constellations.

Create The Curve: Resonance and Mathematics
((Looks something like this:
Spoiler (click to show/hide)
))
Create The Fulcrum: Engineering and Mechanics

Spoiler (click to show/hide)
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DreamerGhost

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Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
« Reply #431 on: August 20, 2015, 08:11:10 am »

Yes to:
CNCL000.01
CNCL000.03
CNCL000.07
CNCL000.11
CNCL000.18
CNCL000.19
CNCL000.26
CNCL001.01

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IcyTea31

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Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
« Reply #432 on: August 20, 2015, 08:11:14 am »

Mörkö summons a small red bouncy rubber ball and throws it at the object.
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~Neri

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Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
« Reply #433 on: August 20, 2015, 08:30:46 am »

Meow spawns a series of light motes in various spectrums and grows several additional eyes. He has the motes circle the object and examines the object in all parts of the spectrum.

CNCL001.04: No they should not. If you don't support it, you don't get input beyond "Yay/Nay"
« Last Edit: August 20, 2015, 08:32:20 am by Kevak »
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IcyTea31

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Re: Ye Gods 2 IC Tick 1: Creation's Dawn [22/137]
« Reply #434 on: August 20, 2015, 08:42:28 am »

CNCL001.04: Oppose/Nay
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