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Poll

What happens now?

Import YG2 stuff to YG-lite
- 9 (27.3%)
Import YG2 stuff to YG-lite
- 10 (30.3%)
Start from scratch for YG-lite
- 4 (12.1%)
Start from scratch for YG-lite
- 3 (9.1%)
Do both
- 5 (15.2%)
Do both
- 2 (6.1%)

Total Members Voted: 18


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Author Topic: Ye Gods 2 OOC [31/137] [Sign-ups go here]  (Read 248279 times)

Stirk

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Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
« Reply #1275 on: August 27, 2015, 12:33:47 pm »

$$$Pricecheck

-On giving a species a long, prehensile tail, with enough dexterity to be used as an additional arm.
-On giving a species sharp claws able to tear through skin and flesh.
-On giving a species [Phoenix Immortality], meaning that they will age, but once dying will turn to ashes and come back to life as a young adult with every memories and abilities they might've had before. Only works for death from old age. They will not rise from their ashes if killed in any way someone with the immortal trait could be killed.
-On giving a species working wings allowing flight
-On giving a species the ability to spit fireballs (about the size of a head, does not explode on impact, only setting it's target on fire).

Flight is free, according to the last post.
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TheBiggerFish

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Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
« Reply #1276 on: August 27, 2015, 02:20:34 pm »

Re: The Whole AntiTheft Thing.
Here's my go at it....
.001*Will Be Back, Sniffer 3, Loyalty +10, Fruitful -100, Single-Gendered, Protection -2, Combat -3, Telepathic Link (communicate with creator or other designate) results in .00144 per each without any potential cost for the ability I made up. 
If I can't stack sterility and single gender, which makes some sense in that that's entirely pointless but also doesn't, then it goes up a bit.
If I can Int-2 and still have them be able to tell when someone is taking a thing, then that also lowers cost a bit.
There's no combat abilities because gods are supposed to be good at that.
If I can create Crystallum-type bioforms that will support this, then they can be, well, stuck in a weapon or placed as guards around a storage door.  There are possible Size problems though...


$$$Pricecheck
Did I do the above right for what I'm trying to do, (anti-theft monitor creatures)
and pricecheck for what amounts to a material that will absorb anyone that steps on it and hold them in stasis, if they aren't imprinted to it.
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hector13

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Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
« Reply #1277 on: August 27, 2015, 02:24:22 pm »

STOP RUINING THIEVING.

I mean... no, that's what I mean.
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

If you struggle with your mental health, please seek help.

tntey

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Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
« Reply #1278 on: August 27, 2015, 02:24:38 pm »

Re: The Whole AntiTheft Thing.
Here's my go at it....
.001*Will Be Back, Sniffer 3, Loyalty +10, Fruitful -100, Single-Gendered, Protection -2, Combat -3, Telepathic Link (communicate with creator or other designate) results in .00144 per each without any potential cost for the ability I made up. 
If I can't stack sterility and single gender, which makes some sense in that that's entirely pointless but also doesn't, then it goes up a bit.
If I can Int-2 and still have them be able to tell when someone is taking a thing, then that also lowers cost a bit.
There's no combat abilities because gods are supposed to be good at that.
If I can create Crystallum-type bioforms that will support this, then they can be, well, stuck in a weapon or placed as guards around a storage door.  There are possible Size problems though...


$$$Pricecheck
Did I do the above right for what I'm trying to do, (anti-theft monitor creatures)
and pricecheck for what amounts to a material that will absorb anyone that steps on it and hold them in stasis, if they aren't imprinted to it.

Shit yes
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Speaking of lowest intelligence, that reminds me of the fact that it's probably your first time in prison. Don't worry, I can give you some tips, having spent some time in a few myself. The best way to make friends here is to drop the soap during shower time. Try it, I'm sure you'll love making friends like that!

IcyTea31

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Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
« Reply #1279 on: August 27, 2015, 02:25:38 pm »

I see an exploitable weakness in that design. That's all I'll say about that.
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tntey

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Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
« Reply #1280 on: August 27, 2015, 02:26:45 pm »

I see an exploitable weakness in that design. That's all I'll say about that.

Yeah if the thief has no sent it works. It can also work if the thief kills the spy catcher.
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Speaking of lowest intelligence, that reminds me of the fact that it's probably your first time in prison. Don't worry, I can give you some tips, having spent some time in a few myself. The best way to make friends here is to drop the soap during shower time. Try it, I'm sure you'll love making friends like that!

hector13

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Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
« Reply #1281 on: August 27, 2015, 02:27:54 pm »

Step aboard the murder train?
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

If you struggle with your mental health, please seek help.

Stirk

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Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
« Reply #1282 on: August 27, 2015, 02:29:20 pm »

Re: The Whole AntiTheft Thing.
Here's my go at it....
.001*Will Be Back, Sniffer 3, Loyalty +10, Fruitful -100, Single-Gendered, Protection -2, Combat -3, Telepathic Link (communicate with creator or other designate) results in .00144 per each without any potential cost for the ability I made up. 
If I can't stack sterility and single gender, which makes some sense in that that's entirely pointless but also doesn't, then it goes up a bit.
If I can Int-2 and still have them be able to tell when someone is taking a thing, then that also lowers cost a bit.
There's no combat abilities because gods are supposed to be good at that.
If I can create Crystallum-type bioforms that will support this, then they can be, well, stuck in a weapon or placed as guards around a storage door.  There are possible Size problems though...


$$$Pricecheck
Did I do the above right for what I'm trying to do, (anti-theft monitor creatures)
and pricecheck for what amounts to a material that will absorb anyone that steps on it and hold them in stasis, if they aren't imprinted to it.

I don't know if he will let you use the Fruitfull-199  trait like that. Kinda abusing it  :-\

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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.

TheBiggerFish

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Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
« Reply #1283 on: August 27, 2015, 02:34:59 pm »

Well, I could just make them general telepaths.  Also, if they're killed, it still allows them to send a ping that something is hurting them, does it not?


Yeah, I dunno, but they are a creature.
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Demonic Spoon

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Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
« Reply #1284 on: August 27, 2015, 02:35:18 pm »

If you don't want something stolen, make it intelligent and give it teleport so it can just return to you.
« Last Edit: August 27, 2015, 02:37:07 pm by Demonic Spoon »
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TheBiggerFish

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Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
« Reply #1285 on: August 27, 2015, 02:44:16 pm »

If you don't want something stolen, make it intelligent and give it teleport so it can just return to you.
True that.


Also, description of Sniffer:
Sniffer+3 <10>: Gives an excellent chance of detecting Undetectables
Does not say anything about scent per se.
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Stirk

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Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
« Reply #1286 on: August 27, 2015, 02:46:29 pm »

Undetectable+1 <x10>: Fairly undetectable to gods

That is all it can detect  :P.
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TheBiggerFish

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Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
« Reply #1287 on: August 27, 2015, 02:47:50 pm »

Undetectable+1 <x10>: Fairly undetectable to gods

That is all it can detect  :P .
...
What.


It's CLEARLY endgame Stealth.
Quote
Stealth+1 <x1.3>: Slightly stealthy to mortals, unstealthy to any divine
Stealth+2 <x1.7>: Stealthy to mortals, unstealthy to any divine
Stealth+3 <x2.2>: Very stealthy to mortals, slightly stealthy to minor divines
Stealth+4 <x2.9>: Stealthy to minor divines
Stealth+5 <x3.7>: Very stealthy to minor divine
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Stirk

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Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
« Reply #1288 on: August 27, 2015, 02:49:11 pm »

Undetectable=One with the Undetectable+1 trait.

Sniffer=Able to detect people with that^ trait.

A normal Mortal can sneak by them with no difficulty, for example.

Quote
It's CLEARLY endgame Stealth.
Quote

    Stealth+1 <x1.3>: Slightly stealthy to mortals, unstealthy to any divine
    Stealth+2 <x1.7>: Stealthy to mortals, unstealthy to any divine
    Stealth+3 <x2.2>: Very stealthy to mortals, slightly stealthy to minor divines
    Stealth+4 <x2.9>: Stealthy to minor divines
    Stealth+5 <x3.7>: Very stealthy to minor divine

What makes you think that? The word Undetectable isn't used in any of them, and there are no hints about Sniffer effecting Stealth at all.
« Last Edit: August 27, 2015, 02:51:39 pm by Stirk »
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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.

TheBiggerFish

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Re: Ye Gods 2 OOC (~24h to T2) [23/137] [Sign-ups go here]
« Reply #1289 on: August 27, 2015, 02:51:22 pm »

Undetectable=One with the Undetectable+1 trait.

Sniffer=Able to detect people with that^ trait.

A normal Mortal can sneak by them with no difficulty, for example.
That makes very little sense and to me at least seems to rely on Exact Words a bit too much.
Because otherwise how do you counter Stealth?
There's no trait to do that, if you take the exact words.  But it seems to me like the intent is that it pierces stealth.
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