The sphere sizes policy has been added to and clarified:
Spheres refer to concepts your character is aligned to, and you may choose up to two. They provide discounts to actions based on the applicability and specificity of your sphere(s). To avoid widespread munchkinry, descriptions of how useful your sphere is for an action will tend to be vague.
- Applicability: How applicable is your sphere to the action on the scale of Not, Somehow, Somewhat, and Definitely? Discounts start at 0% at Not and end at 15% at Definitely.
- Specificity: How large is your sphere on a scale of Common, Uncommon, and Rare? Discounts start at 0% for Common and end at 15% at Rare.
Specificity refers to how often gods would find a sphere useful. Spheres that can be expected to trigger frequently such as Mortals, Creation, Angels, Brains, Being Amazing at YG, Jelly Rolls, Stealing Books from the Divine Library, and similar things will surely be considered
Common outside of highly unusual but logical uses.
Rare spheres are spheres gods would find only very rarely useful such as Knots, Paper, Red Roses, and Rock Beds. These yield fairly high discounts but would be expected to be useful to only one god in ten once every five YG0-sized Ticks or something like that. Uncommon spheres are those that fall in between, unused most Ticks by most gods but reasonably frequently.
Gods having multiple spheres have their sphere discounts averaged. In this way, the discount ends up being less than if they had only one sphere (=more specialized) but more than if that one sphere was not applicable (=not/less applicable). Sphere discounts are applied only once for each god involved in creation.
Happy Demon: Yes, added
IcyTea31: More likely a reduction of base piety, so income starvation
hector13: Adding traits on post-creation: Yes. The cost will be (cost to create new version) - (cost to create old version) with no editing cost (right now)
Selective traits have been treated by estimating the maximum prevalence of the traits and then setting their populations accordingly.
Vgray: Possibly
tntey: Yes
Rolepgeek: The capacity is the most important thing given up, but Essence/Flux can be put into improving the initial result.
Ichor capacity can be spent to grant [Divine] creations some Ichor capacity, and the $$$PRICES section in the Big Book has been updated accordingly.
As for the quirk, everyone knows that a true singularity AI will run on Lisp. Something like (know everyone (run (singularity-AI true) Lisp))?
Stirk: Now that I think about it, not much. Upgrade to angels and re-check pricing against the updated multipliers?
$$$Response
FArgHalfnr/Zenurion
Demons: 5000 * .001 [Affinity+1 (Pact Binding) <1.4>] [Eats Souls <2>] [Fireproof <1.2>] [Temperature+2] [Fruitful-100 <0.1>] [Immortal <1.1>] [Size+1] [Evil] [Teleport+1 <1.2>] =
Average of 2.2E Imps: [1000 Demons <0.44>] [Intelligence-1 <0.8>] [Affinity+1 (?) <1.4>] [Size-3 <0.77>] =
Average of 0.4E for 1000 Incubi/Succubi: [1000 Demons <0.44>] /[Fruitful-100 <0.1>] [Fruitful+2 <1.>] /[Immortal <1.1>] [Charismatic+2 <1.2>] [USB <1.2>] =
6.9E for 1000 (Assumes ~10% prevalence) Demon Lord: [500 Demons <0.22>] [Strength+2 <1.4>] [Fear+4 <1.8>] [Teleport+1 <1.2>] [Magic resistance+4 <2>] =
Average of 1.3E for 500[Probable alignment discount <0.89>]
Diseases: Mundane common ones are free and treated as something between flora and fauna. Itś only when the diseases start doing magic things or are excessively destructive that they require payment.
Cavern layer: 0E if you participate(/pay) during creation, depends on planet design otherwise
tntey/Isgon
Aven: 5000 * .001 [Affinity (School of Thought)] [Defense+2 <1.4>] [Fruitful-2 <0.8>] [Speed+2 <1.6>] [Size0] [Focus-Discover-Magic] =
Average of 9.0E[Probable alignment discount <0.93>]
Influence subjects: Influence how?
IcyTea31/Mörkö
Fossil evidence prank: 1-2E
Happy Demon
Creatures who have not been named: 5000 * .001 [Size-3 <0.77>] [Protection+1 <1.1>] [Intelligence-2 <0.6>] [Combat-2 <0.5>] [Speed-1 <0.8>] [Fruitful+2 <1.2>] [Unworshipful <0.5>] [Lifespan-4 <0.5>] =
0.061E for 5000 on averageLord_lemonpie
It would probably be Contagious+1 given that people would probably avoid the fingers, thus requiring some deliberate spreading
Disease: [Standard disease template <2>] [Eats Souls <4>] [Contagious+1 <1.2>] =
Average of 9.6Efor 1000 starting hosts[Probable alignment discount <0.83>]
Thannel: 5000 * .001 [Lifespan-2 <0.7>] [Eats Blood <1.3>] =
Average of 4.6E for 5000[Probable alignment discount <0.87>]
Rolepgeek:
Assumed maximum Zhǎngzǐ
úrén ratio: 1:20 (~5%-95%)
Zhǎngzǐ: 250 * .001 [Immortal <1.1>] [Fruitful-2 <0.8>] [Pious+2 <2>] [Unique <10>] [Focus-Build-Rule] [Affinity (Exousiurgy)] [Focus-Conquer-Conversion] =
4.4E on average for 250Púrén: 5000 * .001 [Fruitful+2 <1.2>] [Pious+1 <1.4>] [Size-1] [Focus-Build-Follow] [Affinity (Akriurgy)] [Focus-Discover-Expand] =
8.4E on average for 5000[Probable alignment discount <0.84>]
--more to come--