Webpage:
http://empiremud.net/BackgroundEmpireMUD was originally written by Paul Clarke and is derived from CircleMUD 3.0 bpl 17, by Jeremy Elson. Paul began EmpireMUD in October 2000 as a hobby project while attending the University of Arizona in Tucson. This is the first time in over a decade that Paul has run an EmpireMUD himself, although he has encouraged others to use this code base and there have been many other EmpireMUDs over the years.
Features- Large, persistent, player-modifiable ASCII world map.
- 100% original world and zones.
- Lead your own empire (clan) to riches or ruin.
- Full support for screen readers, even on the map.
- Learn any skills and build your own class.
- Play as a vampire, mage, warrior, or combine them.
- Levels are based on your skills and equipment, not the other way around.
- Instanced adventure zones for quests big and small.
- 220+ abilities to choose from.
- Build cities and craft weapons and armor for your own empire, or sell them to others.
- Forge alliances with other players, or go to war.
Well..those sound pretty boring actually. I think the most interesting part is the Empire part.
Empires- Found your own Empire! Establish diplomatic relationships with other Empires, declare war and even make trade agreements! Below is how my Empire looks like...
Kingdom of Eleuria, led by Indirik
The Kingdom of Eleuria respects all other empires and intends to maintain a
favorable relationship with all other empires. We will also gladly accept all
non-aggression pacts, alliance offers and trade agreements, unless you are
known to the Kingdom as an aggressive or dishonorable empire. Also, Bluebirds
are a protected species of Eleuria and any person - whether Eleurian or not -
caught endangering these birds in Eleurian territory will be punished severely.
People are allowed to hunt these birds outside Eleurian territory, however they
are not encouraged to do so.
Adjective form: Eleurian
Ranks and privileges:
1. Vassal - harvest, chop, workforce
2. Junior Knight - build, cities
3. Senior Knight - stealth
4. Lower Noble - enroll, trade, logs
5. Noble
6. Higher Noble - claim, cede
7. Grand Advisor - diplomacy
8. Monarch - promote, withdraw, customize
Frontier traits: none
Population: 1 player, 11 citizens, 0 military
Territory: 37 in cities, 21/21 outside (58/105 total)
Wealth: 0 coins (at 10%), 0 treasure (0 total)
Fame: 0
Greatness: 3
Technology: none
Score: 10, ranked #28 (Wealth 0, Territory 1, Members 3, Techs 0, Inventory 0, Greatness 3,
Diplomacy 3, Fame 0, Military 0, Playtime 0)
Diplomatic relations:
In a non-aggression pact with Eliria (trade), Andorith (trade), United Federation of Acruan (trade),
Barilia (trade), Haven (trade).
Offering a non-aggression pact to Stormwood Adventure Company.
Amazing? Still not convinced?
- Build structures using materials gained from the surroundings! You can Dig to get rocks and clay, you can Gather to get sticks, you can Chop to get wood and Scrape them to get logs, you can plant crops and harvest them to get fruits like cherries and peaches etc etc. You can do a lot of stuff! In fact the game is kinda like Dwarf Fortress, haha! Below is a list of several buildings you can build.
.(). hut 20 sticks
.(). mudhut 10 sticks, 10 rocks
(--) cabin 6 logs
(==) house 10 logs
.[]. pueblo 6 logs, 20 rocks
[==] cliffdwelling 10 logs, 20 rocks
(~~) well 5 sticks, 1 log, 10 rocks
/[]\ mine 4 logs
(FF) forge 10 logs, 15 rocks, 10 iron ingots
(MM) mill 10 logs, 2 stone blocks
(PP) potter 10 logs, 1 stone block
(SS) stable 20 logs, 8 pouches of nails
vvvv fence 20 sticks
vxvv gate 20 sticks, 1 copper ingot
{CC} cannery 20 sticks -- store fruits
{FF} foundry 20 sticks -- store metals
{GG} granary 20 sticks -- store grains
{PP} gravelpit 20 sticks -- store rocks
{LL} lumberyard 20 sticks -- store lumber
{SS} smokehouse 20 sticks -- store meats
{TT} tannery 20 sticks -- store skins
{UU} utilityshed 20 sticks -- store tools
|__| quarry 4 logs, 20 sticks -- must be on flat land facing a mountain
|__| claypit 4 logs, 20 sticks -- must be on flat land facing water
- Build houses to attract citizens! Citizens are NPCs, by the way. But they will increase your Empire Score and place it higher in the Empire rankings. Once you have gotten the Workforce technology, you can order your citizens to harvest, mine, gather and perform many other tasks. Awesome, eh?
And there's so much more! Start playing now! (You need a MUD client on your computer to run EmpireMUD)