Overseer's Log - 10th of Timber
===We sprang a leak.
A big leak
Turns out that the previous overseer had left the moat pumpstack operational, and forgot to shut it as it filled.
As I continue to review the the state of the fortress, I've noticed we've never exported mead. While some hives were installed, we are well below the necessary amount to get a steady flow of wax and mead. I've ordered this corrected immediately. Our goal is to reach the limit of the colonies one fortress can reach (60), then begin mass production.
Furthermore, I've noticed many of the animal pens are overflowing beyond their designed limits. A mass butchering has been ordered to both restore our meat stocks, improve the conditions of our animals, and improve something called framerate.
Work has continued to prepare the marine traps, but I failed to take in account the water coming in due to the waves. Water is spreading into the trenches faster than it can evaporate. As such, I've ordered construction of a screw pump and water reactor to drain the build site as we work. A retaining wall will be constructed to help keep the water out as we work.
In other news, an unfortunate dwarf was knocked into the ocean by a wave and drowned.
Because its in the little-travelled north-end of the site, no one noticed until the dwarven cavern was pushed into the moat and was lost. After freeing the dwarves from their burrow, the shutdown level was pulled and the water level began to recede.
Freed of his burrow, our moodly dwarf ran and got the rest of the items he needed
To help build the necessary mechanisms, a large section of the lower fort has been ordered to be excavated, and new workshops built.
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(sorry if this is bland, I'm not really getting into character today :/)
EDIT: Forgot to mention we got our first tavern setup.