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Yes. It is
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Nope
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Total Members Voted: 0

Voting closed: October 08, 2015, 10:25:56 pm


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Author Topic: Breadbowl: a Succession Farm [42.06] - Breadbowl Ends  (Read 446419 times)

Baalthorim

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Re: Breadbowl: a Succession Farm [40.24]
« Reply #465 on: November 19, 2015, 02:42:00 am »

PTW
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QuQuasar

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Re: Breadbowl: a Succession Farm [40.24]
« Reply #466 on: November 19, 2015, 04:05:41 pm »

Just got a PM. Real life came up, so LordBrassroast has had to forfeit his turn. We'll be falling back to Sanctume's save.

Turn passes to Gwolfski. Sending a PM now.

Sanctume

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Re: Breadbowl: a Succession Farm [40.24]
« Reply #467 on: November 19, 2015, 04:38:29 pm »

Just got a PM. Real life came up, so LordBrassroast has had to forfeit his turn. We'll be falling back to Sanctume's save.

Turn passes to Gwolfski. Sending a PM now.

Oh, wait, so my Mac-Dwarf-Beth moment was just a hallucination?  I better not get my hopes up with the duke Gwolfski taking over. 
The filicide and desertion and insanity defense was just a bad dream. Just. A. Bad. Dream.

QuQuasar

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Re: Breadbowl: a Succession Farm [40.24]
« Reply #468 on: November 19, 2015, 06:00:21 pm »

Here we go again...
         
Duke Gwolfski has bowed out for now, so overseership falls to HiddenLeafGuy.

Bearskie

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Re: Breadbowl: a Succession Farm [40.24]
« Reply #469 on: November 21, 2015, 01:45:58 am »

Hmm.... Brassroast, why don't you pass over the save you've played? It's not 1 years progress, but its still progress. Imho the next overseer should continue from that.

I'd volunteer again, but heck, busy days are ahead :(. Sorry.

QuQuasar

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Re: Breadbowl: a Succession Farm [40.24]
« Reply #470 on: November 22, 2015, 05:52:15 am »

HiddenLeafGuy hasn't responded, so overseership falls to PyroTechno. May his reign be filled with deliciousness.

PyroTechno

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Re: Breadbowl: a Succession Farm [40.24]
« Reply #471 on: November 22, 2015, 08:56:23 am »

I've got the save now. Getting started either today or tomorrow.
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LordBrassroast

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Re: Breadbowl: a Succession Farm [40.24]
« Reply #472 on: November 22, 2015, 02:37:55 pm »

Hmm.... Brassroast, why don't you pass over the save you've played? It's not 1 years progress, but its still progress. Imho the next overseer should continue from that.

I'd volunteer again, but heck, busy days are ahead :(. Sorry.

Sorry I didn't see that post, I was camping all weekend. Too late now, I guess.
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PyroTechno

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Re: Breadbowl: a Succession Farm [40.24]
« Reply #473 on: November 23, 2015, 07:40:05 am »

So. I only have access to my old laptop right now, and DF has now crashed it. Multiple times. Disappointing, I know.

I'm going to have to do my turn later - at least a week from now.
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Bearskie

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Re: Breadbowl: a Succession Farm [40.24]
« Reply #474 on: December 02, 2015, 10:26:44 am »

Taverns! Singing! Dancing! Fighting! Mugs of ale!

Alas, I feel that Breadbowl was born one version too early. :(

Sanctume

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Re: Breadbowl: a Succession Farm [40.24]
« Reply #475 on: December 02, 2015, 10:57:05 am »

Taverns! Singing! Dancing! Fighting! Mugs of ale!

Alas, I feel that Breadbowl was born one version too early. :(

What would happen when all the food and drinks are traded away each caravan?

We'd be left with sober patrons singing and dancing!

QuQuasar

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Re: Breadbowl: a Succession Farm [40.24]
« Reply #476 on: December 02, 2015, 04:49:12 pm »

Breadbowl is actually a site I wouldn't mind setting up a sequel to. There's a few things I learned that I would like to put into practice:

* You need to embark on a tropical/temperate border to grow the maximum number of crops.
* Given the nature of the goal (maximising production and livestock), a 3x3 embark may be a better choice for FPS purposes.
* Turns should start from the beginning of winter, rather than spring. This way the new overseer doesn't include the previous overseers winter production in their trade counts.
* we should trade *all* the edible stuff we make, not just the prepared meals. At the moment we have a serious excess of plants.

Not until the new version becomes stable, though. Besides, new version or no, I'd still like to see this story go on for a few more years yet. I've grown attached to these dwarves, and with the Hell of Emancipating looking to conquer the entire world I think the story is only going to get more interesting these next few years.

I've PM'd PyroTechno about his turn. If he turns it down, I'll PM jwoodward48df.
« Last Edit: December 02, 2015, 04:57:40 pm by QuQuasar »
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Sanctume

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Re: Breadbowl: a Succession Farm [40.24]
« Reply #477 on: December 02, 2015, 05:03:30 pm »

And we're actually getting sieges in version 40.24.

I agree with tropical and temperate.  I like to get my embarks in those biomes for to an eventual hemp industry.

Insanegame27

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Re: Breadbowl: a Succession Farm [40.24]
« Reply #478 on: December 02, 2015, 07:06:50 pm »

Any undorfed to be taken? I have a character but from the looks of the frontpage all dorfs are taken (everyone has a (name) after their name)

Alternatively could I be made the leader/general of a goblin army? Name of CrazyBlades (I just realised I made a reference to an iOS game, but what the hell)
« Last Edit: December 02, 2015, 07:11:18 pm by Insanegame27 »
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Power/metagaming RL since Birth/Born to do it.
Quote from: Second Amendment
A militia cannot function properly without arms, therefore the right of the people to keep and bear Arms, shall not be infringed.
The military cannot function without tanks and warplanes, therefore the right of the people to keep and bear tanks and warplanes, shall not be infringed.
The military cannot function without ICBMs, therefore the right of the people to keep and bear ICBMs, shall not be infringed.

Sanctume

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Re: Breadbowl: a Succession Farm [40.24]
« Reply #479 on: December 03, 2015, 10:25:01 am »

Any undorfed to be taken? I have a character but from the looks of the frontpage all dorfs are taken (everyone has a (name) after their name)

Alternatively could I be made the leader/general of a goblin army? Name of CrazyBlades (I just realised I made a reference to an iOS game, but what the hell)

We have plenty of un-named dorfs in terms of being claimed by forumites. 
Every dwarf has a name by default, but can be given a custom `Nickname', and custom Profession title.

We do have some captive goblins and ogre/ogress, but they can't be renamed in game.
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