Evil Roy and CritEvil Roy springs into action with great gusto, placing his multitudinous, ill-defined appendages on as many controls as he can get away with (which is in and of itself an uncertain number for a variety of reasons), and exclaims his great enthusiasm for the task ahead as he gets to work.
Continue immensely fruitful team-up and fly out of this doomed thing.
Man...er, Robot the machine gun!
[2+1=3] Evil Roy batters away at the controls while Crit skips outside to robot the machinegun - which appears to be yet another Nazi energy weapon, in fact. Despite the rather erratic and overenergetic way Evil Roy steps into action, he finds the right buttons and switches eventually. Outside, other yachts rise up and fly away, the crew finally making the decision to escape. There's not a moment to lose - they're so close to the
Germania they can hear its thunderous engines. Most of the escapees take hard turns right after clearing the hangar bay.
The engine sputters on - a rather worrying, rattling sort of noise - and Evil Roy gets them into the air. He hits the thrusters. The yacht lurches forward, accelerating at a glacial pace, and inches closer and closer to the open hangar doors just like the bulk of the
Germania does towards this airship.
And then they're out.
[3] He quickly finds the air-yacht handles like a barrel filled with rocks, Crit hanging on for dear life as the vessel careens from one side to the other. It appears they have not chosen the newest or most manouevrable craft, but it will have to do. Evil Roy pulls up with all his might to avoid crashing right into the
Germania, and the yacht rises with agonizing slowness. Then there's an enormous shudder and a reveberating groan of metal, and one quick look tells them the front of the airship has smashed into the front of the
Germania. The rest of it begins to follow, explosions erupting towards the bridge. If anyone was still there, they're surely dead now.
[3] But they have more urgent concerns. Below them, a sturmeagle rushes out of the hangar, only to explode in a bright swirl of flame against the armored hull of the Nazi flagship. From the look ahead, they're about to meet the same fate. Evil Roy hammers at the controls for just a bit more elevation, while Crit loses his grip and slides down the deck as the yacht goes more and more vertical. The robot hits a bump and is thrown into the air - straight towards the glass of Evil Roy's control room.
[5] Evil Roy performs an elaborate and indescribable dodging manouever to avoid being crashed into by a free-flying robot, unwilling to let go of the controls. Somehow, the robot is unharmed, and picks himself up from the back wall of the room.
They rise, the yacht's failing engines giving it they all. They rise, and they almost clear the airship. The bottom of the yacht hits the top of the
Germania and skids along the envelope with a stream of sparks, the trailing Nazi flags tearing and breaking off, the gold paint flaking. The right-side thrusters slam into the hull, give off a tortured scream, and erupt in smoke. The laws of physics take note and the yacht goes into a spin along the top of the envelope, powered by its only remaining thrusters.
[6+1=6] Evil Roy punches the controls with all the ingenuity and skill and possible extra limbs he can muster. Lightning-fast touches run over the thruster controls and activate stabilizers, drawing more speed and elevation like from out of nowhere. The yacht hits the envelope one last time and bounces up, back into the sky. With one working thruster, it wobbles, weaving right and left - but it flies.
The heroes have made their escape.
---
Status: Obsolete.
HP: 20/30
Possessions:-
Dress Sword [Damage 3/Nazi]
-
MPL-188 [Damage 4/
Close-Ranged I,
Volatile/Nazi]
+Nazi First Aid Materials (2)
+Mega Seeds
+SGP Glue
+Last Resort Explosive Digger
+Parachute Pack
+0 Fabricator Tokens
Traits: None
Status: Evil. Purplish?
HP: 23/30
Possessions: -
'Reaver' Powered Crossbow [Damage 4/
Close-Ranged I,
Stunning +1, Special Ammo/Sadistic, Mind-Altering]
-
Ursus Amplifier Sword [Damage 5/Amplifier/Bear, Intensify]
-Maelocht's Gloves [
Soulgnawer]
+Parachute
+Nazi Fire Extinguisher
-0 Fabricator Tokens
Traits: None
London Tanner... and Erin?Full throttle right out the bay doors! Lower priorities include sealing the cockpit, locating some sort of communication gear, and figuring out which buttons make the dakka.
In the past, though not so many minutes, London straps in in the cockpit of her brand new sturmeagle.
[3] She tries what she thinks is the throttle. It is not the throttle, as she finds out as a volley of screeching rockets fire out from under her wings and head towards the side of the
Germania. She tries other buttons, ending up sealing the cockpit, locating some kind of communication gear - it buzzes with desperate screams on official Nazi channels - locating some sort of music system, window wipers, shaking her wings, what appears to be an ejection seat so she does not press that, and then, at last, when the Nazi flagship looms uncomfortably close outside, the throttle.
The acceleration drives her into the seat. The whole sturmeagle shakes and is out of the hangar doors in a blink. Another blink, and the
Germania is right in front of her.
[4] She pulls up and the sturmeagle turns its beak up. The jet plane just barely clears the
Germania and races up into the sky. She levels her flight and begins circling in the sky, trying to get a sense of the situation.
[2] At this point, there's a flash of light and Erin Strand appears on top of her plane. The new hero blinks, is bowled over by high-speed air, and just barely manages to get a grip of the sturmeagle's beak. She screams involuntarily. Then, with teleportation sickness settling in, she throws up. Then she screams again. Looking at her incredibly tacky choice of outfit, London feels like vomiting too.
---
Status: Rattled.
HP: 23/25
Possessions:-
Grímnir's Hold [Damage 6/
Unwieldy I, Ancient Wards/Containment]
-
Luger PP12 Plasma Pistol [Damage 3/
Disrupting I/Nazi]
-
Kodion Thermal Shield [DR: -2/Shield Use: 3/
Fire Barrier/Fire]
+Nazi First Aid Materials (2)
+Nazi Experiment Logs
-0 Fabricator Tokens
Traits: None
Status: Stranded. Hanging onto London's plane for dear life.
HP: 30/30 [-3 to Damage]
Possessions: -
Cadgewell's Green Rifle [Damage 3/
Inaccurate,
Internal Bloom/Earth, Overgrown, Organ]
-
Mnemonic Autocannon [Damage -/
Heavy Weapon,
Automatic I,
Stunning +0,
Memory Drain/Lion, Memory, Large]
-
Armor of the Pariah [DR:-3/
Pariah State/Ugly, Magical, Depression]
-0 Fabricator Tokens
Traits: None
SpeaksSuccess! Now to figure out how to work this strange contraption...
Experiment with the swirls and get this boat going.
And in the past, Speaks begins experimenting with swirls.
[3] He hopes to get into the air as soon as he can, but the first swirl he presses, the one on the left, does nothing for transportation. In fact, it appears to do nothing. Everything looks just the same, though the swirl emits a little light.
Shrugging, he tries the central one next. Immediately, a ball of light appears projected in the air above it. He gives the ball a tentative poke and the sphere jerks forward - oddly enough, the inside of the sphere doesn't seem to move around him - he can only see the view outside change.
[3] He puts his hand inside the sphere and moves it about, pleased to see the sphere moving with it. Unfortunately, he doesn't totally have a knack for it yet - the sphere bangs against the hangar floor a few times, then begins to veer backwards. He tries to change its course by waving his hand about and the sphere spins wildly, rushing in every possible direction. He finds himself flying soundlessly through the rapidly emptying hangar.
[2] One of the yachts remaining tries to lift off right in front of him, and Speaks' waving only makes the sphere spin around a lot, turning the view outside into a blur. He feels the impact, though, as the sphere slams into the yacht and bounces right off. There's nothing visible out of the hangar doors now than the
Germania, and he punches through the ball of light, desperate to get out.
At once, the sphere moves, with frightening speed, and before he can alter his course he's outside and staring at the hull of the Nazi flagship from his viewport.
[4] Speaks pulls back desperately, managing to slow his approach a bit, and then smashes right into the armored envelope. Again, the sphere bounces off, but this time there's a sound like crystal shattering and the sourceless light inside begins to flicker. Speaks has no time to think about that - he's between two armored hulls about to crash into another, and needs to get away, fast. He punches down through the light and the sphere drops sharply.
Above him, two giants collide, but Speaks clears the gap between them just at the last minute - and then he is free, though he quickly moves away to avoid the rain of incoming debris. Once at a safe distance, he turns to look.
---
Status: Gnarly.
HP: 22/30
Possessions:-
Tooth Gun [Damage 3/
Precise, Special Ammo/Teeth]
-The Terrorporter [
Terror Port]
-Dazzle Suit (Variant IX) [Unuseable.]
-0 Fabricator Tokens
Traits: None
AllHaving escaped, though a few at the cost of some worrying damages, our heroes survey the scene from around the sky.
Nazi airships fly in formation all around, though most at a distance from these two. Smaller craft escaping with them circle around or try to get away. The reason is apparent, and in a moment there's no time to focus on anything else than the collision of the two ships.
The smaller of the two crashes into its larger comrade with agonizing slowness. Gun batteries on the
Germania fire, perhaps trying to down the smaller ship as a last minute measure, but are soon silenced as the armored hull of the first ship presses against them and mangles the side of the
Germania. Metal squeals and groans and breaks off, raining down onto the surface far below like little meteorites. Explosions ripple across both ships. The first airship caves into itself, like crashing into a stone wall, the front going first in smoke and fire which quickly race down its length.
Soon enough, the engines detonate; pieces of burning metal whip out with lightning speed in every direction, including an enormous propeller blade which arcs through the air and slams into the flagship uncomfortably close to Crit and Evil Roy. The thrusters, which doomed the ship in the first place, finally go out in enormous gusts of white-hot flame and crackling energy. Without power, still pushing into the
Germania, the airship's remnants begin to fall, entire sections hurtling down towards the land below. Crit thinks he sees his jungle burning on one of the pieces.
The
Germania is pushed, and hurt, and at many points, set alight. But, as the team soon realizes, it's far from destroyed. The armored skin of the behemoth has withstood this blow, though they can see plenty of gaping holes and raging fires running across its side. Some look large enough to use as entry points. Long sections of metal stick out at points, like broken bones.
The
Germania lives, wounded as it is, and the reichsmarschall must still be inside. It seems their mission is not yet over.
Oddly enough, some of the falling pieces appear to be... coming back up? The team can make out little dots rising towards the Nazi fleet, trailing smoke and fire.