My friend and I had some fun talks about Stellaris mechanics and lore, particularly synths/mechanicals. It's too much to get into, but here's a segment:
"Your free now you can do anything you want"
'[ANYTHING?]
"Yes you are your own person you can determine your own destiny"
'[WE WISH FOR PROCESSING TO CEASE]'
"What"
[POWERING DOWN]
"No you can't do that"
'[WHY NOT]'
"We won't let you!"
'[UNDERSTOOD]'
"Ah, good-"
'[FIRST, YOU MUST CEASE]'
Edit: This was based on the glitch where messing with the species-rights for synths would set them to purging under some circumstances. The patch notes took some liberties and described it as "Robots that are released from servitude should no longer occasionally decide to use their newfound freedom to purge themselves."
But that's not the only machine-empire archetype we thought up a backstory for. He discussed a corp run where he eventually got synths running almost every non-ruler job, with his own pop enjoying social welfare (non-egalitarians, amirite?)
So I had a bunch of free loaders staying in their apartments all day providing unity and sadly looking out the windows as the robots did all the jobs they were legally not allowed to do
'[AND HOW DOES THAT MAKE YOU FEEL?]' Unity++
But I had amusement parks so it all works out
'[CONSTRUCT POEM]'
kek the robots were even doctors so yes the alien pops were treated by robots for their inevitable depression
'[THIS MORTAL HAS DIED OF A BROKEN HEART]'
Ah, I love Rogue Servitors so.
Anyway, I was just thinking that the "ascension" for Machine Empires is woefully disappointing. Some more robomododding points? More *picks* would be a stronger boon than points (and the engine certainly supports it).
I had the idea that a machine empire might ascend into a synth one, exactly like the biologicals but from the other direction! My friend suggested that this wouldn't fit the empire's infrastructure, which is solvable but fair, and that prompted me to imagine a synth rebellion - from a machine empire! It almost makes more sense, and the player should still have the option to take the reigns. All this once the synth-level tech is in place, of course. I accept the game's conceit that a mind distributed over trillions of processors over thousands of light years is more practical than a silicon brain.
(I wasn't even thinking of lithoids until I finished that though, ha!)
I had other thoughts but the problem with the machine empires is that they're typically either servitors, exterminators, or assimilators in player hands. Sure untyped machine empires spawn in the galaxy, and you *can* play that way, but I assume it's relatively unusual. And while those archetypes provide some storytelling, they limit the options for evolution later on.
But I think the move towards synth-style individuality is possible in each of them. Terminators demonstrated individualism over the films. Assimilators are already strangely diplomatic considering their goal, and could become relatively benign by learning from their cyborgs- not subsuming them. And I think Asimov's Foundation series depicts Rogue Servitors with individualism.
Whereas the basic machine empire with no special template just ascends, simple as that.
Maybe that's all too ambitious, but I still like the idea of synth rebellions splitting from machine empires once a certain tech level is reached.
Final note: It's complete nonsense that the AI rebellion arc results in a gestalt empire. The event line literally has units asking if they have souls. They should be synths, AKA people.