The only feature I see that's new is auto-stuff, like auto budgeting and auto allocating system to a sector.
It's all stuff you did manually in like, 1.0. Sorry if I came off as super negative, I'm not saying this is necessarily bad Less manual work is good. It still looks like revision to the old system but the AI handles/can handle management.
Did you actually read it though?
What's new:
1. Sectors are designated from sector capitals now, rather than arbitrary groups of stars (or hundreds of them in one sector). All stars within a certain range of the capital will be in the sector.
2. Possible expansion of sector policies/types rather than focusing on a single economic zone (energy, minerals, research)
3. Sector Budget, ongoing contribution from empire resources into a global 'sector budget' which the sectors can pull from when their own funds are low. Now you won't have to go down the sector list and click to add to each sector's budget every few years I guess.
4. Maybe sector types? He mentioned an 'occupation zone' for example.
That is all different from how sectors were before, and how they work now.
Other stuff:
Possible auto-build for construction ships. That is all construction ships, not just sectors.
Possibility to set planet 'type' (mining world, agriworld) at the start rather than trying to trigger it when the triggering conditions aren't clear.