That would be really cool to see. It would really fit with the idea that Stellaris is supposed to tell stories as much as be a galactic conquest simulator.
In update news, it looks like strongholds will now produce soldier jobs, which are tied to naval cap. I'm really happy to see that change, since it gives a reason to build strongholds now. I'm also really curious to see how starbase anchorages get rebalanced as a result, and how this will impact army recruitment.
Speaking of armies, I'm currently a little puzzled on some war mechanics. I got tired of the AI never declaring war on me, so I finally joined a federation associate (I think they're an associate anyway...) in declaring war on a driven assimilator, which from what I gather put us in a total war situation. If I understand that right, any systems I take are mine for good, even without claims, right?
The hangup I have is the planet I just took from the robots. The robot population on the planet are all being disassembled now, and it looks like the planet was fully turned over to me. However, this didn't add any occupation value to the enemy's war exhaustion, which I'm guessing is because the planet is no longer theirs and technically not occupied?
I'm also unsure of how I'm supposed to get pops on the planet. I've never actually used resettlement before, but do I need to do that to get someone on the planet? Or wait for migration?