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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1741032 times)

Il Palazzo

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4830 on: May 23, 2017, 10:03:29 am »

Most people I've talked to (including myself) don't have much use for influence. It basically stays maxed for most of the game, except perhaps at the very end when you're spamming habitats everywhere. As such they'd prefer the various boosts from agendas instead of +2.0~ influence each month.
What, you don't build outpost? That much extra influence lets you expand like crazy.

It kinda seems bugged, though. The mandate screen shows something like 80-160 inf for fulfilling, but I always get 250. And are there even any  other mandates than build more mines/research stations? 'Cause these are the only ones I ever get.
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Dunamisdeos

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4831 on: May 23, 2017, 01:55:56 pm »

Most people I've talked to (including myself) don't have much use for influence. It basically stays maxed for most of the game, except perhaps at the very end when you're spamming habitats everywhere. As such they'd prefer the various boosts from agendas instead of +2.0~ influence each month.
What, you don't build outpost? That much extra influence lets you expand like crazy.

It kinda seems bugged, though. The mandate screen shows something like 80-160 inf for fulfilling, but I always get 250. And are there even any  other mandates than build more mines/research stations? 'Cause these are the only ones I ever get.
IIRC you USED to get varying amounts of influence. They probably forgot to update it.

Outpost my ass, there are edicts that give you 20% more food/unity/all kinds of stuff.
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IWishIWereSarah

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4832 on: May 23, 2017, 02:38:04 pm »

Outpost my ass, there are edicts that give you 20% more food/unity/all kinds of stuff.
Per planet. Except when I get a planet with really weird modifiers, I usually don't find it useful. I mean, I could spend 50-120 influence to get +5-10 mineral income for 10 years. yay.
I feel like the edicts basically don't mater, except when you make a build for them (with civics and modded traditions).
I prefer to recruit many governors, until I get some with nice bonuses (Intellectual for my sectors because they boost the research stations, and cheap builders for my new colonies).
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Dunamisdeos

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4833 on: May 23, 2017, 03:27:11 pm »

It's great early on. One of them is 20% faster growth.

In the early phases where I have 3-4 planets, it's invaluable.
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forsaken1111

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4834 on: May 23, 2017, 03:38:54 pm »

I generally have nothing to spend influence on by the midgame. I've expanded to what I can without using force by then and stabilized my economy so I just use it on edicts whenever it fills up. It's kind of a chore really
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Majestic7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4835 on: May 23, 2017, 03:41:26 pm »

I tend to collect puppet civilizations when I have influence to spare. Spread outposts on primitives, uplift, repeat. Edicts would be more useful if we could choose to auto-repeat them or there'd be an option for a popup when one runs out. I tend to have a couple of focused research planets, where the spirit of science is really useful. (Combined with intellectual governor, observatory starport and assisting science ship.)

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Descan

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4836 on: May 23, 2017, 04:11:50 pm »

5-10 minerals for ten years is like 600-1200 minerals. It's a slow conversion process, but trading 100~ influence for that is a pretty good deal.
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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4837 on: May 23, 2017, 04:16:58 pm »

Using capacity overload on Habitat stations you've outfitted JUST to produce electricity produces rather impressive dividends.
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forsaken1111

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4838 on: May 23, 2017, 04:18:20 pm »

I just really wish there was a notification when they end, or a way to auto-renew
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Mephansteras

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4839 on: May 23, 2017, 10:06:33 pm »

I just really wish there was a notification when they end, or a way to auto-renew

This. They're useful, but kind of annoyingly set up right now.
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Paul

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4840 on: May 24, 2017, 12:02:39 pm »

Was wondering why the AI was so weak in this update. Even on high difficulty they stagnate and never get anywhere after the midgame.

Turns out it's because they randomly terraform their worlds back and forth as soon as they unlock the tech for it. The empire I'm fighting right now was an arctic race. They've terraformed their homeworld to arid and it's half empty with the pops moving away. I checked another neighbor race and they changed their homeworld from ocean to alpine.
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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4841 on: May 24, 2017, 12:13:23 pm »

So back to playing Stellaris blind, having not seen how much stuff has been added hither and thither. First impression: Already better, but to my absolute dismay they removed the Grand Mausoleum D:
I had so much fun shortening the lifespan of my Divine Rulers in order to turn a pristine world into an entombed world, populated by billions of starving pilgrims maintaining the generations of divine galactic rulers buried upon layers of layers of mausoleums :[

Paul

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4842 on: May 24, 2017, 03:47:24 pm »

Haha, a neighboring empire attacked me to conquer my systems, and included an ally from across the map with the only benefit to them being to humiliate me for the influence bonus. I set my demands as making them both my tributary.

Before the ally even gets his ships over to help I crush the attacker's fleet and capture his homeworld. The ally's fleet showed up and is 60k, fielding jump drives and giga cannons and other top tier tech, to my remaining 40k. The attacker offers peace. His concession? I can make his ally my tributary.

So now his ally is my tributary despite having a fleet 50% bigger than mine and never even having faced off in battle.

The AI sure do like throwing their buddies under the bus.
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EnigmaticHat

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4843 on: May 24, 2017, 03:50:22 pm »

Oh god, when you put it like that I realize just how unrealistic all of Paradox's peace negotiation systems are.

No wonder their most popular series is the one where wars have only 4 possible outcomes and 3 of them are always the same.
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Draignean

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4844 on: May 24, 2017, 03:58:31 pm »

I'm actually a bit in love with the War Demand system. I think it could use some refinement, but I REALLY like the concept. Wars of humiliation are some of my favorites.

You've issued a diplomatic insult? Let me adjust that attitude of yours...

Again, my basis for 4x is SoTS, which has second-to-none battle-scale tactics and ship design, but is a bit sub par on the diplomacy front, so I'm hard to please with combat but easy to please on diplomacy.



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